but the wording behind what MTrop said got me interested:
"...when the chainsaw is the current weapon and A_WeaponReady is called on state 67."
If I change the ready state to something else entirely (swapping the Raise with ready, for example), will that shut up the chainsaw?
Muting SAWUP to get rid of the raise sound effect isn't that bad, but having a silent SAWIDL play repeatedly is killiing the slicing through enemies sfx, and I want those to be hearable all the time if possible.
Looking through the C(++) code for all this killed my braincells, so I don't quite understand whats going on in that respect.
Dehacked, WhackEd4, Vanilla editing.
So, the chainsaw is hardcoded to play their sounds, that's a given, and what most people (and even the code) say.
https://www.doomworld.com/forum/post/2637069
but the wording behind what MTrop said got me interested:
"...when the chainsaw is the current weapon and A_WeaponReady is called on state 67."
If I change the ready state to something else entirely (swapping the Raise with ready, for example), will that shut up the chainsaw?
Muting SAWUP to get rid of the raise sound effect isn't that bad, but having a silent SAWIDL play repeatedly is killiing the slicing through enemies sfx, and I want those to be hearable all the time if possible.
Looking through the C(++) code for all this killed my braincells, so I don't quite understand whats going on in that respect.
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