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The Doomer

Question about next ZdoomGL

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Hey. I know I'm new here. I was just wondering how close the next version of ZdoomGl is to completion. I'm really looking forward to playing levels in Opengl with skybox effects. You've done a great job implementing the Zdoom features into the OpenGl version Timmie. Keep up the good work.

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Actually, it's really close. As I've mentioned before I'm just finishing up redoing some of the wall drawing code and then a bit more testing and 0.74 should be good to go.

Oh, I guess I'll document the new features, too :)

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