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Died in the final fight but enjoyed playing this. The only thing that felt weird was that I'd amassed 92 rockets before actually getting the RL. Because I had picked up so much ammo, I thought I must have missed where it was somehow and spent a good 5 mins exploring around before deciding to just carry on with the map. Only then did I realise it was by the Blue Key.

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I definitely think weapons were held back for too long. I think the ending might have gone smoother if I'd been a little more careful but well, chainguns just fucking suck. I can't complain too much about the rest. 

 

 

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I would appreciate if you would specify if this is a slaughtermap or not, so I don't have to download it and find out for myself.

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Awesome level, I liked the soundtrack choice and the overall color/theme of the level too. The fights were nicely done as well and I think the overall difficulty of the level was perfect. My only issue was that I felt like I had too much ammo, and ended up with a ton of leftover cells after getting 100% kills, and that was without infighting very much minus the final fight behind the blue key door. Would be interested in seeing more maps like this!

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9 hours ago, Zesiir said:

I would appreciate if you would specify if this is a slaughtermap or not, so I don't have to download it and find out for myself.

 

"When creating this map, i was inspired by the maps of Sunder and Simulacrum."

 

I mean, it's 2024, are you downloading on 56K modem? The time it took you to post you could have downloaded and found out, but also he clearly said it was inspired by Sunder.

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Maybe so, but I haven't played those wads. It's just common curtesy to describe your map a bit so users don't have to jump through hoops.

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Great map, nice aesthetics and really fun gameplay.

 

Spoiler

I managed to find a bug secret hunting, if you ride the door to the "plasma room" you can get on top of the wall and fall out of bounds and have to idclip back in. Using latest gzdoom.

 

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