watto3699 Posted August 2 (edited) Wew Lad, Slow down! It's Friday, take a load off. Here, grab yourself a drink and kick your feet up, I have a surprise for you. Cliffside Combat is a single map made in the Boom format, compatible with PRBoom+, GzDoom, Zandronum. It is a short map taking place along a cliff-face, through caves and inside a tech base. You'll be made to feeling claustrophobic and agoraphobic through-out. It'll take you a little over 10 minutes to 100%, isn't very difficult and has a focus on inciting demon on demon violence. While infighting is encouraged, you're still more than capable of blasting your way through. Screenshots: Spoiler [DOWNLOAD] MUSIC: Northern Hemispheres - DKC OST by David Wise Enjoy your weekend lads, and if you find and game breaking issues or, God forbid, any misaligned textures, let me know. Edited August 5 by watto3699 : Screenshots fixed 6 Share this post Link to post
DoomBerry Posted August 2 Enjoyed the map. Spoiler Fairly hot start :-) I like the secret placement, not too easy not too hard. I little dark in places for my taste (but I'm older and with poor eye-sight!😎 ) 1 Share this post Link to post
watto3699 Posted August 2 Quote Fairly hot start :-) I like the secret placement, not too easy not too hard. I little dark in places for my taste (but I'm older and with poor eye-sight!😎 ) I obsessed over the enemy placement so I'm happy to hear the balancing is good. 0 Share this post Link to post
LadyMistDragon Posted August 2 Lovely not so small map oddly enough! Hitscan damage can be taken pretty much everywhere. And I still somehow ended up with 4/5 secrets even though I made little effort to explore. 1 Share this post Link to post
watto3699 Posted August 2 2 hours ago, LadyMistDragon said: Lovely not so small map oddly enough! Hitscan damage can be taken pretty much everywhere. And I still somehow ended up with 4/5 secrets even though I made little effort to explore. Glad you enjoyed it <3 Your play style is exactly the stress test my maps need, the kind of player that just forces their way through the map. I tried to design the map to account for this approach so your play through was very vindicating to watch. 1 Share this post Link to post
Zahid Posted August 3 great design and fight unfortunately face a bug and cant complete more than quater of map as the door with rods and iron plates never fully open for me even after multiple tries my fda latest prboom cl9 used popi9.zip 1 Share this post Link to post
watto3699 Posted August 3 1 hour ago, Zahid said: great design and fight unfortunately face a bug and cant complete more than quater of map as the door with rods and iron plates never fully open for me even after multiple tries my fda latest prboom cl9 used popi9.zip I feel like such an idiot right now... I reinstalled PRBoom+ recently and it defaulted off Boom compatibility and I just hadn't noticed somehow. Anyway, I've uploaded a fixed version. Sorry about that, hope you give it another go. 0 Share this post Link to post
Zahid Posted August 4 i finished it my first exit demo popi9.zip great links in design but fights getting easier and easier instead of getting tense... secondly although i hitt all the secrets but cant find 9 monster nice execution of concept btw 1 Share this post Link to post
knifeworld Posted August 4 Excellent little map dripping with atmosphere, dark natural environments made with stock resources is exactly what I've been craving more of in Doom. Have finished the whole map this time around, I played up to the techbase with metal doors before I decided I should get some sleep, I recall stuff spawning in after hitting the switch, but this no longer happens in the updated version. All the dudes that were supposed to tp in are stuck. 1 Share this post Link to post
watto3699 Posted August 4 1 hour ago, knifeworld said: I recall stuff spawning in after hitting the switch, but this no longer happens in the updated 4 hours ago, Zahid said: secondly although i hitt all the secrets but cant find 9 monster Lmao, 3rd time's the charm. I've updated the file to fix that oversight... 1 Share this post Link to post
watto3699 Posted August 4 4 hours ago, Zahid said: great links in design but fights getting easier and easier instead of getting tense... I am really struggling to balance my most recent maps. I want to use the excuse of focusing on other aspects, but it's just laziness. 4 hours ago, Zahid said: nice execution of concept btw Appreciate it! I'm very happy with how my pen and paper scribbles translated into the editor. One thing that's giving me a lot of motivation at the moment is that I feel as if I'm finally making noticeable strides in my mapping quality, I never want to recommend anyone play anything but my most latest map. Thanks for recording a demo, it's very vindicating to watch specific encounters play out how I imagined they would, especially in regards to the monster infighting. 1 Share this post Link to post
watto3699 Posted August 5 On 8/4/2024 at 12:33 PM, knifeworld said: dark natural environments made with stock resources is exactly what I've been craving more of in Doom. I know a lot of people complain about low light environments being hard to navigate, but I think they just look so cool in Doom, I really can't help it. I did add some light amplification goggles this time :) 1 Share this post Link to post
Degree23 Posted August 5 Like LadyMistDragon I also ended up with 4/5 secrets. Really enjoyable map. 1 Share this post Link to post
watto3699 Posted August 8 On 8/6/2024 at 2:35 AM, Degree23 said: Like LadyMistDragon I also ended up with 4/5 secrets. Really enjoyable map. Thanks man, compliments like that mean a great deal more from veterans like you <3 0 Share this post Link to post