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Roebloz

Request to allow Console Doom hacks onto the idgames archive

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Posted (edited)

I'd like to second this notion as well. I believe @Immorpher as a Doom 64 connoiseur would also agree.

Edited by taufan99

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On 8/3/2024 at 3:04 PM, taufan99 said:

I'd like to second this notion as well. I believe @Immorpher as a Doom 64 connoiseur would also agree.


Indeed! Patches are now simpler than ever to apply (with web-based programs) and with the BPS format it really makes sure that only changes are stored in the patch.

I will have my old Doom 64 Merciless Edition ready for submission and then Doom 64 XE eventually ready to go in a console patch archive for the N64.

I think the readme files for such submissions should have hardware tested or emulation tested because that makes a big difference.

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1 hour ago, Immorpher said:

I think the readme files for such submissions should have hardware tested or emulation tested because that makes a big difference.

Definitely

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Posted (edited)

I couldn't agree more with this idea. These console Doom ROM hacks deserve to be preserved since they really breathe new life to console versions of the games.

Edited by AmethystViper

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I don't see why they shouldn't, especially since now it's hard to find good sources for console doom rom hacks.

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Glad to see all the support! And yeah, obviously we would need a new template for these specific submissions, but it would definitely be doable with not too much effort.

(The only really important things would be the Console Doom version, ROM Region, and Tested on real hardware, though the last one could probably be already covered with the existing Tested with)

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Wish we had a patch that brings the kickass features DOOM Master Edition, like rumble support, into psx Doom and psx Final Doom. 

 

Seeing console stuff on idgames would be awesome. 

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As someone who's definitely not obssessed with console Doom, I approve of this. It'd be incredibly useful.

 

Now we wait for the Wolfenstein hacks section. (Not really, that's a stupid idea.)

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Posted (edited)
On 8/5/2024 at 8:41 PM, Immorpher said:


Indeed! Patches are now simpler than ever to apply (with web-based programs) and with the BPS format it really makes sure that only changes are stored in the patch.

I will have my old Doom 64 Merciless Edition ready for submission and then Doom 64 XE eventually ready to go in a console patch archive for the N64.

I think the readme files for such submissions should have hardware tested or emulation tested because that makes a big difference.

I know some people would argue about the legality of romhacks here (especially pertaining to other ports, what with the SNES port to be re-released in 2025 with significant changes), but in the case of the more recent D64 romhacks, these usually require the DOOM64.wad from the 2020 Remaster (which, fortunately, is close enough to the vanilla D64, especially thanks to the reverse-engineered source code from @Erick194 et al.).

 

It might take some more effort for other ports, but with the source codes for the Atari Jaguar, 3DO, and SNES ports already out there (not including backports such as PsyDoom and rewrites such as 32X Resurrection), the sky (should be only) the limit.

Edited by taufan99

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I advocate on this, having more stuff to play with would be great for the console players!

Possible categories that comes into mind would probably be Jaguar, SNES, GBA, PSX, N64, and maybe... MAYBE 3DO.

The library may not be as expansive as the amount of WADs published everyday, but given the stuff we have at our hands, we can probably make some great content for the ports, and it helps that since it requires more effort to get these things up and running, we may get more polished patches for these games.

 

TL;DR - Just do it!

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13 hours ago, taufan99 said:

I know some people would argue about the legality of ROMs here (especially pertaining to other ports, what with the SNES port to be re-released in 2025 with significant changes), but in the case of the more recent D64 romhacks, these usually require the DOOM64.wad from the 2020 Remaster (which, fortunately, is close enough to the vanilla D64, especially thanks to the reverse-engineered source code from @Erick194 et al.).

 

It might take some more effort for other ports, but with the source codes for the Atari Jaguar, 3DO, and SNES ports already out there (not including backports such as PsyDoom and rewrites such as 32X Resurrection), the sky (should be only) the limit.


Important to note that there will be no ROMs uploaded to idgames with this proposal. Rather they will be difference patches, which are generated by analyzing where the edits occurred and only distributing those edits. Thus only the "original content" will ideally be distributed.

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