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Synami

[Limit-Removing] Countdown To Death - 1 Hour Speedmapping Project (now on /idgames!)

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Posted (edited)

Cool stuff!

 

Also...

 

Map Name: New face in town

Author: Walter

Music: (Microsoft employee - TOWN.MID)

Comments (Optional): First!

Screenshots: none, sorry

 

DL: tfits.zip

Edited by Walter confetti

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Henlo! Does playtesting count towards mapping time, or does that count as balancing?

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@wasdbee Playtesting counts towards balancing - most of the hour spent should just be finishing map geometry and texturing, alongside setting up key fights. Time after that should just be making sure the map's beatable.

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Posted (edited)

1h2m.zip

 

Map Name: One Hour To Midnight
Author: WASDBee
Music: WASDBee - One Hour To Midnight
Comments (Optional): My first speedmap! Speedmapping is hard lol. Very basic slaughter map, did not have time to do half of what I wanted to. Music was also done in an hour, prior to and as inspiration for the map (same exception for balancing and bugfixing ofc ofc). Difficulties implemented, multiplayer starts included.
Screenshots:1022489858_Screenshot2024-07-18014329.png.b270d177bc1e14e440bdba4b160b3379.png

Edited by wasdbee : edited because screenshot was garbage poop

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Map Name: Zirconium Mind Maw
Author: Hebonky
Music: Concept 7 by ProgBass92
Comments (Optional): Peer pressure the map
Screenshots: I don't rly feel like it rn :/

 

Zirconium Mind Maw.zip

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Map Name: Death By A Thousand Cuts
Author: DoctorNuriel
Music: Marathon OST - Splash
Sorry for the lack of screenshots, it was bugging out for some reason and all my screenshots just turn out black.

 

Here you go!

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Posted (edited)

Map Name: Syntomeida Epilais
Author: Mocha
Music: Sonic CD (US OST) - Quartz Quadrant (Present)
Comments: Had a fun time mapping this out, hadn't done a map in an hour in a good while. Named after the Polka-Dot Wasp Moth. :3 (PS: It's recommended that you play the map in Software more as opposed to OpenGL.)
Screenshots:

 

Spoiler

doom176.png.0b101af2954173b470e34807d9da1e77.png

 

Download v2 here! :3

 

Edited by OverflowingMocha

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Map Name: No silence in Caco Library
Author: StorkGreen
Music: Thunder Force III - Cerberus
Screenshots:

Spoiler

YoCSBN1.png

 

DownloadLink

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CDT_RedBoule_01v1.zip

 

Map Name: The Source
Author: RedBoule
Music: Elwood - Fall from sky
Comments: I'm glad I managed to make everything I wanted but the visuals are a bit lacking because of that.
Screenshots:

Spoiler

doom18.png.7621bcbc811e92acb8fd2bc431c6799c.png

 

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Map Name: neuron
Author: akolai
Music: fuzzball - cola hunchback splashback
Comments: disgraceful horrible brilliant garbage. absolutely every idea that came to me was added with no filter whatsoever. very easy to softlock on the exit.
Download: neuron.zip
Screenshot:

Spoiler

image.png.d836e00f4522bb60110542a9b53f89ea.png



Map Name: the ash tastes better with friends
Author: kokoda
Music: msx - the binding
Comments: inspired by rosyrubi map05
Download: tatbwf.zip
Screenshot: 

Spoiler

image.png.dd668a44ff0fa185422d795c3861d5e2.png


neither map was touched after time up, but both are playable (/ as playable as intended)

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Posted (edited)

 

grilledbees.zip

 

Map Name: Grilled Bees
Author: WASDBee
Music: WASDBee - uuugh
Comments (Optional): Map inspired by the heat (someone please turn the sun down just a smidge). The wood ceiling against the tech base backdrop symbolises the duality of human society and the ways in which we integrate ourselves into the natural world, or I ran out of time for texturing.
Screenshots:500845548_Screenshot2024-07-19201243.png.0ec0bb61a5ddcd4d7a6795fac3aae60b.png

Edited by wasdbee : I put the song title as the author. I am not called uuugh, I am just in a state of uuugh. Also to symbolise that the heat was inescapable, I forgot the exit. Also the secret.

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CDT_RedBoule_02v1.zip

 

Map Name: Into the Quarry we die
Author: RedBoule
Music: Bee Hunter - Apoplexy
Comments: I pretty much entirely focused on gameplay here and I'm really happy about it, I was going for a chaotic non-stop action map and I think I succeeded. Visuals are rough but it doesn't look too bad I think. This is better than my first submitted map.

Difficulty settings coming soon.


Screenshots:

Spoiler

doom20.png.ccb796e10b63dd2548f919977e7f32b1.pngdoom21.png.3ed41b2c61983f57bb522d0d61b75ddc.png

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@RedBoule Good map! Just a heads up - when you balance the difficulties, the static NUKFALL textures should be changed to SFALL too. My apologies for not removing the double defined fall textures in advance.

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25 minutes ago, Synami said:

@RedBoule Good map! Just a heads up - when you balance the difficulties, the static NUKFALL textures should be changed to SFALL too. My apologies for not removing the double defined fall textures in advance.

Sure, to be honest I didn't even notice the nukfall wasn't animated lmao.

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Posted (edited)

fnr.zip

 

Map Name: Fissures and Ripples
Author: WASDBee
Music: WASDBee - Fissures and Ripples
Comments (Optional): I had a very clear vision in my head, and I didn't think I could possibly make it in one hour. But... as it turned out, with a lot of dedication, wilpower, and determination, I actually couldn't! But it's a playable map at least, despite a lot of it being thrown together in a last minute panic lmao
Screenshots:600632890_Screenshot2024-07-20213420.png.d18b3e6237641066597d111c177e2505.png

Edited by wasdbee : I forgot the secret D:

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Posted (edited)

hi! may i know what you mean by "single or double segment UV-Max run"? does it mean for "single segment", the player never dies; and for a "double segment", the player dies only once? i've searched doomwiki, but only retrieved stuff such as "linedef segments", etc and nothing to do with uv-max runs. tq in advance.

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@rita remton Single segment UV-Max in this instance means completing a map without saves or rewinds, with 100% kills and secrets (this set targets -cl2, so at least one secret has to be in the map). Double segment would be the same thing but with one save/rewind, in case of a fight with light rng.

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Map Name: I Detest Trickery
Author: Hebonky
Music: Metal Mario - Super Smash Bros Brawl
Comments (Optional): IDK this stream of conciousness, thought of a room
Screenshots:

doom51.png.bde85c032adc7d2d43c45348500005d4.png

 

 

I Detest Trickery.zip

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panopticon.zip

 

Map Name: Panopticon
Author: WASDBee
Music: WASDBee - Break Out
Comments (Optional): An idea that's been stuck in my head for ages. I might redo it at some point but better. I broke my 1 hour MIDI making streak because I got 45 minutes in and realised that there was no way that the MIDI was getting finished in an hour. Hopefully I didn't forget anything this time lmao
Screenshots:771365916_Screenshot2024-07-22025415.png.9163399feec873059cdadcb68bd2076f.png

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Posted (edited)

sixtyten_ctd_v2.zip

 

Map Name: Sixtyten
Author: ivymagnapinna
Music: Ribbiks - lov_2
Comments: green curvy slaughter thing. this was actually my first time speedmapping.
Screenshots: 

1322398192_Screenshot(483).png.c522979327d4afac23e9d6b7ebd89ec3.png

Edited by ivymagnapinna : added v2 download

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12 minutes ago, ivymagnapinna said:

sixtyten_ctd_v1.zip

 

Map Name: Sixtyten
Author: ivymagnapinna
Music: Ribbiks - lov_2
Comments: green curvy slaughter thing. this was actually my first time speedmapping.
Screenshots: 

1322398192_Screenshot(483).png.c522979327d4afac23e9d6b7ebd89ec3.png

Boards of Canada reference? :)

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made a slight update to my submission - forgot to mark the exit with an exit texture

20 minutes ago, DoctorNuriel said:

Boards of Canada reference? :)

it is!

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Notifying everyone here that there's one week left until the deadline! If you want to start a map (or another :^) ), now is a good time!

 

@Hebonky @OverflowingMocha @knifeworld @RedBoule Reminder - some of your maps still don't have all difficulty settings implemented. It'd be a big help to add them, before I start compiling everything together after the deadline hits. Thank you!

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