Deleted User bye Posted December 13, 2023 (edited) Making a vanilla compatible mod, which features custom sprites, ui/hud changes, and textures. I currently am replacing the map that displays in the Intermission screen in Doom 1 (not INTERPIC). Replacing these gives me a error in Chocolate Doom (using merge): Slade sprites showcase: https://1drv.ms/v/s!AoWCowdleidri4B9NBTfooecpH1b7A?e=GVkDn1 Edited December 13, 2023 by AtomIsTired 0 Share this post Link to post
Kappes Buur Posted December 13, 2023 (edited) Intermission screens are 320x200 graphics, for example thus I am wondering what you are trying to do with sprites. 0 Share this post Link to post
Deleted User bye Posted December 13, 2023 4 minutes ago, Kappes Buur said: Intermission screens are 320x200 graphics, for example thus i am wondering what you are trying to do with sprites. I'll explain, I am trying to censor the sprites, like the one i see in your screenshot. So, in order to make things easier, i erased all the pixels in one sprite, and copy and pasted it and gave it the name of the sprites i am trying to censor. 0 Share this post Link to post
Kappes Buur Posted December 15, 2023 On 12/13/2023 at 2:53 PM, AtomIsTired said: I'll explain, ... It would be more helpful if you uploaded the map 0 Share this post Link to post
Deleted User bye Posted December 15, 2023 54 minutes ago, Kappes Buur said: It would be more helpful if you uploaded the map Thank you for the help! I managed to solve it. My dumbass forgot to check the height and width of the Help1 and HELP lumps before putting them in the wad. 0 Share this post Link to post