OverflowingMocha Posted July 25 Updated my submission to include difficulty settings - The download for v2 can be found on my original post! ^w^ 1 Share this post Link to post
stochastic Posted July 25 4 hours ago, Synami said: Notifying everyone here that there's one week left until the deadline! If you want to start a map (or another :^) ), now is a good time! Definitely gonna whip up something for this. I've never speedmapped before, so as someone who usually maps at a snail's pace, we'll see how it goes :) 1 Share this post Link to post
baja blast rd. Posted July 25 (edited) Map Name: Carina Particle Accelerator Author: rd Music: rd - Far From Home and Lost Comments: I really liked the base textures I saw in screenshots, so I felt like making a map for this. Riffing on the starbase theme that Synami is going for, as well as her use of hexagon shapes. Screenshots: I wanted to do a 1-hour speedmidi and I still have a bit of time left for that, but I'm tired. I'll probably submit a version 2 with a bit more work on the MIDI. Edited July 25 by baja blast rd. : MIDI has been fixed to loop properly :P 10 Share this post Link to post
rita remton Posted July 25 (edited) Map Name: Desperate Design Author: Rita Remton Music: Amrphis - Melodic Metalcore (royalty free) Comments (Optional): My 1st 1-hour speedmap. Monsters are all Revenants. I had only 5 minutes left to populate the map :P Screenshots: Edited July 28 by rita remton : updated screenshot 6 Share this post Link to post
rita remton Posted July 25 hi! i need help with my map [desperate design], as above. the [ogg] file does not work in [dsda] but works in [gzdoom], and i don't know why. could someone point out how could i make the ogg work in dsda? if it helps, the bitrate is 96 kbps. tq in advance. 0 Share this post Link to post
RedBoule Posted July 25 CDT_RedBoule_03v1.zip Map Name: Center of the Earth Author: RedBoule Music: Xaser - Epicenter Comments: This is probably the last map I'll submit. I think this turned out great, fun little fights and somewhat good visuals. This is my favorite out of the 3 I submitted. Screenshots: Spoiler I also added difficulty settings for my 2nd map and I changed the slimefalls to the correct ones: CDT_RedBoule_02v2.zip 2 Share this post Link to post
Synami Posted July 25 1 hour ago, rita remton said: hi! i need help with my map [desperate design], as above. the [ogg] file does not work in [dsda] but works in [gzdoom] Your version of DSDA may be outdated? I'm not sure, but in v0.27.5, the music works fine for me. 1 Share this post Link to post
elio_2.exe Posted July 25 (edited) Map Name: "One by one!" Author: elio_2.exe Music: (elio_2.exe- "Class Trial Cosmic Edition Concept (MIDI!!!)".mid ) Comments (Optional): I'm glad this exists. Gives me the opportunity to yap, though I'll try to keep it short. How's life? I'm fine hbu. Anyways, I'm glad I found this, even if the end product was disappointing. That's on me for changing the theme midway. I tried a gimmick I thought of while in the bathroom. Misaligned textures, I ran out of time for. Screenshots: Spoiler Edited to include difficulty settings. Also deleted a rudimentary area I'd just left there. Whoops. OneByOne.zip Edited July 26 by elio_2.exe 2 Share this post Link to post
NiGHTS108 Posted July 26 (edited) Map Name: "Junked Off My Junker"Author: NiGHTS108Music: Radiohead - High and DryComments: Man I know I said I wouldn't map for any other community projects but I simply couldn't resist this one. Another weird map from me I suppose. I quite like it. Power of friendship wins again!Screenshots: Edit: Oops map was unbeatable, Downloab Again ctd-JunkedOffMyJunker-NiGHTS108.zip Edited July 26 by NiGHTS108 2 Share this post Link to post
NiGHTS108 Posted July 26 (edited) Map Name: Ode2Synami Author: NiGHTS108 Music: Synami's Speedmaps MAP01 MIDI - Synami (dunno the name lol Sorry) Comments: Whenever I start an Ode2 map I stop and think. Is this too much? Is the joke getting unfunny? Then I realise it's an Ode2 map and the joke has never been funny even for a second and I make it anyway. Humbly request for this to be the last slop map. Screenshots: ctd-Ode2Synami-NiGHTS108.zip 3 Share this post Link to post
ivymagnapinna Posted July 27 ataronchronon_ctd_v1.zip Map Name: Ataronchronon Author: ivymagnapinna Music: Ribbiks - dod-qd Comments: apparently I like fireblu and brown-whatever more than Synami's sick techbase textures. probably my last map for the project. Screenshots: 5 Share this post Link to post
rita remton Posted July 27 On 7/25/2024 at 8:40 PM, Synami said: Your version of DSDA may be outdated? I'm not sure, but in v0.27.5, the music works fine for me. tq for the suggestion! i've updated my dsda (previously 0.26.2) and the music now works as intended! i've also updated my map to resolve some bugs found, as per change log below. link to google drive folder is unchanged as before. tq again :) change log: Spoiler 1.003.debug.music.awkward cut for looping.wad 1.002.debug.exit sign.missing.wad 1.001.debug.switch.slow to respond.wad 1.000.release.public (same as 0.020).wad 1 Share this post Link to post
numsOic Posted July 28 (edited) Map Name: The Big You Author: numsOic Music: numsOic - Chase Comments (Optional): The plasma gun sound should probably be turned down a little. Screenshot: BIGYOU.zip Edited July 28 by numsOic : Implemented difficulty levels, fixed secret door 3 Share this post Link to post
Synami Posted July 29 (edited) Three days left until the deadline! @Hebonky Another reminder to please update your maps to include other difficulties before I finish compiling. Edited July 29 by Synami 0 Share this post Link to post
Death Bear Posted July 29 (edited) Map Name: Ursine Approach (UPDATE v2) Author: Death Bear Music: Psyrus - "Vivication" Comments (Optional): Climb some stairs and rip and tear like a bear. Has difficulties implemented already. Screenshots: Spoiler Edited July 29 by Death Bear : Update Map 9 Share this post Link to post
Death Bear Posted July 29 Sorry for the double post, but I wanted to alert that there is now an update to my map. I replaced the switches with stock switches because apparently, I can't read, but I'm a bear, so I'm not sure what anyone expected. I also (not sure how) was missing my exit texture, so that's fixed, as well. 1 Share this post Link to post
tonytheparrot Posted July 29 (edited) So after converting them from MBF21 to LR, here they are : Map Name: Oh Wow ! A Tony map! I wonder wha.... Author: tonytheparrot Music: Xaser - "Microchip Malfunction Comments : A goofy ahh map that I started for revhallway but canned super fast, I finished it for this Screenshots: Spoiler Map Name: 30 Minute Marathon Author : tonytheparrot Music: Lovey01 - Hard Song 2 Comments : Good Map Screenshots: Spoiler tony CTD.zip Edited July 30 by tonytheparrot : update 3 Share this post Link to post
-BLEEDTEA Posted July 30 (edited) ctd_bleedtea_v3.zip Map Name: The Cute, Tech-y Ringmaster Author: -BLEEDTEA Music: -BLEEDTEA - ACT Loop Comments: Making this was.. a bit stressful but I think the map turned out pretty good! Very surprising since I am overall terrible at making things. The first ring is actually sort of fun. I was running low on time for the second ring so It is just a bunch of zombies. Also difficulty levels are in. I hope they are okay. The .ogg is VILACT and SKEACT slowed down together. Screenshots: Spoiler Old V2 Edit: Fixed the walls of the final fight. Hopefully they won't completely sink into the lava...! Fixed some missing textures too. Edited July 30 by -BLEEDTEA : Dammit there are missing textures on the revenant sectors. Updated to Version 3 now... 2 Share this post Link to post
-BLEEDTEA Posted July 30 Not related to my submission, but @Synami, in your Chromophore map (syn-ctd03) the locked blue & red doors aren't actually... locked. (Doesn't seem to be intentional considering that the exit hallway is behind one of them) 1 Share this post Link to post
pcorf Posted July 30 Map Name: HatredAuthor: Paul Corfiatis (Pcorf)Music: Tristan Clark (Eris Falling) - Descent of Madness Comments: Created the map layout in about 50 minutes, just raced through the editor with little attention to detail. She aint going to be perfect. pc_hatr.zip 7 Share this post Link to post
Synami Posted July 30 4 hours ago, -BLEEDTEA said: @Synami, in your Chromophore map (syn-ctd03) the locked blue & red doors aren't actually... locked. That's a mistake on my end, thanks for pointing it out! I've now fixed that. 0 Share this post Link to post
knifeworld Posted July 30 (edited) Kept forgetting to post my second map! All difficulty settings and 1 secret added :^)CtD-KW Secondmap Updated 250724 2322 difficulty levels.zip Map Name: Anomalocaria Author: knifeworld Music: Immorpher - Cyborg Comments I sketched the outline with hand-drawn curves and started adding shapes inbetween, this is the result. I asked what I should name the map (creature) in Meowgi's discord, the name is based on one of the suggestions, thanks @stephyesterday! Screenshots: 6 Share this post Link to post
finnks13 Posted July 30 I like making 1hr speedmaps :) Map Name: A Spoooookier Cave Author: finnks13 Music: Kraid's Lair from Metroid, sequenced by MarsJenkar Comments: It's a cave. Features revenants. Screenshots: downlow: spooky.zip 4 Share this post Link to post
Hebonky Posted July 31 Sorry for the lateness, I legit zoned out of life for like a week Maps With difficulties 3 Share this post Link to post
Scionox Posted August 1 Map Name: Paths of Knowledge Author: Scionox Music: "Horizon" by Tom Mustaine Comments (Optional): Combat puzzle map with some platforming. Hopefully this is on time XD Screenshots: Spoiler PathsOfKnowledge.zip 3 Share this post Link to post
Synami Posted August 1 Submissions are now closed! Thank you all for mapping - a compiled version will be up soon. 6 Share this post Link to post
pcorf Posted August 1 2 hours ago, Synami said: Submissions are now closed! Thank you all for mapping - a compiled version will be up soon. Nice! 1 Share this post Link to post
Synami Posted August 1 3 hours ago, Synami said: a compiled version will be up soon. And it's out! Refer to the original post - ctdeath.wad contains the primary maplist, while ctdeath-b.wad contains the secondary maps. 9 Share this post Link to post
DoctorNuriel Posted August 5 On 8/1/2024 at 5:29 PM, Synami said: And it's out! Refer to the original post - ctdeath.wad contains the primary maplist, while ctdeath-b.wad contains the secondary maps. Hell yeah! 1 Share this post Link to post
rita remton Posted August 5 On 8/1/2024 at 3:29 PM, Synami said: And it's out! Refer to the original post - ctdeath.wad contains the primary maplist, while ctdeath-b.wad contains the secondary maps. frankly, it still feels surreal that this project is over. everything was so fast, even the compilation! thank you again for leading this awesome project! 2 Share this post Link to post