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jmpt16

Pallette error between NTMAI and Ancient Aliens

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Screenshot_Doom_20240202_154144.png.23da752daddb2ce713086fc71cbd7922.pngScreenshot_Doom_20240202_154135.png.60a5107447d844626df73c6c04f86de8.png

Screenshot_Doom_20240202_154200.png.ce2b3bc2bd056a146f10707ec01d50be.pngScreenshot_Doom_20240202_154159.png.b09bd437fabe6285d33cc6fa8b35caef.png

NTMAI version: Latest (ALPHA RC6) displayed, but bugs like this start occurring in RC3 (smaller bugs start appearing in RC1)

Ancient Aliens version: RC1 displayed, but but the orgiginal shows the same thing

 

How do I fix this?

 

 

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The fuck is NTMAI?

If it's any kind of sprite-replacing mod (weapons, monsters, etc etc) that'll ultimately be why, I feel. Because AA uses its own sprites in places to cater for a significantly-altered PLAYPAL and you may well be using a mod that overrides these with sprites made for the default PLAYPAL, showing why there are custom replicas of the original sprites in the first place.

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12 minutes ago, Jayextee said:

The fuck is NTMAI?

Nobody Told Me About id

 

15 minutes ago, Jayextee said:

AA uses its own sprites in places to cater for a significantly-altered PLAYPAL and you may well be using a mod that overrides these with sprites made for the default PLAYPAL, showing why there are custom replicas of the original sprites in the first place.

Shit. So, no fix?

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You can convert NTMAi's sprites to Ancient Aliens' palette using SLADE. I think ones that are in PNG format don't need to be converted (may as well convert all of them to PNG I guess?).

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2 hours ago, Shepardus said:

You can convert NTMAi's sprites to Ancient Aliens' palette using SLADE. I think ones that are in PNG format don't need to be converted (may as well convert all of them to PNG I guess?).

 

converting to PNG (palleted)

 

Baron and Hellknight (hellknight still bugged)

Screenshot_Doom_20240202_222458.png.bf6f261b7f96f6b6fc4a545d2d044db7.png

 

Zombie and Shotgunner (shotgunner is supposed to be black, not brown (phrasing...), but I can work with this.)Screenshot_Doom_20240202_222346.png.8aacff181b5519d65914e35d38ebbe24.png

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how do i fix the hellknight pallette if it depends on the baron sprites?

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