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DemonCake

Worst official level?

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Posted (edited)
37 minutes ago, LoatharMDPhD said:

// The Chasm .... i always idclev my way away from this cat walk nightmare....

How did we make it almost a entire page before The Chasm got mentioned? :)

 

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Dead Simple, boring and symmetrical layout with barely any enemies. You have a higher chance of killing yourself with rockets on Entryway than you do dying on Dead Simple.

 

The only redeeming aspect of Dead Simple are the four landmines invisibility spheres. It teaches new players to never pick up landmines invisibility spheres in projectile-heavy maps.

 

(Unofficially, it has also given me severe MAP07 PTSD whenever I play megawads)

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For me the worst levels are really long ones that may not be *the worst* from a technical/design standpoint, but are still bad and thus outperform the REALLY bad ones (like Nirvana, Habitat, etc) in pound for pound suckage.

 

So for me Mill, Admin Center, and Limbo take the cake.

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6 hours ago, Devalaous said:

I say this everytime this topic re-appears, but E3M1 Hell Keep. It was bad enough that id replaced it themselves with a new map in the Jaguar port.

Why... have... I... got... to... punch... all... these... demons?! Phew, there's one!

 

If only that shotgun were replaced with a berserker pack, the level would be fixed

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administration center aka map 21 of tnt

dead simple aka map07 of doom 2

teneenetentenements aka map 17 of doom 2

Sorry if anyone has said these before but I JUST HATE THESE SHITS 

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Maximum Doom

Surprising how I don't see Fortress of Mystery here (E2M9)

I love all classic doom games, but personally I just don't like E1 because of typical setting and very easy gameplay

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42 minutes ago, bobstremglav said:

Surprising how I don't see Fortress of Mystery here (E2M9)

 

 

I just wanted to post the same thing. It's surprising what gets listed here when we have such an incredibly lazy effort to choose.

There's other bad ones but E2M9 is a complete non-starter, I wouldn't even describe what it has to offer as 'gameplay'.

 

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for me, doom2 map30: icon of sin. and any other official maps with monsters spawners that i do not know of.

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Posted (edited)
9 hours ago, EraserheadBaby said:

Gate to limbo is not difficult, but it isn't easy.

It's not short, but it's not long.

It's not remarkable, but I remember it.

It's not rewarding, but it's not a downer.

 

It is nothing.

You could say it's... in limbo ;)

 

1 hour ago, Professor Hastig said:

There's other bad ones but E2M9 is a complete non-starter, I wouldn't even describe what it has to offer as 'gameplay'.

And yet it has better gameplay than most Ultimate Doom levels.

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19 minutes ago, Andromeda said:

You could say it's... in limbo ;)

 

And yet it has better gameplay than most Ultimate Doom levels.

 

What gameplay? You got two choices: either shoot yourself through a small group of big monsters trying not to waste your ammo or just run past them to the exit, hoping that they won't hit you in the back. Yeah, some gameplay...

 

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Posted (edited)

Icon Of Sin

I only like the look of the starting room. MIDI is also nice tbh

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  • Ultimate Doom: The Lost Episodes
  • Doom 2 The Master Levels
  • Doom 2 The Rejected Master Levels

 

  • From the Xbox Series
  1. Shovelware Doom E1M10: Sewers
  2. Doom 2 Map 33: Betray.

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my fave official doom level is Gotcha! thanks for asking

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Dead simple was one of my favourite maps as kid even thought it didn't feel very hard even then. I also kind of liked city levels although some of them were frustrating. But It was so cool idea to have "real city" levels in doom, I had not seen anything like that in dosgaming. 

Spawning wats I never liked but Dis is more boring.

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Honestly, I really don't like containment area, and it's entirely because of the MIDI. Every time I play that map, I'm reminded I have to listen to that MIDI, and I just straight up skip the map. The song is annoying, very annoying. It would have been just fine had it not been for the off-key, poorly syncopated wailing that occurs as the "chorus" of the song. I straight up made a 1-MIDI MIDI pack just so I don't have to listen to that track.

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I think it's Map21:Bad Dream from Master Levels.It is some sectors and circle arena with cyberdemons and red skullkey.

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8 hours ago, Maximum Matt said:

Disappointed nobody mentioned Nirvana or Unruly Evil yet. 

And what about map 31 and 32 from Doom 2 ??

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I don't know but I want to say that "The inmost dens" is extremly overrated, just bland and brown. I never liked this map whereas the community seems to praise it a lot compared to some other maps.

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24 minutes ago, Li'l devil said:

According to the Doom wiki, the worst level, at least in TNT: Evilution, is Habitat. It says right there.
https://doomwiki.org/wiki/MAP22:_Habitat_(TNT:_Evilution)

 

[citation needed]

 

I don't really know why, but I find E2M3 really boring and always hate having to play it.  I think the music choice has like 60% to do with this, the intermission music is great for the 20-second interval it's designed for but it feels so flat and wrong in a map.  Nirvana may be a really lame and poo ugly way to introduce Hell but it's short and has some good Sandy Peterseney ideas here and there at least.  The only thing I can remember about E2M3 is that it uses BROWNWEL, that's pretty cool.  BROWNWEL is cool.

 

I like The Chasm and Fortress of Mystery and the Mill and the Drake O'Brien TNT maps and several of the other ones people tend to hate but I've already described why in detail elsewhere.  E3M1 and E3M7 are definite contenders, both having pretty boring unchallenging gameplay, but in some way I think they at least set the mood right--I actually really like that E3M7 has such a low monster count, makes it feel a lot more forbidding.  So I can't name them as "worst", not to me anyway.

 

Habitat is pretty objectively terrible.  I like that 95% of it is optional even if that's completely not intentional.

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9 hours ago, Maximum Matt said:

Disappointed nobody mentioned Nirvana or Unruly Evil yet. 

 

Nirvana isn't great, but I don't think Unruly Evil is bad. It's really easy for where it's placed in the episode, but I think the difficulty curve of E4 is all over the map anyway (so I play a "reordered" version, anyway).

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Yeah naw after playing through TNT for like the third time recently it's gotta be Habitat. Metal and River Styx are up there but I can excuse most of TNT as wanting to stick to a plot line or experimentalism, but Habitat makes so many utterly bizarre design choices that culminate in pure asinine garbage.

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3 hours ago, yakfak said:

my fave official doom level is Gotcha! thanks for asking

 

Funnily enough, Gotcha while not my least favorite map of the iwads, is probably my least favorite Romero map. I think that map loses all steam after the SMM vs Cyber fight.

 

I think my least favorite maps of every of iwads are:

  • Doom 1: E3M7: Limbo. Purely about memorizing optimal path through damaging floor mazes. Meh. E3M5 is up there as well when it comes to my least favorites.
  • Doom 2: Map12: Factory. This map is usually where my casual Doom 2 playthroughs end.
  • TNT Evilution: Habitat is generally an easy answer for most, but it's nowhere near my least favorite map. I think my least favorites would either be Map21 or Map25. Barons Den in particular just makes me go bleh.
  • Plutonia: I don't think there's any map in Plutonia I consider to be really bad or anything, but if I have to put a couple, I would be Hunted and Cyberden. The viles in Hunted are easy to deal with and the hardest part of the map is the navigation through the maze. And Cyberden is just, well fighting cyberdemons one by one  in the big bland arena and do some other small fights in between.

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'Habitat' is all kinds of atrocious, but I'm also very displeased with 'Downtown'. No, it's not just the damn arrow, it's simply confusing and doesn't really go anywhere in terms of pacing or visuals or anything else I can think of.

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2 hours ago, Roofi said:

I don't know but I want to say that "The inmost dens" is extremly overrated, just bland and brown. I never liked this map whereas the community seems to praise it a lot compared to some other maps.

My theory is that people love it so much because it comes after 2 levels that people find tedious, ugly and unnecessarily big (cringe opinion btw, Downtown is peak).

The inmost dens is really cool, don't get me wrong, but i think it's not that imppressive as a map.

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