Tormentor667 Posted April 4, 2003 Well, I have three questions, first one's for Carn: When is the PE Light version updated to todays Skulltag Standards?! Second: What do you all think about a full version of Perforated Entrails?! (means, more maps, more skins, more of everything?) Third (for Carn again): Skulltag Editing Specs? 0 Share this post Link to post
Carnevil Posted April 7, 2003 Tormentor667 said:Well, I have three questions, first one's for Carn: When is the PE Light version updated to todays Skulltag Standards?! Second: What do you all think about a full version of Perforated Entrails?! (means, more maps, more skins, more of everything?) Third (for Carn again): Skulltag Editing Specs? Hey, sup. Allow me to field those questions: a). Probably when I finish up with ver .95b of Skulltag. I want ST to have a really stable all-around base before I go crazy with levels and stuff for it. b). To be honest, I don't think a lot of people have even PLAYED PE. It might be a better to ask that after I've put out a new ver of ST, along with new ver of PE which people can have a chance to play more. c). I *think* I included most of the stuff in the zipfile. What editor are you using/what else do you need? 0 Share this post Link to post
Tormentor667 Posted April 8, 2003 Ok, thx in return for your answers :) /me uses ZETH btw 0 Share this post Link to post
Carnevil Posted April 8, 2003 Tormentor667 said:Ok, thx in return for your answers :) /me uses ZETH btw Same :) Just open your doom2.cfg file, and add "include stzeth.cfg" below "include thingz.cfg", and you should be good to go. 0 Share this post Link to post