Daytime Waitress Posted June 17 Slapped it on HNTR because I didn't feel like recreating the Teutoborg Forest after a long day at work. I know Ed produces absolute quality, but somehow I was still surprised. Bright and breezy, with loving detail stuffed into every corner. Massive popcorn massacres and lock ins that reward fancy footwork. Adore how ghost pinkies can still catch you off guard in the noonday sun. And how it ratchets up the tension with the quiet lead into the hedge maze. Absolute class act. 2 Share this post Link to post
EduardoAndFriends Posted June 17 (edited) ^ top bloke 😎 (that was for Dread Wanderer lol) 2 Share this post Link to post
EduardoAndFriends Posted June 17 2 hours ago, Daytime Waitress said: Slapped it on HNTR because I didn't feel like recreating the Teutoborg Forest after a long day at work. I know Ed produces absolute quality, but somehow I was still surprised. Bright and breezy, with loving detail stuffed into every corner. Massive popcorn massacres and lock ins that reward fancy footwork. Adore how ghost pinkies can still catch you off guard in the noonday sun. And how it ratchets up the tension with the quiet lead into the hedge maze. Absolute class act. Thanks so much! Felt like giving a bit more of an easy breathe map after the closeness of Machine Men, glad you had fun. 😁 2 Share this post Link to post
DreadWanderer Posted July 6 Belated recording of UV max run: Shabby execution in places, but @EduardoAndFriends's mapping chops shine. 2 Share this post Link to post
EduardoAndFriends Posted July 7 4 hours ago, DreadWanderer said: Belated recording of UV max run: Shabby execution in places, but @EduardoAndFriends's mapping chops shine. Woo! Thanks for playing (again, lol) man! 😎 1 Share this post Link to post
Oxyde Posted July 10 Kinda late on this one as I was on vacation when this dropped! As with many of your recent releases, what a piece of art this is! I especially liked the idea of having Cyberdemons with a lower health pool, it makes the fight a lot less tense while preserving a sense of danger. I found one issue where you can softlock yourself by falling behind the switch (Sector 552), this could use a simple fix. Well done once again! 2 Share this post Link to post
EduardoAndFriends Posted July 10 6 hours ago, Oxyde said: Kinda late on this one as I was on vacation when this dropped! As with many of your recent releases, what a piece of art this is! I especially liked the idea of having Cyberdemons with a lower health pool, it makes the fight a lot less tense while preserving a sense of danger. I found one issue where you can softlock yourself by falling behind the switch (Sector 552), this could use a simple fix. Well done once again! Sweeeet thanks! Ah an easy fix, I’ll make the switch a lift. Cheers! :D 1 Share this post Link to post
Doom Guncaster K Posted July 14 Salutations! Morituri Te Salutant looks gorgeous since I like to play this kind of themed map (Also, I've got to mention Bloodbath Babylon I and II). It makes me think of Bri's Elysium's Curse EP1 back then. I hope that one day you will combine all of these brilliant works into one super mega wad. Great work, brother! 1 Share this post Link to post
RED77 Posted July 14 That was a great map. My only note. There´s a softblock here: Spoiler You can jump from the blue armor secret right behind the elevator switch 1 Share this post Link to post
EduardoAndFriends Posted July 15 8 hours ago, Doom Guncaster K said: Salutations! Morituri Te Salutant looks gorgeous since I like to play this kind of themed map (Also, I've got to mention Bloodbath Babylon I and II). It makes me think of Bri's Elysium's Curse EP1 back then. I hope that one day you will combine all of these brilliant works into one super mega wad. Great work, brother! Thanks! Bri is a MASSIVE influence, haha, love, love, love his work. :p 4 hours ago, RED77 said: That was a great map. My only note. There´s a softblock here: Hide contents You can jump from the blue armor secret right behind the elevator switch Cheers! Yeah, that's already been noted. I'll patch 'er up very soon! Thanks for playing. :D 2 Share this post Link to post
EduardoAndFriends Posted August 8 Update 8/8/24. Fixed the switch in the blue key fight. You can now lower it from the back and sides like a lift if you get stuck behind it. Yay! Purely by coincidence, it's exactly two months since the last update, lol. Got sidetracked by (so many) other things. As always, please let me know if any more issues are found. If none are apparent, I will prepare it for an idgames upload soon. UPDATED LINK IN O.P. :P Thanks, all. You're all breath-taking. -Edz xo 4 Share this post Link to post
Firedust Posted August 8 Looking forward to you uploading your standalone maps to idgames soon! Will get around to playing them when you do :) 1 Share this post Link to post
EduardoAndFriends Posted August 8 11 minutes ago, Firedust said: Looking forward to you uploading your standalone maps to idgames soon! Will get around to playing them when you do :) Sweeeeet. 1 Share this post Link to post