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sina-gst

Needing help with Doom RPG Persian Translation

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image.png.c101a0abcd8505a54ed46f8808606e63.png

Take that easy... but is there any way to fix this? in the UI?

It shows 41, but it should 14 in this case...

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Well, repositioning the texts is not the problem here, the problem I see is the numbers, as it should be read correctly in the language you want to add, you mentioned then the amount of health should be 14, but by reversing the order of the text it is 41, how should it be correctly?

 

@sina-gst Also remember that the top bar shows the texts of the damage received and also uses numbers. 

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You're right @Erick194, it shows 41 in this example, but it should be 14 in the post above. And you're right again, we have a top-bar that shows numbers as well. Any idea? 😭

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5 hours ago, sina-gst said:

You're right @Erick194, it shows 41 in this example, but it should be 14 in the post above. And you're right again, we have a top-bar that shows numbers as well. Any idea? 😭

Hmm, ok I need you to translate some texts from the game and publish them here, so that I can know at your discretion how it should be read, so I can have a main idea and be able to obtain a solution.

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On 2/15/2024 at 2:57 PM, Erick194 said:

Hmm, ok I need you to translate some texts from the game and publish them here, so that I can know at your discretion how it should be read, so I can have a main idea and be able to obtain a solution.

Sorry for the delay, just read your message. The problem is that the language is RTL, but the numbers are LTR (like English), so you can use my old example again:

On 2/11/2024 at 5:55 PM, sina-gst said:

Thanks @Erick194,

To answer your question; everything is RTL, except for numbers.

For example:

ما به ۳۴ سیب‌زمینی نیاز داریم

In the sentence above, you have to first write

۳

...and then write

۴

But it's not a big deal at all, as appearing "۴" first and then "۳" is also fine, the result will be the same.

So, numbers inside dialogue boxes are indeed ok, but two major problems with the numbers are these:

  1. UI numbers, since they're now reversed:
    image.png.dab7ce0e89c8101513bec046ce66a83d.png
  2. The numbers in the top bar, showing the number of attacks

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@sina-gst Ok, an idea occurs to me, I will make a function to invert the numbers that are necessary, and in the drawString function a new flag to write in RTL.

 

I will be informing you in the next few days of the progress .

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6 hours ago, Erick194 said:

@sina-gst Ok, an idea occurs to me, I will make a function to invert the numbers that are necessary, and in the drawString function a new flag to write in RTL.

 

I will be informing you in the next few days of the progress .

Thanks a lot @Erick194!

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