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Cheello

Voxel Doom II w/ Parallax Textures v. 2.3 Released

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I apologize if I haven't searched diligently enough for an answer, but do the textures require me to set up a parallax shader separately? Or is this something I need hardware support for? The voxels are stunning but I'm not getting parallax textures, despite using the latest GZDoom and trying different rendering backends.

 

This is an incredible achievement. As so many people have said, I can BARELY tell the voxels are there, much of the time.

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Are TNT's textures not supported yet? Map 20 there has a lot of clashing and the monitors in the 'office' early on shimmer and warp in strange ways

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Hey there. I noticed a bug with the Parallax Shader used by this mod, where textures get distorted the closer the player is. What I think is happening is that the height maps are affected by sector lighting, as opposed to just the color maps.

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I love this mod, the only thing I'm not sure about is how to load it in a way that if the PWAD replaces a sprite that the Voxel's don't override it, without manually checking each PWAD.

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