Synami Posted July 17 (edited) >> Download on /idgames! << You don't get involved with DOOM for the story - just go out there, and map. :) Map format must be DOOM2 Limit-Removing [-cl2]. DSDA-Doom is the targeted source port of choice, so playtesting on this port is recommended. Map must be created within an hour. Adding music, difficulties and balancing the map/fixing bugs doesn't count towards the time. Custom music for each map is mandatory [Module files, .OGG, .MIDI] - this can include custom music not originally by you. The maximum bitrate allowed for .OGG files is 128kbps. Maximum file size for a custom track is 3MB. OGG files may not include, or be from copyrighted works. Custom textures are forbidden outside of the resource WAD. You can make your maps as hard as you want, just make sure it's possible to complete them in a single or double segment UV-Max run. At least 1 secret has to be in each map, this can include one at the player spawn to fix the 0% secrets issue. There is no limit on the number of maps you can submit. For submissions, post in this format: Spoiler Map Name: Author: Music: (Author - Track) Comments (Optional): Screenshots: The deadline date is August 1st. The resource WAD contains a -cl2 compliant version of MISCTEX with some modifications, alongside a DEHACKED lump. Said lump increases the rate of fire of the chaingun, rocket launcher and plasma rifle, alongside increasing the amount of ammo you get from pickups and the maximum ammo counts. If more than 32 maps are submitted by the deadline, the maps will be split into two separate WADs. If your map isn't considered up to par/is low effort, it'll be placed in the secondary maplist. The custom switch textures do not function. This is a compiling mistake I'll be sure to remedy if I do a project like this again - please use stock switch textures. The lava fall texture is BLODRIP1-4. Please use that instead of the static LAVFALL patches. (Load alongside the resource WAD! The primary list is loosely ordered by difficulty in ascending order.) Spoiler Primary maplist: @Death Bear - Ursine Approach (Track: Psyrus - Vivication) @DoctorNuriel - Death By A Thousand Cuts (Track: Marathon OST - Splash) @ivymagnapinna - Sixtyten (Track: Ribbiks - lov_2) @Endless - Marble Fever (Track: Crunchynut44 - The Devils Riff) @elio_2.exe - One by one! (Track: elio_2.exe - "Class Trial Cosmic Edition Concept (MIDI!!!)".mid) @RedBoule - Into the Quarry we die (Track: Bee Hunter - Apoplexy) @knifeworld - Tachyon-143 (Track: Kyle Richards - Moon Dagger) @Synami - Sirius A (Track: Analogue - Strobe) @pcorf - Hatred (Track: Tristan Clark (Eris Falling) - Descent of Madness) @OverflowingMocha - Syntomeida Epilais (Track: Sonic CD (US OST) - Quartz Quadrant (Present)) @ivymagnapinna - Ataronchronon (Track: Ribbiks - dod-qd) @StorkGreen - No Silence in Caco Library (Track: Thunder Force III - Cerberus) @Synami - Alpha Lupi Base (Track: Cosmic - ONIVA) @wasdbee - Panopticon (Track: WASDBee - Break Out) @RedBoule - Center of the Earth (Track: Xaser - Epicenter) @rita remton - Desperate Design (Track: AMRPHIS - MELODIC METALCORE) @Synami - Chromophore (Track: Aulin - Super Ted In Outer Space) @wasdbee - One Hour To Midnight (Track: WASDBee - One Hour To Midnight) @RedBoule - The Source (Track: Elwood - Fall from sky) @finnks13 - A Spoooookier Cave (Track: Metroid - Kraid's Lair (Sequenced by MarsJenkar)) @Synami - Super Responsible Underground Operations (Track: adkd - absalon junction) @Synami - Techbase to Hold Your Dignity to (Track: crenton & \slash - Beyond forever!) kokoda - the ash tastes better with friends (Track: msx - the binding) @baja blast rd. - Carina Particle Accelerator (Track: rd - Far From Home and Lost) @Hebonky - Zirconium Mind Maw (Track: ProgBass92 - Concept 7) @Hebonky - I Detest Trickery (Track: Super Smash Bros Brawl - Metal Mario) Secondary maplist: @Walter confetti - New face in town (Track: Microsoft employee - TOWN.MID) @akolai - brainworm (Track: fuzzball - cola hunchback splashback) @wasdbee - Grilled Bees (Track: WASDBee - uuugh) @Kras - small fortress poison (Track: DAR - Message For The Archvile (Cover)) @wasdbee - Fissures and Ripples (Track: WASDBee - Fissures and Ripples) @Synami - I've Never Had Ruffles (Track: tj technoiZ - En-trance) @Synami - Coca-Cola. COCA-COLA?!?! Don't forget the ice! (Track: Synami - lol.ogg) @NiGHTS108 - Junked Off My Junker (Track: Radiohead - High and Dry) @numsOic - The Big You (Track: numsOic - Chase) @-BLEEDTEA - The Cute, Tech-y Ringmaster (Track: -BLEEDTEA - ACT Loop) @knifeworld - Anomalocaria (Track: Immorpher - Cyborg) @Scionox - Paths of Knowledge (Track: Tom Mustaine - Horizon) @NiGHTS108 - Ode2Synami (Track: Synami's Speedmaps MAP01 MIDI) @tonytheparrot - Oh Wow ! A Tony map! I wonder wha.... (Track: Xaser - Microchip Malfunction) @tonytheparrot - 30 Minute Marathon (Track: Lovey01 - Hard Song 2) Spoiler > Resource WAD (MISCTEX-ctd) < Happy mapping! -ω- Edited August 5 by Synami 21 Share this post Link to post
Walter confetti Posted July 17 (edited) Cool stuff! Also... Map Name: New face in town Author: Walter Music: (Microsoft employee - TOWN.MID) Comments (Optional): First! Screenshots: none, sorry DL: tfits.zip Edited July 17 by Walter confetti 4 Share this post Link to post
wasdbee Posted July 17 Henlo! Does playtesting count towards mapping time, or does that count as balancing? 1 Share this post Link to post
Synami Posted July 17 @wasdbee Playtesting counts towards balancing - most of the hour spent should just be finishing map geometry and texturing, alongside setting up key fights. Time after that should just be making sure the map's beatable. 3 Share this post Link to post
Endless Posted July 17 Map name: Marble Fever.zip Author: Endless Music: Crunchynut44 - The Devils Riff Comments: Tight and short, lots of marble Screenshots: 5 Share this post Link to post
knifeworld Posted July 17 CtD-KW V1 170724.zip Map Name: Tachyon-143 Author: knifeworld Music: Kyle Richards - "Moon Dagger" http://vgmusic.com/file/409f8ccf5fc3cbd45234b78f898731a6.html Comments: Good excuse to turn a scribble of non-orthogonal lines into a proper map. Comments 2: Tested in dsda-doom and Crispy Doom. UV only at the moment, no coop or dm starts placed. Screenshots: 5 Share this post Link to post
wasdbee Posted July 18 (edited) 1h2m.zip Map Name: One Hour To Midnight Author: WASDBee Music: WASDBee - One Hour To Midnight Comments (Optional): My first speedmap! Speedmapping is hard lol. Very basic slaughter map, did not have time to do half of what I wanted to. Music was also done in an hour, prior to and as inspiration for the map (same exception for balancing and bugfixing ofc ofc). Difficulties implemented, multiplayer starts included. Screenshots: Edited July 18 by wasdbee : edited because screenshot was garbage poop 5 Share this post Link to post
Hebonky Posted July 18 Map Name: Zirconium Mind Maw Author: Hebonky Music: Concept 7 by ProgBass92 Comments (Optional): Peer pressure the map Screenshots: I don't rly feel like it rn :/ Zirconium Mind Maw.zip 2 Share this post Link to post
DoctorNuriel Posted July 18 Map Name: Death By A Thousand Cuts Author: DoctorNuriel Music: Marathon OST - Splash Sorry for the lack of screenshots, it was bugging out for some reason and all my screenshots just turn out black. Here you go! 3 Share this post Link to post
OverflowingMocha Posted July 18 (edited) Map Name: Syntomeida Epilais Author: Mocha Music: Sonic CD (US OST) - Quartz Quadrant (Present) Comments: Had a fun time mapping this out, hadn't done a map in an hour in a good while. Named after the Polka-Dot Wasp Moth. :3 (PS: It's recommended that you play the map in Software more as opposed to OpenGL.) Screenshots: Spoiler Download v2 here! :3 Edited July 25 by OverflowingMocha 6 Share this post Link to post
StorkGreen Posted July 19 Map Name: No silence in Caco LibraryAuthor: StorkGreenMusic: Thunder Force III - CerberusScreenshots: Spoiler Download: Link 4 Share this post Link to post
RedBoule Posted July 19 CDT_RedBoule_01v1.zip Map Name: The Source Author: RedBoule Music: Elwood - Fall from sky Comments: I'm glad I managed to make everything I wanted but the visuals are a bit lacking because of that. Screenshots: Spoiler 3 Share this post Link to post
Kras Posted July 19 (edited) Map Name: small fortress poison Author: Kras Music: Message For The Archvile Cover By DAR Screenshots: small fortress poison.zip Edited July 19 by Kras 3 Share this post Link to post
akolai Posted July 19 Map Name: neuron Author: akolai Music: fuzzball - cola hunchback splashback Comments: disgraceful horrible brilliant garbage. absolutely every idea that came to me was added with no filter whatsoever. very easy to softlock on the exit. Download: neuron.zip Screenshot: Spoiler Map Name: the ash tastes better with friends Author: kokoda Music: msx - the binding Comments: inspired by rosyrubi map05 Download: tatbwf.zip Screenshot: Spoiler neither map was touched after time up, but both are playable (/ as playable as intended) 3 Share this post Link to post
wasdbee Posted July 19 (edited) grilledbees.zip Map Name: Grilled Bees Author: WASDBee Music: WASDBee - uuugh Comments (Optional): Map inspired by the heat (someone please turn the sun down just a smidge). The wood ceiling against the tech base backdrop symbolises the duality of human society and the ways in which we integrate ourselves into the natural world, or I ran out of time for texturing. Screenshots: Edited July 21 by wasdbee : I put the song title as the author. I am not called uuugh, I am just in a state of uuugh. Also to symbolise that the heat was inescapable, I forgot the exit. Also the secret. 5 Share this post Link to post
RedBoule Posted July 20 CDT_RedBoule_02v1.zip Map Name: Into the Quarry we die Author: RedBoule Music: Bee Hunter - Apoplexy Comments: I pretty much entirely focused on gameplay here and I'm really happy about it, I was going for a chaotic non-stop action map and I think I succeeded. Visuals are rough but it doesn't look too bad I think. This is better than my first submitted map. Difficulty settings coming soon. Screenshots: Spoiler 4 Share this post Link to post
Synami Posted July 20 @RedBoule Good map! Just a heads up - when you balance the difficulties, the static NUKFALL textures should be changed to SFALL too. My apologies for not removing the double defined fall textures in advance. 0 Share this post Link to post
RedBoule Posted July 20 25 minutes ago, Synami said: @RedBoule Good map! Just a heads up - when you balance the difficulties, the static NUKFALL textures should be changed to SFALL too. My apologies for not removing the double defined fall textures in advance. Sure, to be honest I didn't even notice the nukfall wasn't animated lmao. 0 Share this post Link to post
wasdbee Posted July 20 (edited) fnr.zip Map Name: Fissures and Ripples Author: WASDBee Music: WASDBee - Fissures and Ripples Comments (Optional): I had a very clear vision in my head, and I didn't think I could possibly make it in one hour. But... as it turned out, with a lot of dedication, wilpower, and determination, I actually couldn't! But it's a playable map at least, despite a lot of it being thrown together in a last minute panic lmao Screenshots: Edited July 21 by wasdbee : I forgot the secret D: 4 Share this post Link to post
rita remton Posted July 21 (edited) hi! may i know what you mean by "single or double segment UV-Max run"? does it mean for "single segment", the player never dies; and for a "double segment", the player dies only once? i've searched doomwiki, but only retrieved stuff such as "linedef segments", etc and nothing to do with uv-max runs. tq in advance. 1 Share this post Link to post
Synami Posted July 21 @rita remton Single segment UV-Max in this instance means completing a map without saves or rewinds, with 100% kills and secrets (this set targets -cl2, so at least one secret has to be in the map). Double segment would be the same thing but with one save/rewind, in case of a fight with light rng. 2 Share this post Link to post
Hebonky Posted July 21 Map Name: I Detest Trickery Author: Hebonky Music: Metal Mario - Super Smash Bros Brawl Comments (Optional): IDK this stream of conciousness, thought of a room Screenshots: I Detest Trickery.zip 3 Share this post Link to post
wasdbee Posted July 22 panopticon.zip Map Name: Panopticon Author: WASDBee Music: WASDBee - Break Out Comments (Optional): An idea that's been stuck in my head for ages. I might redo it at some point but better. I broke my 1 hour MIDI making streak because I got 45 minutes in and realised that there was no way that the MIDI was getting finished in an hour. Hopefully I didn't forget anything this time lmao Screenshots: 2 Share this post Link to post
ivymagnapinna Posted July 22 (edited) sixtyten_ctd_v2.zip Map Name: Sixtyten Author: ivymagnapinna Music: Ribbiks - lov_2 Comments: green curvy slaughter thing. this was actually my first time speedmapping. Screenshots: Edited July 22 by ivymagnapinna : added v2 download 5 Share this post Link to post
DoctorNuriel Posted July 22 12 minutes ago, ivymagnapinna said: sixtyten_ctd_v1.zip Map Name: Sixtyten Author: ivymagnapinna Music: Ribbiks - lov_2 Comments: green curvy slaughter thing. this was actually my first time speedmapping. Screenshots: Boards of Canada reference? :) 1 Share this post Link to post
ivymagnapinna Posted July 22 made a slight update to my submission - forgot to mark the exit with an exit texture 20 minutes ago, DoctorNuriel said: Boards of Canada reference? :) it is! 1 Share this post Link to post
Synami Posted July 24 Notifying everyone here that there's one week left until the deadline! If you want to start a map (or another :^) ), now is a good time! @Hebonky @OverflowingMocha @knifeworld @RedBoule Reminder - some of your maps still don't have all difficulty settings implemented. It'd be a big help to add them, before I start compiling everything together after the deadline hits. Thank you! 3 Share this post Link to post
knifeworld Posted July 24 Difficulty changes added! also added coop and dm starts (untested) for the heck of it, and fixed a misaligned gray wall.CtD-KW_240724_2253__updated_Difficulty-levels-added.zip 1 Share this post Link to post