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TuxWare

Amatuer Adventures

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I made a second map for my wad (i posted about the wad before bat it was on the other part of the forum), its gonna soon have 13 levels
Tested with GZDoom
Format: GZDoom UDMF

Freelook is allowed but crouching and jumping isnt

IWAD is doom 2

The difficulty is something like TNT from my experience but it may be easier

Zip Archive

 


Screenshots of the Titlemap, map01 and map02 in order

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Beat both levels. Missed 2 secrets on the first level. Cheesed the second level with 30/45 kills after the first death by skipping the ring arena. Not my "proudest" moment but wasnt in the mood for a square dance with a bunch of hell farmers daughters. 

 

 

Spoiler

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well i am pretty new to doom mapping, so do you know any tips on better maps?
Also nice DE ^^

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The ammo in the Cyberdemon should be more scattered and maybe more health too. People don't realize just how random Cyberdemons can be at times and refilling only to get popped by for like 150 damage isn't pretty. And I would probably suggest dropping that entirely in future wads. That's the kind of thing one does in the latter part of a wad after already having gone through quite a few other challenges. 

 

 

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For starters they are a pretty decent effort, but I think when you get more experience making maps you will want to try to get the player to interact with the map in a more fluid way. In these examples, the maps are built around the idea of an area that serves as a lobby, and a challenge in each room. Once the challenge is completed, pick up the card and go to the next one.
Not that there's anything wrong with that, but it's very basic.
 

 

 

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well map02 isnt supposed to have a hub area and all of the other maps, and are there any more ways that can i improve on my maps. Oh and also are they aesthetically pleasing

Edited by TuxWare

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Well, aesthetically they're not horrible, but I don't think they're great in that respect either. Map 02 is much better than map one in terms of visuals, that's for sure.
And I want to add that although it is true that they are not very detailed maps, it is more a matter of finding an interesting architecture.

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