Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Brubble

Testing wad through GZDoom loads

Recommended Posts

So I'm working on my first WAD using GZDoom and UDB and I'm having trouble with launching the wad outside of UDB. Inside UDB everything tests fine. I'm probably missing something but essentially my steps are as follows.

 

1. Open new map with game config GZDoom: Doom 2 UDMF

2. Add resources from doom2.wad

3. made a simple room and spawn point for testing and save

4. Drag new .wad file onto GZDoom executable and select doom 2: hell on earth from launch window

 

Im able to open others tutorial wads and run them through GZDoom but trying with my own just loads up the first default level. I can also send my wad if needed but it really is just a room and a spawn point.

 

Thanks so much!

Share this post


Link to post

Without MAPINFO, it will go for MAP01. If you actually named your map MAP01 though, I don't know what else is missing.

Share this post


Link to post

How are you trying to launch it? drag and drop?

 

If yes, and GZDoom launches, that does suggest your WAD is not MAP01, as ViolentBeetle says.

Share this post


Link to post

I see, so when I create a new map I keep it as MAP01 in order for the launcher to read it as the first level, is that correct? Am I able to change the wad name if I wanted it to be like (STREET) to indicate it is my file?

 

Thanks for the response guys!

 

 

 

Share this post


Link to post

Figured out the map name and file name are separate. Thanks yall

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×