AmethystViper Posted June 16 I know we had already had demands to have the official PC re-release of Doom 64 to fix the egregious issues it had when it launched in another thread, but I'm surprised that the console versions of the Doom 64 re-release has not been updated either or have been given parity with the PC releases. I have the game on Switch and while it is acceptable in the state that it is in, but at the same time, I still find it annoying to see certain weapon sprites are clipping of the game's display area when firing them like the Chaingun and having to sit through over a minute of unskippable intro videos and splash screens that feels very counter-intuitive for a system designed for playing games on the go, especially when the Unity ports of Doom I and II have skippable intro videos. 5 Share this post Link to post
Edward850 Posted June 17 There would only be one thing to patch and it's something you wouldn't ever notice if nobody told you it existed, as such has no priority. It literally isn't worth it. 0 Share this post Link to post
Dark Pulse Posted June 17 Patching console games costs time, money, and has to go through all sorts of QA processes. Patches are, simply put, costlier to put out on consoles than PC. So unless it's really worth it, it's generally not done. 0 Share this post Link to post
Kyle07 Posted July 2 Patches still cost money? Only remember that in the PS360 era it costed hundreds to release a god damn patch, while on steam it was always free(?) 1 Share this post Link to post
Devalaous Posted July 3 18 hours ago, Kyle07 said: Patches still cost money? Only remember that in the PS360 era it costed hundreds to release a god damn patch, while on steam it was always free(?) I remember developers at the time saying it costed 40k for a patch, which is utterly insane. Don't remember the source, its been too long. 0 Share this post Link to post
Dark Pulse Posted July 4 On 7/2/2024 at 11:54 AM, Kyle07 said: Patches still cost money? Only remember that in the PS360 era it costed hundreds to release a god damn patch, while on steam it was always free(?) Steam does not have to go through a console-level tier of QA. Valve will do some basic checks and so on (to make sure your game isn't, say, a virus), but PC and console ecosystems are completely different things. 0 Share this post Link to post
Edward850 Posted July 4 (edited) On 7/3/2024 at 3:54 AM, Kyle07 said: Patches still cost money? Only remember that in the PS360 era it costed hundreds to release a god damn patch, while on steam it was always free(?) That's no longer a thing, however patches themselves do still cost money on a production standpoint as you must allocate and pay staff for QA, no matter what platform it is. 1 Share this post Link to post
Kinsie Posted July 4 Wait, you're supposed to pay QA? ... ...one moment, I need to make some phone calls. 4 Share this post Link to post
Dark Pulse Posted July 6 On 7/4/2024 at 11:47 AM, Kinsie said: Wait, you're supposed to pay QA? ... ...one moment, I need to make some phone calls. "Hi, can you get a few dozen people to play my game and test bugs for free?" works fairly well for indie titles, but not so much for commercial dev, especially on consoles which want to be sure you're not doing anything silly that'd allow the systems to be jailbroken or anything like that. 1 Share this post Link to post
blabbloo Posted September 4 (edited) On 6/17/2024 at 5:04 AM, Edward850 said: There would only be one thing to patch and it's something you wouldn't ever notice if nobody told you it existed, as such has no priority. It literally isn't worth it. I understand the console ports won't probably be updated and they aren't broken by any means, but the chaingun and plasma gun sprites aren't the only issue. AFAIK the console ports never got patched so they have an incorrect damage formula for Hell Knights and a couple of possible softlocks in The Lost Levels. Also there is no way to activate fast monsters like in the PC version. And lastly, and I think this affects playability a lot, the PC version lets you fully rebind the controller while on console you can't, even though modern controllers have enough buttons to bind all the weapon hotkeys. For example, on PC you can have this binds on an Xbox controller: Spoiler Fire - RT Interact - LB Shift Run/Walk - LT Toggle Run/walk - Dpad Left Chainsaw/Punch - RS click Pistol - LS click Shotgun/SSG - A Chaingun - X Rocket Launcher - RB Plasma Gun - Y BFG - B Unmaker - Dpad Right Map - Back Map Zoom In - Dpad Up Map Zoom Out - Dpad Down EDIT: the new Doom 1+2 port on console does have full rebindings, thank you for that. 1 Share this post Link to post
Edward850 Posted September 5 (edited) 9 hours ago, blabbloo said: AFAIK the console ports never got patched so they have an incorrect damage formula for Hell Knights and a couple of possible softlocks in The Lost Levels. Also there is no way to activate fast monsters like in the PC version. The hell knights and the softlock was the things I were referring two. It's a slightly different melee damage output and a single softlock if a player loops around in a very unusual fashion. Again these are things that you wouldn't typically even know of, and thus aren't pressing to be patched at all, they affect less than 1% of players. Fast monsters was a power user thing we added last minute, and wasn't fully tested or intended as normal play, and thus not something ever intended to be exposed as a casual option. Either way, if you want patches you need to go to Bethesda. Coming to me on this forum is cannot accomplish anything, given all my work is simply under contract and I am not in charge of these decisions in any way shape or form. 1 Share this post Link to post