KeaganDunn Posted June 24 (edited) In February 2021, I released Demonkind's Dwelling. After some time, I felt like I could've done a lot more with it, as a lot of areas were underdetailed and unused. The combat was mostly underwhelming for some players. In late April 2021, I began work on a complete revamp/redesign. This map is a public beta, only playable in GZDoom v4.10+ (Default compat) and still lacking some original music. Amidst a drab city stands a large citadel that looms over everything nearby – sporting a threatening black and blue color scheme and various gothic architecture. It has not gone unnoticed; local military have attempted to breach it but with little success. The origins of the citadel and its vast courtyard are unknown, too – no one knows how the hell this thing got here or what happened to the buildings that apparently occupied the area before. It is not without hostility, either – attempting to breach this stronghold and uncover its secrets will result in heavy resistance from demonkind, often in the form of unforgiving combat setpieces. In that sense...they must be waiting for you. UV difficulty is comparable to early Sunder, Deus Vult, late Stardate 20x6. HNTR is balanced for a much more relaxed experience for atmosphere/exploration's sake. HMP is hopefully the most fun in terms of challenge, but needs further testing. DOWNLOAD: https://drive.google.com/file/d/1C5rfbNA0gl5Vzg7eX0HkEw_0R0C5xN6k/view?usp=sharing https://mega.nz/file/i3wEkQ4T#P6w77Ki1Cz7y04czwwUHJTSMgp3umfuPUYB5j2HpE1g TECHNICAL INFO: GAME: DOOM2.WAD MAP: 01 SINGLE PLAYER: Designed for COOPERATIVE 2-4: Available but not designed for, plenty of softlocks DEATHMATCH: Available, but may be stupid DIFFICULTIES: Yes, please use them BASE: New from scratch BUILD TIME: 3 years (including the time spent not working on it) CREDITS IN TEXT FILE TRAILER: https://youtu.be/rxwGQGYXroU Edited June 25 by KeaganDunn 26 Share this post Link to post
DoctorNuriel Posted June 24 It looks amazing! Great work and congrats on the release <3 1 Share this post Link to post
LadyMistDragon Posted July 19 (edited) I played probably around 2/3 of this on Twitch. Although only the last third can be seen because I foolishly tried to record prematurely (the loading screen, yo!) One kind of major thing though. So when you drop into the chasm near the red key door to pick up the armor, the teleport that then takes you out leads to a room with a bunch of switches and some enemies. Trouble is, it's too easy to softlock here and I found leaving to be cryptic enough that I just cheated. (and I save in the worst parts, ha.) Edited July 19 by LadyMistDragon 1 Share this post Link to post
LadyMistDragon Posted July 20 (edited) Fin. I completely forgot to show the quit messages unfortunately. Edited July 27 by LadyMistDragon 0 Share this post Link to post
Flyxolydian Posted July 21 The fights in this one are very up-and-down in terms of difficulty. Some of the triple Cyber encounters are pretty mean, even with the BFG, and the Cyber horde right at the end of the map is a massive gut punch, feels very RNG-heavy. That being said, very fun map. It took me a good 1 1/2 hours in-game to finish, but it was definitely worth it! Feels very 'City at the Mouth of Ire-lite', and not just because of the music, but also for the large number of close-quarters puzzle encounters that happen. Awesome stuff man! 1 Share this post Link to post