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Not too bad. Although I would suggest perhaps reducing the amount of keys if you can't or don't want to create a whole other section for them. It just feels better.

 

 

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First,  not too bad for a first wad, I have seen better but I have seen way worst.

 

The good, you have good map layout and combat encounter design, action flow in a satisfying way. I can also see you tried a lot of advanced techniques.

 

The bad, you maps visual and kind of basic and you have a lot of misaligned textures, some door are not properly pegged as well, I get a generalized rushed felling.

 

I would recommend you to try to do a single but really polished and detailed map next. Trying to do too many maps at once often lead to each map looking a bit unfinished, you are not the first one to do this mistake.

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9 hours ago, Delisk said:

 

First,  not too bad for a first wad, I have seen better but I have seen way worst.

 

The good, you have good map layout and combat encounter design, action flow in a satisfying way. I can also see you tried a lot of advanced techniques.

 

The bad, you maps visual and kind of basic and you have a lot of misaligned textures, some door are not properly pegged as well, I get a generalized rushed felling.

 

I would recommend you to try to do a single but really polished and detailed map next. Trying to do too many maps at once often lead to each map looking a bit unfinished, you are not the first one to do this mistake.

I will take that into account, thank you very much!

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Wow, this was extremely well made, especially for your first wad! The use of 3D floors and portals was a nice and unexpected surprise, and I could tell that the battles were well thought out. There was definitely some creativity in alot of the design. This was great to play through!
 

 

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