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Ribbiks

cr2.wad [6 boom maps]

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really very fun, thank you for sharing. i adore the geometry of E1 in particular. 02 and 04 are easy favorites.

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On 2/22/2024 at 7:20 PM, msx2plus said:

really very fun, thank you for sharing. i adore the geometry of E1 in particular. 02 and 04 are easy favorites.

thanks! I was having fun drawing all the off-kilter shapes, even if they take a bit longer (and potentially invoke the ire of collision-detection enthusiasts). some pointless trivia I'll never get a better opportunity to mention: rough outlines of 03 and 04 were based on old maps of london and shenzhen, respectively. and 02 started off as

Spoiler

Screenshot_2024-01-19_at_8_24.43_PM.png.3114fab2550dd7f41d84115cc1ed9e27.png

a happy duck.

 

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that's a great duck. i like starting maps similarly, big broad gestures that you carve away at until it's a thing. geometry is fun.

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Glad to see you still around making things! I played this on HMP and really enjoyed it the whole way through. I was only slightly mindful of ammo but didn't encounter any major troubles. Most of the challenge lied in the latter maps' setpieces and clever monster placement.

 

Echoing everyone else's sentiments - the way these maps were built perhaps will inspire me to get out of the mapping rut of being so meticulous I don't even know what to draw anymore, lol. Love the abstract geometry and details in 01, 03, and 04 in particular. The last three maps had some great setpieces - the northern quad-vile room in 06, the beeg fight of 05, and the entirety of 07.

 

I'll perhaps give this a shot on UV later. Great job with this!

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Boy that difficulty spike went from 0 to Ribbiks very quickly.

Lots of fun though, excellent as always.

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Had a blast playing this; made my afternoon! Levels are gorgeous as well!

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Extremely fun maps (UV). Fights were well designed in all the right ways. While not super punishing, the last few maps are fun combat puzzles to solve.

 

Made me work a bit in the early maps just to get those pesky item bonuses :P

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