Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
OnionTaco22

Anyone else like the Doom 64 textures more than the Normal ones?

Recommended Posts

Just as the title says, I like the Doom 64 textures a fair bit more than the normal Doom/Doom2 textures. I don't know what it is with the textures, I just like them more.

I'm also wondering if anyone else agrees.

Share this post


Link to post

I think the Doom 2 set has more variety and mapping utility, but I do really enjoy how artistically cohesive and hand-made the D64 set feels. PC Doom definitely has more of a mish-mash quality because they were pulling textures from so many different sources and different artistic workflows (Doom 1 more than Doom 2).

 

It's also why Quake has my favorite Id texture set, everything flows so well together and has this consistent hand-drawn quality. There are no janky digitized scans sticking out in the set (loveable as those are!)

Edited by Gifty

Share this post


Link to post

No fireblu in doom 64
Your opinion does not count
./s

Edited by Ozcar

Share this post


Link to post

Doom 1/2 has WOOD5.

Doom 64 doesn't have WOOD5.

I think that's everything you need to form an opinion

Share this post


Link to post

Most of the Doom 64 textures are very very desaturated so that they work well with Doom 64's coloring system.

Share this post


Link to post

They look vague and muddy to me. So no, not remotely.

Share this post


Link to post

Not really. It has its moments but they're overall just duller than the normal ones. There's not enough vibrancy and character.

Share this post


Link to post
7 hours ago, DankMetal said:

Doom 1/2 has WOOD5.

Doom 64 doesn't have WOOD5.

I think that's everything you need to form an opinion

In retrospect early console ports of Doom should have saved on memory and cartridge space by only including Wood5

Share this post


Link to post

Since Doom 64 textures aren't as wacky they end up being more versatile. Then with colored lighting, mirroring flags, you can really get a lot of mileage.

Share this post


Link to post

Speaking of which, is there a Doom 64 texture pack somewhere?

Share this post


Link to post

I think:

- They probably have a more coherent aesthetic behind them

- They (and more broadly the aesthetic of which they are a part, which does also include things like the lighting) are the reason why Doom 64's levels look better, on average, than Doom 2's do (Doom 1 is a little more of a wash).

That said, I don't think it's as simple as saying Doom 1/2 would look better if they had Doom 64's textures stapled onto them.  Conversely, there's no shortage of evidence for the proposition that the vanilla Doom 1/2 textures can yield excellent results if they're wielded by someone with the requisite design chops.

Share this post


Link to post

Definitely like the monsters more. Honestly I think OG Doom textures have their own appeal, but that's mostly from just how fucking zany they are; they feel like something out of the '90s, which makes sense, because they literally are.

 

For what the OG Doom textures are trying to do they work well, but in general yes I prefer Doom 64's textureset. It's a killer art style, honestly; its only weakness is that it's really only got one color pallette, which makes it a little difficult when you're trying to make something really distinctive.

Share this post


Link to post
1 hour ago, OniriA said:

Speaking of which, is there a Doom 64 texture pack somewhere?

I don't think there is, most likely for legal reasons or something as adding Doom 1 textures to Doom 2 and vice versa isn't really a thing you can do either as far as I know.

I did find a Doom 64 themed texture pack in this ZDoom forums thread: forum.zdoom.org/viewtopic.php?t=76856

But that is as close to a Doom 64 texture pack I can find.

Share this post


Link to post

Not really. Doom 64 textures are very few and with little variety. They're also very small and look a bit bland to be honest, but this is because they're designed to be mirrored and to be used with the colored sector lighting to make them standout. 

 

The colored sector lights pull more weight for the look and feel of a map rather than the textures themselves.

Share this post


Link to post

I think Doom 64 often looks cleaner and more consistent than OG Doom, but that's more a combination of the intense lighting and orderly geometry than it is the texture work...that said, some of the hell and tech textures are better than OG Doom's equivalent. 

Share this post


Link to post
20 hours ago, Gifty said:

I think the Doom 2 set has more variety and mapping utility, but I do really enjoy how artistically cohesive and hand-made the D64 set feels. PC Doom definitely has more of a mish-mash quality because they were pulling textures from so many different sources and different artistic workflows (Doom 1 more than Doom 2).

 

It's also why Quake has my favorite Id texture set, everything flows so well together and has this consistent hand-drawn quality. There are no janky digitized scans sticking out in the set (loveable as those are!)

 

This my answer too. The variety in the original Doom games is much better, but the the textures in Doom 64 and Quake all flow together much more seamlessly.

Share this post


Link to post
8 hours ago, OnionTaco22 said:

adding Doom 1 textures to Doom 2 and vice versa isn't really a thing you can do either as far as I know

Yes it is, and it's one of the most common uses of custom textures.

Share this post


Link to post

My answer is going to be a Yes with an If or a No with a But.

 

I said yesterday that I don't think Doom's assets really gel together well, they're a mishmash of different styles (ranging from hand-done textures to stock photography to clay models to random household objects) that ultimately are kind of ugly individually and when used together, there's no sense of unity. Now, that's not to say every texture or sprite is ugly, some are quite good, but the lack of cohesion hurts the game's aesthetic. OTEX was a godsend. I do still stand by all this, but I also want to point out that it's understandable when you consider that Doom was one of the first games of its kind with this kind of scope at a time when the kind of technology that made Doom possible was only barely coming into mainstream accessibility, and as the genre grew, developers (including id) gained better techniques in sourcing and creating their assets.

 

As far as Doom 64 goes, I think on paper the textures maybe aren't great? There is excellent unity of form, put together they have a cohesive look regardless of theme that helps keep the game's aesthetic smooth throughout. But they're all highly desaturated for the sake of Doom 64's lighting system, which means they look better in-game under colored lighting than they do in the cold naked light of an editor. They also lack variety, which for Doom 64 was fine in 1997 but limits your options as a mapper in 2024. That being said, Patch64's additions really help and fit in nicely with the original textures.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×