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Quin

Perimeter Scrum

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This was lots of fun!   Died several times, so took me more than 7-9 minutes, but definitely an enjoyable map.

 

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Played on DOOM.EXE

 

Very fun and explosive Ultimate Doom pseudo slaughter map rich in details and monsters. There are a lot of barons, and that's a risky choice considering how unpopular they are nowadays, but I've had a lot of fun knocking them off with the RL! This map is tougher than the usual UD map mostly due to the high monster density and the cramped layout but the last combat was really easy. The secret soulsphere helped a lot surviving most of the battles in the warehouses.

 

Fortunately for you, I spotted no bugs, good job. But I would recommand to make the teleporter at 8:20 a little harder to reach because it's easy to escape from  the combat, particularly by accident.

 

NB : I like the addition of Doom 2's brown sky. I've never seen mappers do this for UD until now.

 

 

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I'm very thoroughly impressed with the architecture, it's not often you see someone really come into their own visual style with stock techbase textures. The doomcute stuff is really great. Admittedly though, after the first big fight at the red key area with the four doors, it does get a little claustrophobic and the style kind of fades away. Still, overall a very solid experience. 8.8/10.

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nice little map was tricker than I was ready for but a good challenge and interesting kudos wanna be friends with my cat?

 

 

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You can create more maps like this from my side! Really good short combat passages in a confined space that I liked. As I'm currently changing my system, this came in really handy. Lots of variety and especially the progression from room to room really impressed me. Even if it looks like it was a run, I have to say it wasn't. In the end, however, I did manage it. I think your almost vanilla map is almost perfectly staged. Not too long and not too short. Keep up the good work....

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