ALilGrayBoi Posted July 28 Yeah I know this thread has been done a million times but whatever. What don't you want to see in this next game? Personally I hope there's no upgrade system like in 2016 and Eternal 0 Share this post Link to post
D4NUK1 Posted July 28 A better secret icon or replacement, instead of a floating ? Sign 0 Share this post Link to post
Zemini Posted July 29 silly corny fortinite skins especially if i have to see them in MP. Gives us a way to toggle the goofy ones off at the least 2 Share this post Link to post
KenaiPhoenix Posted July 29 Lock arenas Only weapons on one hand (so the shield can be used, and idk if they confirmed/denied this btw) Another weird attempt at multiplayer… just make an arena shooter or at least something like DooM 16’. I enjoyed that a lot. Now, if there is a multiplayer, I would hate it if they made it skin based, but I know that (in an hypothetical multiplayer) it is skins or nothing. Whatever sells 1 Share this post Link to post
Consistent-Money-990 Posted July 29 I don't want the game to be fully open worldish if that makes any sense? 2 Share this post Link to post
awwnyx Posted July 29 tbh dark ages should be like eternal but for quake. like doom eternal and quake the dark ages. would bang 0 Share this post Link to post
Gez Posted July 29 The words "rip" and "tear" used in somewhat close proximity. I think Doom Eternal has used up id software's "rip and tear reference" quota for the next couple decades. 6 Share this post Link to post
SilentD00mer Posted July 30 Microtransactions. (yeah, I know it doesn't seem to be compatible with Doom so probably it's not gonna happen, but who knows...) Well, in any game... 2 Share this post Link to post
Koko Ricky Posted July 30 On 7/28/2024 at 10:44 PM, Consistent-Money-990 said: I don't want the game to be fully open worldish if that makes any sense? OG Doom's levels shone because they were sprawling and non-linear, but tight enough to have a lot of memorable landmarks which gave each map distinction. An "fully" open world approach, or something similar, could result less impactful navigational flow. 1 Share this post Link to post
fishy Posted August 27 a story, i hope it's just an assortment of random combat encounters where all you do is get to the exit and try to kill a big boss at the end. if eternal did one thing wrong it was the story and how it shaped the game. it's so horribly BAD like who the hell thought that making hayden a makyr was a good idea? the DLCs make this problem 400 times worse. 1 Share this post Link to post
Doom reboot World Posted August 28 13 hours ago, fishy said: a story, i hope it's just an assortment of random combat encounters where all you do is get to the exit and try to kill a big boss at the end. if eternal did one thing wrong it was the story and how it shaped the game. it's so horribly BAD like who the hell thought that making hayden a makyr was a good idea? the DLCs make this problem 400 times worse. Considering that the developers have recruited an even larger staff connected with cinematography and Hugo Martin says that the game will be cinematic like blockbusters with a lot of twists, then your hopes will not come true 2 Share this post Link to post
fishy Posted August 28 5 hours ago, Doom reboot World said: Considering that the developers have recruited an even larger staff connected with cinematography and Hugo Martin says that the game will be cinematic like blockbusters with a lot of twists, then your hopes will not come true i hope it's a good story then, i reaaaaally dislike the one eternal had 0 Share this post Link to post
Consistent-Money-990 Posted August 28 6 hours ago, Doom reboot World said: Considering that the developers have recruited an even larger staff connected with cinematography and Hugo Martin says that the game will be cinematic like blockbusters with a lot of twists, then your hopes will not come true The Story and Lore can NOT be any worse than those two dlc's for eternal. I just cannot get any more lower than that. Not to mention The Dark Ages is going to be a more "cinematic" story really makes my heart sink the more i think about it. I don't think the creative director even knows what he's doing anymore. We will just have to see ig. Hopefully the story isn't so bad that its flat out cringe and embarrassing. But, I remain hopeful. 0 Share this post Link to post
Consistent-Money-990 Posted August 28 1 hour ago, fishy said: i hope it's a good story then, i reaaaaally dislike the one eternal had The Story is at best probably going to be ok and tolerable. Or at worst, it'll be flat out bad. Like so bad that you'd be better off skipping the cutscenes and muting the dialogue type of bad. Which I really hope won't become an actual problem. Spoiler A part of my delusional side want's to desperately believe that somehow TDA's will do the unthinkable, and provide an actually good, engaging story that subverts expectations. Showing that DOOM, of all games, can surprisingly have somewhat of a deep and compelling narrative. But this is DOOM we are talking about so who am I kidding XD. 0 Share this post Link to post
Doom reboot World Posted August 29 15 hours ago, fishy said: i hope it's a good story then, i reaaaaally dislike the one eternal had In my opinion, many people are too negative about the story. Its main problem is that they started to fully reveal the story in DLC's. It would be better if they did it in the main campaign. And about TDA, then, probably, they are responding to the criticism of 2016/Eternal, like in these games everything was in the lore, and the main plot has few epic things. So the story of TDA will definitely be cool, at least in terms of scale and epicness 2 Share this post Link to post
Doom reboot World Posted August 29 20 hours ago, Consistent-Money-990 said: The Story and Lore can NOT be any worse than those two dlc's for eternal. I just cannot get any more lower than that. Not to mention The Dark Ages is going to be a more "cinematic" story really makes my heart sink the more i think about it. I don't think the creative director even knows what he's doing anymore. We will just have to see ig. Hopefully the story isn't so bad that its flat out cringe and embarrassing. But, I remain hopeful. I also want them to make the story better, but for me the main thing is still the epicness and scale of the war with the demons. Although I won't be surprised if somewhere near the end we will have a plot twist that the prequel was actually a sequel and all this was a projection 0 Share this post Link to post
Mystic 256 Posted August 29 No Events things like Eternal had, I want to be able to earn every cosmetic item through gameplay at any time and not only on certain events which only last so long 2 Share this post Link to post
Idontevenknow Posted August 29 9 hours ago, Doom reboot World said: In my opinion, many people are too negative about the story. Its main problem is that they started to fully reveal the story in DLC's. It would be better if they did it in the main campaign. And about TDA, then, probably, they are responding to the criticism of 2016/Eternal, like in these games everything was in the lore, and the main plot has few epic things. So the story of TDA will definitely be cool, at least in terms of scale and epicness (In advance, I’m really sorry for how long this is I just have a lot to say since this is my first post, and I don’t really have anyone to talk to about this.) I 100% agree. I was never really connected with the Doom community, but recently I’ve tried to engage more, and I was really surprised by the amount of negativity, hate, and pure vitriol people have towards the story of DE. I don’t quite get the complaints about the main campaign. I think it’s solid; don’t get me wrong, it has its flaws, but overall, I think it’s pretty great. Most of the hate I see seems to stem from the DLCs, TAG1 and TAG2, which I understand have bigger and more obvious flaws. While I get that people are pointing those out, I don’t see why some are so dismissive of it. Come on, let’s cut them some slack! When the DLCs were being developed, they had to change the original narrative, come up with a new one, think of gimmicks for reskinned enemies, and develop six new levels that appeal to both veterans and casual fans. And let’s not forget that most, if not all, of ID’s employees were working from home during COVID, and they were still getting used to the whole in-your-face storytelling approach, so it’s understandable that they didn’t handle it perfectly. I’m not saying everyone has to love the story like I do. I’ve heard many people share that they simply don’t like the direction it’s taking, and I get that. But if you can get behind what some have described as a “light Warhammer 40k” vibe, then I think it’s worth having some faith and hope for the story in TDA. Especially since we’ve seen the team take a lot of criticism about 2016’s gameplay and improve upon it in DE, I have no doubt they’ll listen to fans’ complaints and improve the story as well. So for now, it’s better not to dismiss it just because of the story in DE. (This is kind of a side tangent, so feel free to skip it if you want.) I really love how the story in DE and now TDA allows for more creativity in its aspects. For example, before DE, most DOOM games had the same three settings: UAC facility, Earth, and Hell. I’m not saying that’s a bad thing they're really memorable but I appreciate how we now have the chance to explore a wider range of locations as the lore expands. It makes trips to Hell or UAC facilities feel less stale. The weapons in DOOM have mostly remained the same since the franchise's inception, with only minor additions. I really like that TDA introduces more variety, like the mace, flail, rail spike, and skull crusher new weapons we’ve never used before. Plus, this opens the doors for DOOM to always feel fresh, considering the Slayer is… well immortal. This means we can explore all sorts of ideas in the DOOM universe. But that’s just my take if you have anything to add, I’d love to hear it! (Again, really sorry for the long post) 2 Share this post Link to post
Daemonic Synergy Posted August 29 I don't want to see so many leaping enemies. I mean, I got good enough at Eternal's combat that they were not really a problem after a while, but still. Hell Knight, Baron AND Dread Knight? C'mon. I really hope they redesigned some of those attack patterns. 2 Share this post Link to post
whatup876 Posted August 30 Hard to tell. On one hand, there are things that i just refer to "disagreeing with" but aren't the end of the world like some parts of the story's direction or an upgrade system. On another, there's genuinely bad stuff that will never be in like MTX or entire levels literally patched out in an update. I do know something that people don't want but i occasionally defend: platforming. Maybe if they think of a game set after TAG or an expansion to DE with a different character, that area could still be expanded on. Though TDA will have limited mobility compared to DE. 0 Share this post Link to post
Agent Strange Posted August 30 I trust the vision for gameplay, so my concerns lie solely with the story that they're going to tell. I would prefer that Doomguy remain a largely mysterious figure. I don't need dramatic flashbacks to the death of his family or something like that. Just let him be a badass. That's all you need to do imo. 2 Share this post Link to post
Cadaverized Posted August 30 Didn't Hugo say the shield is always in the left hand? 0 Share this post Link to post
Beubeu Posted September 1 Doom eternal's level design Having constant cutseen that show you the progression is not ideal. Doom 2016 was way better in that domain, with levels you can abord at your own pace 0 Share this post Link to post
whatup876 Posted September 1 I just remember how the level design will feature revisiting areas. I know some people don't want open world and some even prefer a direction like Hexen, Powerslave, etc. I like to think if TDA has "connected maps" instead of loading a whole map, we could have respawning enemies to keep up with replayability even. This also makes me wonder about the types of enemies in the game and their abilities and roles. But also the overall implementation of vehicles. But honestly, even if the game ends up open world, i believe id can make it work. 0 Share this post Link to post
Majin Posted September 1 i'd like a simplification of the series. the doom reboots have been full of bloat and escalating complexity. i feel like eternal was brain numbing in a bad way. the idea of making the player faster with a lot more movement mechanics made it feel draining because it was necessary just to avoid most enemies in the game. What's the point of dodging the demon's projectiles when i can dash away from it in less than a second? all movement comes down to splerging around the arena with little to no tactics besides creating distance. and god, the weapons are so bloated, alot of them become redundant and it feels so impractical to switch between them. What's the point of the precision bolt if the ballista does the same thing? Or how the sticky bomb launcher is just a grenade with extra steps? all the modifications, weapons and stuff like the flamethrower things feel like it's bogging down the experience. but i doubt anything will change though, in the next game it'll probably have a keybind for a more absurd shit, and gameplay will be using rocket backpacks to jump across arenas in 2 seconds while 30 demons also do the same. i'd also like to see something new instead of the continued flanderization of the original games. "OH MY GOD ITS THE BFG 10000000) OMG ITS SO BIG AND EPIC OH MY GOOOD!!!!!" please add something new and cool, we've seen the same hell, sci fi bases and destroyed cities before, add something original and cool. 2 Share this post Link to post