Bloodshedder Posted April 25, 2003 SargeBaldy asked me over IRC to update about the upcoming SargeBaldy Speedmapping on Sunday. It resumes at its normal time, 19:00 Greenwich Mean Time, 11:00 Pacific Daylight Time, and 14:00 Eastern Daylight Time. It will be held in the usual place, #zdoom on irc.freenode.net. Oh and I hate time zones. 0 Share this post Link to post
deathz0r Posted April 25, 2003 Sarge, why the hell can't you just hold speedmapping on Saturdays instead of Sundays? Wouldn't that be the smarter thing to do? 0 Share this post Link to post
AirRaid Posted April 25, 2003 Haha. It's not as if anyone who would do speedmapping would actually go out on a saturday night... 0 Share this post Link to post
sargebaldy Posted April 25, 2003 deathz0r said:Sarge, why the hell can't you just hold speedmapping on Saturdays instead of Sundays? Wouldn't that be the smarter thing to do? heh, thanks for showing up last week for the aussie edition of speedmapping >:\ 0 Share this post Link to post
NiGHTMARE Posted April 25, 2003 deathz0r: while I was doing it, I asked people whether Saturday or Sunday would be better, and the majority said Sunday. 0 Share this post Link to post
magikal Posted April 25, 2003 AirRaid said:Haha. It's not as if anyone who would do speedmapping would actually go out on a saturday night... I'm out on Saturday, but I'll be there on Sunday.:) 0 Share this post Link to post
deathz0r Posted April 25, 2003 sargebaldy said:heh, thanks for showing up last week for the aussie edition of speedmapping >:\ I'm blame family for being self-centered pricks. 0 Share this post Link to post
sargebaldy Posted April 26, 2003 i tried it on saturday once to see how that would work out... i got 2 maps total (one of them being a joke) 0 Share this post Link to post
SaGa Posted April 26, 2003 i dont think ill be around at 1pm.. 2pm yes but 1 nope cant do that :( 0 Share this post Link to post
boris Posted April 27, 2003 Baldy, maybe you should try my map idea generator, I'm sure it comes up with better ideas than your themes :P 0 Share this post Link to post
sargebaldy Posted April 27, 2003 i actually considered that at one point boris; unfortunately i find your map generator always seems to require the player to destroy crates:Build a huge under construction hellish castle map. The player has to destroy three crates and destroy a few big computer and i happen to like crates. 0 Share this post Link to post
Jonathan Posted April 27, 2003 Build a warehouse inside a castleNooooooooooooo! 0 Share this post Link to post
Opulent Posted April 29, 2003 How about a castle inside a warehouse!?! http://www.doomworld.com/sda/id/spd8_op.zip first time demos for 2 of the maps... if you're ever trapped on a deserted island, somehow expect to live forever(and have internet access) you should check these out. I didn't see an exit on 2... but maybe there is one. /me be lazy. 0 Share this post Link to post
sargebaldy Posted April 29, 2003 there is, it's actually rather close to where you teleport in. you could probably manage quite a quick demo actually ;) 0 Share this post Link to post
frwl Posted April 29, 2003 omg, lol. I would like to see the look on his face when he finaly realizes where I put that exit switch :P keep looking, it is pretty easy! 0 Share this post Link to post
magikal Posted April 30, 2003 First time magikal.supanet.com/Sbspd008lmps.zip]demos for the 3maps, Legacy1.40. Opulent, the exit is cunningly concealed in map02 as you'll see, heh. 0 Share this post Link to post
Opulent Posted April 30, 2003 I'm going to try it with my glasses ON this time! thanks for the demos, man. :) 0 Share this post Link to post
frwl Posted April 30, 2003 yay! I am cunning! really, the point of that exit location was because once I started building the map, I forgot that it had to end some how, so I decided to put in one of those hardtofind/quick/retarded exits in there, heh. 0 Share this post Link to post