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we love blue in this house. congrats on the release and very glad i could help out with the gfx 😄

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Congratulations on the release! It was a blast to playtest one of the maps: really looking forward to finally getting to play the whole set! If the other maps are just as much fun and just as beautiful we're all in for a treat!

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SENSUAL! This looks like such delicious fun, mate, congrats on the RC! When I get a moment I’m gonna smash through this on the weekend. “Reconditus: I JUST BLUE MYSELF” LETS GOOOOOOOOO!! 😁

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Congrats on the release dude! Gonna play it as soon as I can.

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Congrats on release! The screenshots you shared in Squonker over the last couple weeks were awesome. 

 

Can't wait to play this!

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Blazed through this in about an hour, had a ton of fun. Congrats on the release! Definitely going to be uploading runs of all these maps for the next few days. I just did the first one: 

 

 

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I've finished just recently and they're wonderful maps to go through less than two hours.

 

There's a softlock in MAP03 given in this screenshot if you fall behind the pillar which can be lowered and can't leave when it's raised back up.
2132432938_Automap(1).png.9191f255a37ddf805b1632f07ef03b2b.png

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@Yugiboy85 Just finished playing through, really amazing set. Fantastic atmosphere and detail, MAP03's activation sequences in particular were a highlight for me.

 

Secret hunting was very difficult but ultimately well telegraphed and satisfying, and the difficulty curve was great and definitively modern DOOM.

 

Also @AD_79 your compositions for this are excellent!

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great designs and fights 

though i dont like this type of non linear maps and seems to lost my track most of the time but once start to remember the routes its pure fun most secrets got enemies 

my fdas and uvmax demos of first 3 maps

prboom cl9 iddt used 1=2.zip

will try later 

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Well, I was steaming this tonight, then through a string of troubleshooting found out that my modem just died on the spot. Ethernet out port busted.

 

anyway, had a good romp through maps 01 and 02. Modem keeled on Map03 so I’ll be redoing that one next.

 

excellent colors, enemies, detail, just phenom. Thanks Yugi!

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Very good stuff. Sad it wasn't longer.

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Man, i missed your stream :(

 

glad you liked it though. 

 

This was supposed to be longer initially but, i was burned out at some point and just wanted to finish what was in progress and get it out. Dont get me wrong though, i just took a break from doom for a bit and came back to this very recently to finish it up. 

 

I took a few notes actually from the VOD so, that was very useful 

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Way back on the Skulltag forums, there was a minor meme where folks would jokingly suggest "tech temple" as a theme for a map, because of how goofy it sounded. And here you are making a reality, and kicking ass at it. :P

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Thank you so much for these words xaser, it really means alot ! 

 

 

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Here's map 3:

This is probably one of my favorite maps of yours Yugiboy, and again AD_79's MIDI is absolutely amazing. One of my favorite MIDIs I've heard in a while.

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Finished it yesterday, amazing job! played on HMP and it was a nice breeze that allowed me to appreciate the beautiful detailing and theme, enjoyed it a lot and will definitely be replaying this on UV while going for all secrets this time :) 

 

By the way on the third map these enemies are stuck with each other if you play on HMP

Spoiler

tcyh3Id.png

 

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Nice catch :D 

Will fix. 

Or maybe it's the intentional secret archvile/rev love story, who knows 

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5 hours ago, thesoulingredient said:

AD_79's MIDI is absolutely amazing. One of my favorite MIDIs I've heard in a while.

it spans almost the entire map as well, very impressive and transcendant piece

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Finished this yesterday, Excellent wad! I just wish it was a bit longer. The maps reminded me of Bitter Dream by @LVENdead and also Ancient Aliens, maybe some hint of BTSX for good measure.

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Posted (edited)

I wish it was longer too 😭

 

Alas, it is what it is :D 

 

Thk you so much for the reception people. An RC2 is underway, i just need to get it to work etc...

 

Hopefully next week. 

 

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RC2 Available: 

 

- A few gameplay tweaks on all maps 

- Map 3 has a sprussed up final fight 

- Some small visual changes here and there

- The waterfall speed has been changed, it is now slightly slower :D 

 

RC3 will have all skill settings finalised (notably, map 4 is still absent in that aspect) and will pretty much be ready for idgames

 

 

RC2

 

 

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Great maps, played RC2 and just finished now! Very much your style of map design. No real complaints other than a part in MAP03 where I sent some cacos flying off into the distance (1st screenshot), and maybe you want some block monster lines on turrets to prevent being able to push enemies half-off.

 

kwdGl5K.png

 

R4rmNyi.png

 

RC2 FDAs if you want to watch them:

recond-fdas.zip

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Thank you for these :D 

 

And the feedback. Yeah, i'm not sure about these cacos tbh, might just move them to the swarm at the end. They are a little tiresome to finish off i found. 

 

Or, maybe alongside the revenant swarm after hiting the red power switch. 

 

Noted on the block lines, will see what i can do on map 4. That same map i still have to implement skill settings heh (it's not my map btw) :D 

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21 minutes ago, Yugiboy85 said:

(it's not my map btw)

Ah I missed that before. It did seem a little different than the others, and less intense than MAP03 or even MAP02, so that explains why.

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