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kinker31

Re-Entry: A Remix of MAP01

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Screenshot OneScreenshot 2

Re-made Doom 2's Entryway one day, mostly for fun. Made with vanilla limitations in mind, and can be fully beaten with Chocolate Doom.

Screeshots were taken in Chocolate doom with the -nomonters parameter.

Download it here!

(Direct Download)

 

This wad only has the single map, no other lumps are included. idgames archive link extremely unlikely.

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Authentic remake of MAP01 I can tell, because as the original, you are rapidly out of ammo without the chainsaw ! :c

Nah, it's all right. Cool map, I only found half the secrets, but I was just bored to find them, otherwise they don't seems to be that hard to find.

 

I don't like this kind of barrels placement tho, it's not even that it is anti-game or something, it just rather feel better with a chaotic parameter, just a little bit of them, and not a big industrial line.

 

Anyway, you did well, I found no bug or gameplay issue. Aesthetic wise, no problem either, the map is a clean vanilla upgrade. :)

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Nice map !

But honestly, I feel silly... Like Bri0che, didn't get all the secrets on first run (5/7 on hmp, 4/7 on uv), I see where are the last two or three last ones but didn't get them, I verified with iddt and they are where i thought they were, tried to activate the closed small door on the first hallway... and to get to the switch behind imps (sector 93)... and failed. Tried to look at the map in slade, didn't understood how it works (but, on this last part and on my defense, i've just downloaded slade last week and only start to understand (a tiny bit) how things work).

Maybe it has something to do with another strange fact : 107 monsters on uv via gZdoom, 97 on uv via prboom+...

 

sorry if i've missed an obvious thing and if the above message is nonsense...

 

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A very pleasant recreation where I found, with difficulty, the secrets before doing the final fight. Which helped me a lot!

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1 hour ago, Zoti said:

A very pleasant recreation where I found, with difficulty, the secrets before doing the final fight. Which helped me a lot!

Thanks ! At some points, since nobody said before you they've been able to reach all the secrets, i was beginning to think there was a problem... Then, because of your post, tried again and... just remembered it was Entryway... just a bit more unforgiving.

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first attempt, 11:24

 

Seems to be the season for Entryway remakes.

This one is several times more puzzley and populated than the standard one. It has plenty of mid-nineties secret-hunting-and-stock-textures charm.

I cleared most of the monsters and found the exit after about six and a half minutes, but with only two of seven secrets I elected to keep going. Sadly I was only able to add another two to the count, although I was able to remove all of the remaining monsters. (I had read the tip to use the chainsaw as much as possible to conserve ammunition, which is in short supply.)

The secret sector containing the chainsaw is quite small. It is easy to pick up the weapon without getting the secret credit.

> idgames archive link extremely unlikely.

Please reconsider. The purpose of /idgames is to be an archive of every Doom map ever made, good or bad. It is mirrored on several continents so nothing is ever lost. It pains me when perfectly good wads end up lost forever because they were only ever hosted on some megainstadownloaddotcom or a personal site that disappeared one day without warning.

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6 hours ago, RjY said:

> idgames archive link extremely unlikely.


Please reconsider. The purpose of /idgames is to be an archive of every Doom map ever made, good or bad. It is mirrored on several continents so nothing is ever lost. It pains me when perfectly good wads end up lost forever because they were only ever hosted on some megainstadownloaddotcom or a personal site that disappeared one day without warning.

It's not so much I don't wanna post it there, it's more that I don't know if the archive will accept levels that happen to be remakes/re-intperpreations of commercial levels, knowing that the archives don't accept anything that're directly based off the IWADs.

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1 hour ago, kinker31 said:

It's not so much I don't wanna post it there, it's more that I don't know if the archive will accept levels that happen to be remakes/re-intperpreations of commercial levels, knowing that the archives don't accept anything that're directly based off the IWADs.

/idgames has Switcheroom, Doom 2 The Way We Remember It, and others that are much closer to the IWAD levels than your level is. The point of the rule is to prevent thinly-veiled piracy and low-effort "I made E1M1 but with every enemy replaced with a cyberdemon" or "I copied the entire IWAD because I don't know how PWADs work" sort of stuff, not to prevent people from using IWADs as inspiration.

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max in 5:04

 

I went back to this to find the missing secrets. It turned out to be a chain, gate-kept by a single-use switch for an open-and-close door. I think this needs more of a hint in order that a player who lacks clairvoyance might have a chance of finding it. Frankly, I think it should be repeatable, but if you are set on having one-time-only secrets, I think they need to be much better hinted.

I also find the weapon balance frustrating. There are several more powerful weapons available, but not until late on, after most of the map has been painstakingly cleared with melee weapons. I suggest that it would be better if they were available earlier when there are still monsters alive on which to use them. OTOH, killing things with barrels is always entertaining.

Thank you again for making this.

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