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p0ny><

Realistic Forest in Vanilla DOOM

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How it looks in action? That's looks like combination of texture and colormap/playpal hackery to me. 

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10 minutes ago, Chainie said:

How it looks in action? That's looks like combination of texture and colormap/playpal hackery to me. 

You got me hah, even though there's a lot more subterfuge, for go round spend visplanes and other limits bypasses

i dont use code even more than dehack(if you about ACE-style modding or smth), its like to take roll or do oil paintings for me

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Question: how did you get the water to look like that? It looks like it has some sort of transparency.

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Looks nice! The litmus test is seeing if it holds up in-game ;) Vanilla maps with unique designs and/or tricks always peque my interest.

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4 minutes ago, DoomGater said:

I hate trees. They just suck away all the oxygen.

Wait we're trees?! I thought I we were people... damn that's crazy!

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9 hours ago, OpenRift said:

Question: how did you get the water to look like that? It looks like it has some sort of transparency.

howdy, i make a WAD to show this trick 

give an example best way to explain smth

hop this will usefull to u and you will use this cool feature in your wads 

 

edit: stair builder is this:image.png.e32d5c35282d20607bed23153bdb740b.png

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Ah yep, so you're using untextured linedefs to simulate depth in the liquid sector: you could probably take it a step further and have a custom flat that just superimposes a transparent liquid flat onto some dirt or rocks to really sell the idea. It's a little janky-looking in practice (particularly in more modern ports), but honestly that just contributes to the charm. :P

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1 minute ago, Obsidian said:

Ah yep, so you're using untextured linedefs to simulate depth in the liquid sector: you could probably take it a step further and have a custom flat that just superimposes a transparent liquid flat onto some dirt or rocks to really sell the idea. It's a little janky-looking in practice (particularly in more modern ports), but honestly that just contributes to the charm. :P

sounds awesomeness but we have bypazz 4 do transparent flats? It's just a 4kb file with a set of colours from the pal and if you use import smth with alpha channel its will just paint'd to black :l

 

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9 minutes ago, p0ny>< said:

sounds awesomeness but we have bypazz 4 do transparent flats? It's just a 4kb file with a set of colours from the pal and if you use import smth with alpha channel its will just paint'd to black :l

 

 

Yeah, actual transparent flats aren't something vanilla can do. Lemme show you what I mean.

 

image.png

 

I popped FWATER1 and FLAT10 into Paint.net and set the water layer to 160 opacity. It's not perfect, but it has the potential to create a convincing enough effect in vanilla (with all the required animation, of course).

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1 minute ago, Obsidian said:

 

Yeah, actual transparent flats aren't something vanilla can do. Lemme show you what I mean.

 

image.png

 

I popped FWATER1 and FLAT10 into Paint.net and set the water layer to 160 opacity. It's not perfect, but it has the potential to create a convincing enough effect in vanilla (with all the required animation, of course).

aw, that's clever

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59 minutes ago, p0ny>< said:

howdy, i make a WAD to show this trick 

give an example best way to explain smth

hop this will usefull to u and you will use this cool feature in your wads 

 

edit: stair builder is this:image.png.e32d5c35282d20607bed23153bdb740b.png

Bro really made a whole mini presentation to explain this. You really didn't have to do that, but my god you have my respect.

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