elbryan42 Posted April 11, 2003 It's no secret any more... The "Top Secret" status is lifed. Check out the Doom Depot for more info. Who says I can't give anything on my birthday? :P 0 Share this post Link to post
Job Posted April 11, 2003 Absolutely amazing. My hat goes off to you guys. You completed an act of sheer majesty. I can't get over the awesomeness of this near completed task. WOW. 0 Share this post Link to post
elbryan42 Posted April 11, 2003 I'm part of a team, and the Doom 64 TC team all deserves credit. I just do graphics, music, coordinating, and the site. Don't know a thing about mapping. And yes, it's as fun and amazing as it looks. Kaiser (Deathman) is a mapping god. :) 0 Share this post Link to post
EllipsusD Posted April 11, 2003 The shots look amazing, I can't wait to play this. Hats off to the whole team for this amazing work. Heh, it's your birthday Elbryan42? Awesome, mine too. How old are turning? 0 Share this post Link to post
elbryan42 Posted April 11, 2003 I'm turning 25. I'm officially old. :P But chicks my age are at their sexual peak... I think I may go out tonight. :) Happy Birthday back at you dude. 0 Share this post Link to post
EllipsusD Posted April 11, 2003 Thanks. I'm turning 21, myself, so I'll probably be heading out tonight as well. 0 Share this post Link to post
Sharessa Posted April 11, 2003 It was top secret? I thought everybody knew about it. o_O 0 Share this post Link to post
Ubik Posted April 11, 2003 *drooooooooooooooooooooooooooooooooooooooooooooooools* :D 0 Share this post Link to post
Kinsie Posted April 11, 2003 the_Danarchist said:It was top secret? I thought everybody knew about it. o_O Yes, but they held back screenshots and stuff for a while. 0 Share this post Link to post
BlueSonnet Posted April 11, 2003 Oh my =^.^= .......*get's really excited* Me need broadband. I'm definately going to download this. :D *Goes into the forum and sees Melfices avatar* Gimme! :-P That reminds me. I might need an avatar change soon. 0 Share this post Link to post
magikal Posted April 11, 2003 The screenshots look truly AMAZING! Can't wait. 0 Share this post Link to post
CacodemonLeader Posted April 11, 2003 Wow. I'm now more than extremely excited about this TC now. Mainly I'm interested in the new levels, but then again, the whole TC will rock! 0 Share this post Link to post
Lüt Posted April 11, 2003 The font's a bit large, but the screens look pretty nice. I've never played Doom64 (nor do I have the means) so I'm looking forward to this TC. 0 Share this post Link to post
Rotting Corpse Posted April 11, 2003 Since my birhtday is tommarow {April 12} This is the best damn gift I ever got. 0 Share this post Link to post
BlueSonnet Posted April 11, 2003 How old will you be out of curiousity? 0 Share this post Link to post
Rotting Corpse Posted April 11, 2003 Im 19.Im still in high school.It sucks ass. 0 Share this post Link to post
ReX Posted April 11, 2003 elbryan42 said:Check out the Doom Depot for more info.Spectacular graphics work. I look forward to the TC's release. 0 Share this post Link to post
Melfice Posted April 11, 2003 I think we (Kaiser|Deathman, Elbryan42, Me) all actually have a new map that came from each of our minds. The Nukage Facitilty is K|D's brainchild, Shadows Watching is Elby's, and mine is Forbidden Deeper :) Hehehe, if we went back and did an overview of the last year of this thing, this is probably what it would look like: April 2002- Idea was conceived, ZDoom was decided to be the port, worked on getting textures and new sprites by screenshots May 2002- Melfice joined up with the team as a mapper, learned .acs scripting, the team continued sprite and graphics works June 2002- Mapping started moving fastly. A few of the complete sets of sprites were complete. Melice decided to do a sequel (Dark Nexus) July-September- Continued getting graphics and mapping October- FirebrandX contributed map outlines, previous months activities continuted November 2002- Found new method for getting graphics (Tile Dumping) directly from the Doom64 ROM, previous month's activities continued December 2002- Continued Tile Dumping (takes along time), previous months activities continued January 2003- The TC Team decided to swith ports, and go with JDoom. Scratched most old maps, as a new palette was needed, and Kaiser learned scripting for JDoom. Fredrick made the new palette. Footman figured out a solution to a player height compared to sprite height problem. February 2003- Mapping was done, alot of work was done to get the new sprites done. Ghostpilot helped get sprites. March 2003- More mapping, alot of sprites done. April 2003- Doom64 TC and Elbryan42's Birthday, new forums revealed, site updated majorly. That's just a brief summary though, alot has happened in a years time. As you can tell, we nearly had to start from scratch once we decided to switch to JDoom. 0 Share this post Link to post
Rotting Corpse Posted April 11, 2003 After seeing the new shots.Switching to Jdoom was a good move. Your right Melfice Darkmage. It looks like you all did take jdoom to it the max. 0 Share this post Link to post
sargebaldy Posted April 11, 2003 although from what i've seen of doom64 it sucks ass, it looks like you guys took an awful lot of time making this thing authentic to the original. keep up the good work. 0 Share this post Link to post
DOOM Anomaly Posted April 11, 2003 Looks simply outstanding, looks eggzacklee like the real deal. :D I can't wait to see this bad-boy in action. :D 0 Share this post Link to post
Psyonisis Posted April 11, 2003 I wish my computer was good enough to run jDoom. 0 Share this post Link to post
Captain Red Posted April 13, 2003 Dose that sky move? and if so, dose it move like it dose on the doom 64 version, or dose it just sort of spin on the spot? 0 Share this post Link to post
Kaiser Posted April 14, 2003 nah..just a regular still sky. but at leat we can have the sky in hi-res.... 0 Share this post Link to post
The_Aeromaster Posted April 18, 2003 looks great, i can't wait to play it... only thing i wish i thought of this before but "In the Void" definately needs a cyberdemon in it lol... it looks awesome, i'm def. grabbing this... it'll be nice to have a new doom that's actually being released 0 Share this post Link to post
Captain Red Posted April 19, 2003 Another quick question, are the err blue health and armour helmet things going to be worth 2 HP instead of 1? 0 Share this post Link to post