Shove82 Posted June 20 Just submitted a short little dark map for the 2024 edition. And now we are over 200 maps! Happy midsummer to you all! 3 Share this post Link to post
Ash4ash Posted June 21 one of my items in the map library of hell isn't working the wolfenstein food won't work @DavidNcan you see if you can fix this? 0 Share this post Link to post
Sneezy McGlassFace Posted June 21 (edited) A little something in the works, not as intimidating as it seems, i swear. Snowy gothic fast paced action, a little inspired by rush. (I don't know how to make it just animated pic so it is what it is) 1 Share this post Link to post
Palindrone Posted June 21 (edited) 11 hours ago, Ash4ash said: one of my items in the map library of hell isn't working the wolfenstein food won't work @DavidNcan you see if you can fix this? These are items i've already made for RAMP so you can use this code You'll have to change the class and sprite names of course. Unless you're having another issue that isn't the actual functional code for the food. class W3DFood : Health { Default { Tag "Hot Meal"; //$Category Health and Armor Inventory.Amount 10; Inventory.PickupMessage "You ate a Hot Meal."; Health.LowMessage 25, "You ate some nutritious food that will keep you alive!"; } States { Spawn: W3FD A -1; Stop; } } class W3DDogFood: Health { Default { Tag "Dog Food"; //$Category Health and Armor Inventory.Amount 5; Inventory.PickupMessage "Ate some dog food." ; } States { Spawn: W3DF A -11; Loop; } } 0 Share this post Link to post
Zerofuchs Posted June 21 Ayy got my map done. Simple, short, sweet, and somewhat spicy if you go for UV. Bring your boxing game for map 214. Will almost certainly re-use it in the mapset I'm building now, but it's original debut will be here in RAMP. 0 Share this post Link to post
Lizardcommando Posted June 21 (edited) After watching the last RAMP 2024 video that @DavidN posted on his youtube channel, I went ahead and updated my map once more. I added in some midgate textures around the main area with the boat and added in a few more details. Hopefully this will be the last update from me. EDIT: Ok, I swear this is the last time I edit and update my map. I updated the RAMPSHOT image in the wad and also added a little more detailing to the map. Unless there are some major bugs in the map, hopefully that will be the last update. Edited June 22 by Lizardcommando 0 Share this post Link to post
JonExMachina Posted June 22 Haven't made a map in quite a while, but seeing RAMP 2024 is happening made me want to cook something up and participate. The layout is done, combat is serviceable, but detailing is going to be painful. Thankfully, I'm on vacation and will have a bunch of free time next week, which may be enough to finish the map and submit it. 1 Share this post Link to post
Ash4ash Posted June 22 13 hours ago, Palindrone said: These are items i've already made for RAMP so you can use this code You'll have to change the class and sprite names of course. Unless you're having another issue that isn't the actual functional code for the food. class W3DFood : Health { Default { Tag "Hot Meal"; //$Category Health and Armor Inventory.Amount 10; Inventory.PickupMessage "You ate a Hot Meal."; Health.LowMessage 25, "You ate some nutritious food that will keep you alive!"; } States { Spawn: W3FD A -1; Stop; } } class W3DDogFood: Health { Default { Tag "Dog Food"; //$Category Health and Armor Inventory.Amount 5; Inventory.PickupMessage "Ate some dog food." ; } States { Spawn: W3DF A -11; Loop; } } what do i go for the song not working 0 Share this post Link to post
RobertF Posted June 23 Map 66 - Wat of Wickedness is now complete and I hope people will enjoy it! It is a boom map that utilizes silent lifts, so if you do play on GZDoom use console command compat_sectorsounds = 1 for the best experience. 16 Share this post Link to post
Ash4ash Posted June 25 all of the custom enemies in stealing from the vault won't work class MOMO : ChaingunGuy { Default { Health 300; Radius 20; Height 56; Mass 100; Speed 8; PainChance 170; Monster; +FLOORCLIP SeeSound "momo/wakeup"; PainSound "momo/wakeup"; DeathSound "momo/death"; ActiveSound "momo/active"; AttackSound "momo/wakeup"; Obituary "%o got haunted by Momo"; Tag "$FN_MOMO"; Dropitem ""; } States { Spawn: MOMO AB 10 A_Look; Loop; See: MOMO AABBCCDD 3 A_Chase; Loop; Missile: MOMO E 10 A_FaceTarget; MOMO FE 4 BRIGHT A_CPosAttack; MOMO FE 4 A_CPosAttack; MOMO F 1 A_CPosRefire; Goto Missile+1; Pain: MOMO G 3; MOMO G 3 A_Pain; Goto See; Death: MOMO H 5; MOMO I 5 A_Scream; MOMO J 5 A_NoBlocking; MOMO KLMNOPQRSTU 5; MOMO V -1; Stop; XDeath: MOMO H 5; MOMO I 5 A_Scream; MOMO J 5 A_NoBlocking; MOMO KLMNOPQRSTU 5; MOMO V -1; Stop; Raise: MOMO V 5; MOMO UTSRQPONMLKJIH 5; Goto See; } } and yet it won't work! is "ChaingunGuy" not in it? 0 Share this post Link to post
Matt Eldrydge Posted June 25 I've been having some art (map?) block as of late, so I think it's best for me to pull out of project as I won't meet the deadline in time. More specifically, I don't want to rush the map and deliver something that won't be thoroughly tested or polished. Will still mention RAMP when it gets its own thread, since this map gave me plenty of opportunity to learn about making huge spaces like what you see in Sunder, just dialed back a little. 2 Share this post Link to post
Sven "ATDynaX" Reinold Posted June 25 In RAMP 2023 you can see that the Hub area has these portals leading to different areas that each have their own skies. How do i do that? 0 Share this post Link to post
Ash4ash Posted June 25 I finished both of my maps, but they are super buggy for no reason like they work if i just play my individual maps on my computer but it doesn't work in ramp for some reason 0 Share this post Link to post
Lizardcommando Posted June 25 Are there things in your maps that conflict with someone else's map? 0 Share this post Link to post
Ash4ash Posted June 25 3 minutes ago, Lizardcommando said: Are there things in your maps that conflict with someone else's map? i think so, but i can't make the entity numbers any higher so... 0 Share this post Link to post
Doom Wads Posted June 26 My map 232 "Dependency Injection". It was fun time, I hope you like it guys 17 Share this post Link to post
DavidN Posted June 26 @Ash4ash Have you looked at your logs on the RAMP site? It looks like you have some things in the sprites region that don't belong there, and conflicting sprite names: https://ramp2024.doomproject.com/maplog.php?id=41 https://ramp2024.doomproject.com/maplog.php?id=45 0 Share this post Link to post
DoomGappy Posted June 27 The last video I made editing my RAMP map! This has been great, hope you guys enjoy it when it's out! 3 Share this post Link to post
DavidN Posted June 27 Thank you for all these screenshots and videos - they look incredible! This month’s gone quickly and there are three days left until July! There are currently 259 maps, 56 of which are marked as works in progress. I advise trying to wrap things up a couple of days early and to resist the temptation to adjust and obsess until the last minute - this is about having fun, don’t stress yourself :) On July 1st I’ll reach out to everyone whose map is still marked WIP or has compilation errors, to see if you want to keep or withdraw it and help iron out any last obstacles. 11 Share this post Link to post
Sven "ATDynaX" Reinold Posted June 27 Where do i have to put my brightmaps? My map is finished, but my brightmaps aren't working. They are working in my regular file, so must they sit between markers? 0 Share this post Link to post
BeachThunder Posted June 27 Now's the right time to start getting ambitious, yeah??? 0 Share this post Link to post
MonkeyShock Posted June 28 (edited) 18 hours ago, Sven "ATDynaX" Reinold said: Where do i have to put my brightmaps? My map is finished, but my brightmaps aren't working. They are working in my regular file, so must they sit between markers? If anyone has any questions or need any help, I highly recommend joining the RAMP discord. You can find a link on the RAMP website: https://ramp2024.doomproject.com 0 Share this post Link to post
Sven "ATDynaX" Reinold Posted June 28 The mapper Soulsphere submitted 6 maps. Impressive. 0 Share this post Link to post
GreyBeret Posted June 29 Made two maps for this year. First is a jungle map. Learned how to make more controlled arena encounters with this one. And it even has a proper Archville fight this time! And the second is a Total Conversion styled e1m1. Only had the 3D models, and a handful of tex's/flats beforehand, But was able to get it done in time! Hope you all enjoy these 9 Share this post Link to post
Sven "ATDynaX" Reinold Posted June 29 You are sent here because of a demon infestation. Can you find them all? Can you find them? The house awaits. Map 251 has more to it than it seems. 8 Share this post Link to post
Ash4ash Posted June 29 okay, i've completely bug fixed map 45, next i need help with 41. 0 Share this post Link to post
Chookum Posted June 29 Fist of the Doomed Star, now in RAMP2024 YOU WA SHOCK! This one really made me dive into doing more with ZScript to make monster and weapon replacements! 8 Share this post Link to post
JaySmithen Posted June 29 Some screenshots of Potential Prototype One MAP 236 😀 🦘 7 Share this post Link to post