DynamiteKaitorn Posted June 21 (edited) If I'm forced to I will change my map choices though it would kill the hilarious idea of double Hanger/Hangar. XD EDIT: Guess whose a moron and forgot which IWAD Hangar is from? XD Can I change DooM 2 MAP01 for me to E1M1? XD Actually since no one has picked these two maps I would like to try a tricky approach: DooM 1's E2M1 Plutonia MAP16 Edited June 21 by DynamiteKaitorn : try to unconfuse the map list 0 Share this post Link to post
Impboy4 Posted June 21 Damn, I have made midi mashups for Nuclear Plant/Waste Tunnels, Containment Area/Spirit World, and Deimos Anomaly/Hanger (this one is subpar though) and sadly they can't be used here because one or more of these maps are already used with another. :( 0 Share this post Link to post
Cutman Posted June 21 15 minutes ago, DynamiteKaitorn said: If I'm forced to I will change my map choices though it would kill the hilarious idea of double Hanger/Hangar. XD I shouldn't need to force anyone to change, it's up to you! 2 minutes ago, Impboy4 said: Damn, I have made midi mashups for Nuclear Plant/Waste Tunnels, Containment Area/Spirit World, and Deimos Anomaly/Hanger (this one is subpar though) and sadly they can't be used here because one or more of these maps are already used with another. :( Don't worry, people are free to use whatever music they like anyway. I don't expect everyone to have a cool midi mashup on hand for their maps! 0 Share this post Link to post
DynamiteKaitorn Posted June 21 I'm more than happy to change to my two new map choices. :) 0 Share this post Link to post
mr-around Posted June 21 Changing my mind a little (so to not clashing with WASFDDDDD): First Map: Map05 : Ghost Town (Plutonia) Second Map: E3M9: Warrens (Doom) Desired Slot: MAP04 1 Share this post Link to post
mr-around Posted June 21 So basically, what is first map and what is the second one in spreadsheet? 0 Share this post Link to post
Cutman Posted June 21 4 minutes ago, mr-around said: So basically, what is first map and what is the second one in spreadsheet? That just shows what maps people have chosen to mix together into their new map. 0 Share this post Link to post
Impboy4 Posted June 21 1 minute ago, Cutman said: Don't worry, people are free to use whatever music they like anyway. I don't expect everyone to have a cool midi mashup on hand for their maps! Well it's not mandatory to use mashups, but it does add to what the project is going for and also a challenge for musicians to try out. Jimmy and Silentzorah have done their own handful of mashups for people to use along with any new pieces any musician would like to throw into the ring. ;) 2 Share this post Link to post
DankMetal Posted June 21 4 minutes ago, Impboy4 said: Jimmy and Silentzorah have done their own handful of mashups for people to use along with any new pieces any musician would like to throw into the ring. ;) There's also the Amalgoom ost, both the A and B sides for people to use however they want. I made a handful of songs for it, and there's a lot of talent in there too, so i recommend checking that out. 0 Share this post Link to post
WASFDDDDD Posted June 21 You know, I do have some screenshots of what I've cooked up so far (These were taken with the -nomonsters flag set) Spoiler I call it "Undertrenches" It's got a very wartime aesthetic, especially with the prominent pipewal2 trenches (Undertrenches as I like to call them, from which this level gets its name) I tried to make the Underhalls influences very prominent in the interior areas and the undertrenches themselves, and keep the Well of Souls influences as more of an undertone throughout the whole map, being most noticeable in the exterior areas where the sky and the mossy, gray cliffs can be seen Any thoughts? 2 Share this post Link to post
Impboy4 Posted June 21 4 minutes ago, DankMetal said: There's also the Amalgoom ost, both the A and B sides for people to use however they want. I made a handful of songs for it, and there's a lot of talent in there too, so i recommend checking that out. True, but the Amalgoom project was more strict on the maps/mashups being in order (E1M1+MAP01, E1M2+MAP02, etc) rather than creative freedom this project provides; plus there's TNT and Plutonia involved here too. It can make finding matching map(s) a bit difficult imho. 0 Share this post Link to post
DankMetal Posted June 21 17 minutes ago, Impboy4 said: True, but the Amalgoom project was more strict on the maps/mashups being in order (E1M1+MAP01, E1M2+MAP02, etc) rather than creative freedom this project provides; plus there's TNT and Plutonia involved here too. It can make finding matching map(s) a bit difficult imho. Yeah, but i hope someone finds something that they like for their map anyways. Maybe a good soul can make mashups for this project? I would offer myself as a volunteer if it wasn't for the fact that my brain is expert at procrastinating. 0 Share this post Link to post
DoomGuy999 Posted June 21 @Cutman if not e1m1 then e1m8, a new level called phobos homecoming 0 Share this post Link to post
YeOldeFellerNoob Posted June 22 Well, it's been a while. Might as well contribute to something after still being bedridden for a few month. I am assuming the whole list of maps below are the taken ones, and if this is the case. Hehehe~. I would like to claim Map26. TNT Evilution-Map22, and DOOM-E2M1 0 Share this post Link to post
capsaicin Posted June 22 @Cutman I'm incorrectly listed as using Plutonia Map02 instead of Map08 (It's correct on the spreadsheet) Also you misspelled my name but that doesn't really matter lol 0 Share this post Link to post
Cutman 999 Posted June 22 (edited) 14 hours ago, Cutman said: @Gothic chose TNT MAP16 first before @Cutman 999 did. Could you work out a replacement map to use if your heart isn't set on it? Someone already took tnt map 12 already? 0 Share this post Link to post
SirPootis Posted June 22 4 hours ago, mr-around said: Changing my mind a little (so to not clashing with WASFDDDDD): First Map: Map05 : Ghost Town (Plutonia) Second Map: E3M9: Warrens (Doom) Desired Slot: MAP04 I'm sorry, I already claimed ghost town. I can try to think of an alternative if you've got a clear-cut gimmick in mind already 0 Share this post Link to post
Xaser Posted June 22 For community projects like these, it's generally best to not reserve specific map slots (aside from special places like 01, 30, the secret exits, maybe 07), or at least reserve the right to reorder the maps before release to fit, otherwise the difficulty curve is going to fly all over the place. The theme itself doesn't require an exact ordering, since mappers are free to combine whichever two maps they wish. Relatedly, you're probably best off not targeting exactly 32 maps, unless you're willing to open up more "slots" and then take the best-of-32 at the end of it. Inevitably, many people that claim a slot will end up dropping it for some reason, and even with the 3-week expiration, you'll inevitably wind up in a situation where there are less than 32 finished submissions at the end of it. In cases like that, it's best to release what you've got rather than overextend the project to try and hit exactly-32 -- lots of projects "bleed out" in this phase. Plus, if you're using UMAPINFO, you can tie off the set in a nice bow at the end of it (for ports that support it) regardless of length. I may be choir-preaching, just seen plenty of projects fall into these pitfalls, so I gotta give my usual cautionary spiel about it. :P 3 Share this post Link to post
Quin Posted June 22 15 hours ago, Cutman said: Nope, just nothing offensive. The slots are filling up but we have some more duplicate map entries! @Gothic chose TNT MAP16 first before @Cutman 999 did. Could you work out a replacement map to use if your heart isn't set on it? @Cutman 999 chose Plutonia's Well of Souls just before @Quin and @WASFDDDDD. Could you discuss if you're willing to change that map? Also slot 11 was taken so I moved Quin to slot 12. I wanted to gauge interest before setting a strict deadline, however 3 weeks after someone claims a slot I will badger them to see progress. I'll set a hard deadline once every slot is filled and I'm confident it can be met. Is Map19 taken? If not, that will replace my second choice. 0 Share this post Link to post
SpaceCat_2001 Posted June 22 Wowie, good to see that we inspired this project, I hope everything will be alright, I maybe even join tad bit later! 0 Share this post Link to post
Impboy4 Posted June 22 1 hour ago, Xaser said: For community projects like these, it's generally best to not reserve specific map slots (aside from special places like 01, 30, the secret exits, maybe 07), or at least reserve the right to reorder the maps before release to fit, otherwise the difficulty curve is going to fly all over the place. The theme itself doesn't require an exact ordering, since mappers are free to combine whichever two maps they wish. Relatedly, you're probably best off not targeting exactly 32 maps, unless you're willing to open up more "slots" and then take the best-of-32 at the end of it. Inevitably, many people that claim a slot will end up dropping it for some reason, and even with the 3-week expiration, you'll inevitably wind up in a situation where there are less than 32 finished submissions at the end of it. In cases like that, it's best to release what you've got rather than overextend the project to try and hit exactly-32 -- lots of projects "bleed out" in this phase. Plus, if you're using UMAPINFO, you can tie off the set in a nice bow at the end of it (for ports that support it) regardless of length. I may be choir-preaching, just seen plenty of projects fall into these pitfalls, so I gotta give my usual cautionary spiel about it. :P May I add to this? I think this project would benefit more if the cap on whichever map is taken is removed. Who cares if we get a lot of E1M1s and/or MAP01s mixed with other maps. As long as they are all unique and original, I'd play them. 0 Share this post Link to post
Bendy1 Posted June 22 (edited) Here is the first (early) version of the Map 24 (Doom 2) + E1M3 map.The Destroyed Refinery What this includes -Full level -UV Max possible -Coop and Deathmatch starts + Deathmatch weapons What this does not include -Correct Sky texture -Difficulty settings other than UV and NM -Custom Music Feel free to critique certain aspects as well as the difficulty weather it be too easy or too hard. Spoiler Edited June 22 by Bendy1 2 Share this post Link to post
Cutman Posted June 22 I will comment on the logistics of the CP later as I'm short on time but basically yes, I agree with the cap being too restrictive and will allow people to have duplicate map choices if they want. I will only mention maps that have been taken for their sake rather than mine. @Quin I think I've got confused, Cutman 999 is doing TNT MAP16 x Doom2 MAP09 so the conflict is with MAP09. But you're free to still use MAP09 if you wish. @Cutman 999 TNT MAP12 appears to be untaken according to my spreadsheet. Did you want to swap one of your maps? 1 Share this post Link to post
Grizzly Old B Posted June 22 52 minutes ago, Cutman said: I will comment on the logistics of the CP later as I'm short on time but basically yes, I agree with the cap being too restrictive and will allow people to have duplicate map choices if they want. I will only mention maps that have been taken for their sake rather than mine. In this case, I will stick to my Doom 2 MAP24 “The Chasm” + Sigil E5M1 “Baphomet's Demesne” choice for slot 31. 0 Share this post Link to post
Grizzly Old B Posted June 22 Would death pits be allowed? Or would they rather be frowned upon? 0 Share this post Link to post
Demonic Meatball Posted June 22 Just wondering, would this map I made a while back work in this ? 0 Share this post Link to post
DoomGuy999 Posted June 22 5 minutes ago, Demonic Meatball said: Just wondering, would this map I made a while back work in this ? He said in the rules they had to be from two different wads. 0 Share this post Link to post
Meyland12 Posted June 22 (edited) On 6/21/2024 at 1:33 AM, Cutman said: Sure if it doesn't take away from the theme of the project! Ok so the slots filled up like hotcakes, but we have some issues! @JackDBS Your choices must be from two different IWADs. Sadly no Master Levels this time, I wanted to keep things simple. Maybe in a future one we'll include them! I've kept you a slot if you wish to change maps. Doom2 MAP01 has been claimed three times! @NiGHTS108 got there first, followed by @Meyland12 and@DynamiteKaitorn. Doom E4M6 was claimed first by @Djoga then by @Gothic. Plutonia MAP01 was claimed by @WASFDDDDD first, then by @mr-around Doom E1M1 was first claimed by @Meyland12 then by @DoomGuy999 In the spirit of making a unique set of maps, would any of you be willing to change your claimed map choices? Have a think, there's tons of possibilities. If you have your heart set on a combination I won't unclaim your slots but I will at least have to space them about a bit in the finished product. If any of you wish to change your map choices just let me know. Feel free to discuss this matter with each other here. For everyone else who claimed slots, you're locked in! Check the spreadsheet as a confirmation, I will update the front post later. Ok my idea for mixing both first levels of doom games was diffrent them what was in another project about mixing levels. However i'm changing my map slots to following: First map choice: Doom E1M5 Second maap choice: Doom 2 Map11 Desired map slot: MAP03 0 Share this post Link to post
Cutman Posted June 22 I've updated the spreadsheet and map list, hopefully it is accurate. Let me know if there's any mistakes. 12 hours ago, Xaser said: For community projects like these, it's generally best to not reserve specific map slots (aside from special places like 01, 30, the secret exits, maybe 07), or at least reserve the right to reorder the maps before release to fit, otherwise the difficulty curve is going to fly all over the place. The theme itself doesn't require an exact ordering, since mappers are free to combine whichever two maps they wish. Relatedly, you're probably best off not targeting exactly 32 maps, unless you're willing to open up more "slots" and then take the best-of-32 at the end of it. Inevitably, many people that claim a slot will end up dropping it for some reason, and even with the 3-week expiration, you'll inevitably wind up in a situation where there are less than 32 finished submissions at the end of it. In cases like that, it's best to release what you've got rather than overextend the project to try and hit exactly-32 -- lots of projects "bleed out" in this phase. Plus, if you're using UMAPINFO, you can tie off the set in a nice bow at the end of it (for ports that support it) regardless of length. I may be choir-preaching, just seen plenty of projects fall into these pitfalls, so I gotta give my usual cautionary spiel about it. :P You're probably right but I'm too attached to 32 map sets. Others who also are may be upset if their creation was shoved beyond the 32. I appreciate the feedback though! Also I do think the concept of merging 2 maps is strong enough to carry multiple CPs, so even if people miss out on nabbing a slot I'm sure we can get more out of it down the line. 0 Share this post Link to post
Grizzly Old B Posted June 22 1 hour ago, Cutman said: I've updated the spreadsheet and map list, hopefully it is accurate. Let me know if there's any mistakes. Small mistake for slot 31: Both in spreadsheet and map list, you wrote MAP28 instead of MAP24. While remixing “The Spirit World” would certainly be an interesting task, I'm more attached to “The Chasm” at the moment. 0 Share this post Link to post