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watto3699

[Release] Cliffside Combat

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Posted (edited)

Wew Lad, Slow down! It's Friday, take a load off.

Here, grab yourself a drink and kick your feet up, I have a surprise for you.

 

                                     T5.png.13b3f26b39ed6f5f1a348f6895a55ae1.png

 

Cliffside Combat is a single map made in the Boom format, compatible with PRBoom+, GzDoom, Zandronum.

It is a short map taking place along a cliff-face, through caves and inside a tech base. 

You'll be made to feeling claustrophobic and agoraphobic through-out. 

 

It'll take you a little over 10 minutes to 100%, isn't very difficult and has a focus on inciting demon on demon violence.

While infighting is encouraged, you're still more than capable of blasting your way through.

 

Screenshots: 

Spoiler

Preview-2.jpg.9f70556e78b88c31e9d5c62dbdd49582.jpgPreview-3.jpg.cb4880d3c89b42f3f294b261e643e207.jpgPreview-4.jpg.f7521babf211024f07b399e21c9f0eaa.jpgPreview-5.jpg.08c56b7c45d39b3de2fceba81f6d860d.jpg

 

[DOWNLOAD]

 

MUSIC: Northern Hemispheres - DKC OST by David Wise

 

Enjoy your weekend lads, and if you find and game breaking issues or, God forbid, any misaligned textures, let me know.

Edited by watto3699 : Screenshots fixed

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Enjoyed the map. 

 

Spoiler

Fairly hot start :-) I like the secret placement, not too easy not too hard.

 

I little dark in places for my taste (but I'm older and with poor eye-sight!😎 )

 

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Fairly hot start :-) I like the secret placement, not too easy not too hard.

 

I little dark in places for my taste (but I'm older and with poor eye-sight!😎 )

I obsessed over the enemy placement so I'm happy to hear the balancing is good.

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Lovely not so small map oddly enough! Hitscan damage can be taken pretty much everywhere. And I still somehow ended up with 4/5 secrets even though I made little effort to explore.

 

 

 

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2 hours ago, LadyMistDragon said:

Lovely not so small map oddly enough! Hitscan damage can be taken pretty much everywhere. And I still somehow ended up with 4/5 secrets even though I made little effort to explore.

 

 

 

Glad you enjoyed it <3 

Your play style is exactly the stress test my maps need, the kind of player that just forces their way through the map. I tried to design the map to account for this approach so your play through was very vindicating to watch.

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great design and fight unfortunately face a bug and cant complete more than quater of map as the door with rods and iron plates never fully open for me even after multiple tries

my fda latest prboom cl9 used

popi9.zip 

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1 hour ago, Zahid said:

great design and fight unfortunately face a bug and cant complete more than quater of map as the door with rods and iron plates never fully open for me even after multiple tries

my fda latest prboom cl9 used

popi9.zip 

I feel like such an idiot right now...

I reinstalled PRBoom+ recently and it defaulted off Boom compatibility and I just hadn't noticed somehow.

Anyway, I've uploaded a fixed version. Sorry about that, hope you give it another go. 

 

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i finished it my first exit demo popi9.zip

great links in design but fights getting easier and easier instead of getting tense...

secondly although i hitt all the secrets but cant find 9 monster

nice execution of concept btw 

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Excellent little map dripping with atmosphere, dark natural environments made with stock resources is exactly what I've been craving more of in Doom.

Have finished the whole map this time around, I played up to the techbase with metal doors before I decided I should get some sleep, I recall stuff spawning in after hitting the switch, but this no longer happens in the updated version. All the dudes that were supposed to tp in are stuck.
pp4f7NX.png

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1 hour ago, knifeworld said:

I recall stuff spawning in after hitting the switch, but this no longer happens in the updated

 

4 hours ago, Zahid said:

secondly although i hitt all the secrets but cant find 9 monster

 

Lmao, 3rd time's the charm. I've updated the file to fix that oversight...

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4 hours ago, Zahid said:

great links in design but fights getting easier and easier instead of getting tense...

I am really struggling to balance my most recent maps. I want to use the excuse of focusing on other aspects, but it's just laziness.

4 hours ago, Zahid said:

nice execution of concept btw 

Appreciate it! I'm very happy with how my pen and paper scribbles translated into the editor. 

One thing that's giving me a lot of motivation at the moment is that I feel as if I'm finally making noticeable strides in my mapping quality, I never want to recommend anyone play anything but my most latest map.

 

Thanks for recording a demo, it's very vindicating to watch specific encounters play out how I imagined they would, especially in regards to the monster infighting.

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On 8/4/2024 at 12:33 PM, knifeworld said:

dark natural environments made with stock resources is exactly what I've been craving more of in Doom.

I know a lot of people complain about low light environments being hard to navigate, but I think they just look so cool in Doom, I really can't help it.

I did add some light amplification goggles this time :)

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Like LadyMistDragon I also ended up with 4/5 secrets. Really enjoyable map.

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On 8/6/2024 at 2:35 AM, Degree23 said:

Like LadyMistDragon I also ended up with 4/5 secrets. Really enjoyable map.

Thanks man, compliments like that mean a great deal more from veterans like you <3

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