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Dynamo

Doom Pictures Thread 2024

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On 6/9/2024 at 5:23 PM, Cacodemon187 said:

Early WIPs of yet another megawad I'm trying to get off the ground! Nevermind the other two or three megawad promises I've shared here. This time I've set myself a deadline of 5 years, which surely is enough time, right?

How did you make the windows over the crevice in the first screenshot? I can think of a few possible ways of doing that but I'm wondering what you did.

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22 hours ago, Plerb said:

How did you make the windows over the crevice in the first screenshot? I can think of a few possible ways of doing that but I'm wondering what you did.

 

I drew two thin "hair" sectors, both with the F_SKY1 ceiling flat (you can't have just one sky sector and lower it, it'll HOM). I then lowered the one closest to the wall to the height I wanted, like so:

Spoiler

 

19wDzpG.png

 

saW798E.png

 

 

After that you can fit any midtex to your liking :)

Was this the method you were thinking of or are there other methods?

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37 minutes ago, Cacodemon187 said:

Was this the method you were thinking of or are there other methods?

That was one of them, the other one I thought of worked similarly but the two thin sectors would be on the inside instead. The outmost wall would be one midtexture combining the windows and the bit of ground underneath them, and the sector in-between the two would be a skyhack lowered only about halfway so it's not visible from underneath. A very thin gap would be visible though. It's probably too convoluted to be worth it compared to the method you used, and I haven't even tried doing it myself so I don't know what it'd look like in practice.

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1 hour ago, ShiroiAkuma51 said:

Just some screenshots from my latest release ;) You can play it here: 

 

 

A true masterpiece!

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On 6/12/2024 at 4:35 AM, Lutz said:

It looks a little barren without monsters...

Screenshot_Doom_20240612_022923.png.481c3fd460c744148e7d7f9e7684c132.png

Reminds me of the lab in this TRH
 

 

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4 minutes ago, Stealth Frag said:

LFEOGWb.png

id pay good money for that sp_face painting. i love him

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On vendredi 14 juin 2024 at 7:01 PM, erkyp3rky said:

(bonus: guess the time period this office space was inspired by!)

My guess would be the 80s.

 

There wouldn't be that many computer in the 70s, and in the 90s everyone was cubicled.

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ZquA30R.png

 

A really early WIP of an actual game I've been working on and taking very seriously lately. It's still pretty bare bones and needs a lot of work and graphics created for it, but I'm making a lot of progress. I know it looks a little strange at the moment, but it'll make more sense when I have more finished and get to show what it's actually about. It'll definitely play a bit different from the usual FPS games, especially ones made in the gzdoom engine.

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9 hours ago, Djoga said:

Room
 

The background and tree sprites blend well; also, for some reason this is giving me "Shadow Warrior" vibes

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On 6/14/2024 at 5:16 PM, DoomGappy said:

Reminds me of the lab in this TRH
 

 

man, that was a great video.

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3 hours ago, netcurse2000 said:

DBP66: Lunar Strain map01-05

Screenshot_Doom_20240629_164144.png

Screenshot_Doom_20240629_165432.png

Screenshot_Doom_20240629_165501.png

Screenshot_Doom_20240630_152558.png

Screenshot_Doom_20240630_154902.png

Screenshot_Doom_20240630_162800.png

Duke Nukem textures in a Star Trek TOS themed map sounds interesting.

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