dashlet Posted August 3 (edited) I always been very fond of creatures made using level geometry. Is such a fun detail to have laying around in your map. Personally seeing them evokes all kind of happy childhood memories, mostly because when i was a kid i used to draw all kind of creatures and construct dragon/dinosaur like toys with my father out of whatever material i have at my disposal. Anyways, here ill like to share some sector monsters that quickly come to mind when thinking about Doom. Feel free to share other ones you are aware of. Not Even Remotely Fair - MAP15: Break From Blood (by Christophine Place) A dragon! I love dragons, sad to see that this one is dead... Spoiler Hardfest II - MAP01: Nihil (by Worriedidiot) Simple yet elegant. Using raising and lowering ceilings to make a sector monster blink is genius. Spoiler worm\V/wood - MAP03: After Image (by Ribbiks) Im not sure if Ribbiks has done this many times (I do know for a fact that he has created a whole map shaped like a cat). Anyways, i like how the hellknights seem to worship this creature. Spoiler 50 Shades of Graytall - MAP16: Mr. Graytall (by TimeOfDeath) Not a surprise to see ToD do something like this. Using sector monsters to act as some kind of final boss seems to be the perfect replacement for an Icon of Sin. Spoiler Going Down - MAP20: The Mouth of Madness (by mouldy) Probably the most famous sector monster of them all. The whole gimmick of a very memorable map. Spoiler Boaty McBoatwad - MAP12: Beelzeboat and MAP14: Ferrytale (both by Muumi) Just awesome. I love these, probably some of my favorite ones i had seen. Beelzeboat is just great. The hold idea of riding a huge dead leviathan like creature in the middle of a hellish void is a nice twist to the whole gimmick of the mapset. I wonder if it was inspired by SCP - 5005 in any way... Spoiler skill5 - MAP04: True Hell (by me) Lastly i wanted to share a sector monster created by me. Probably inspired by those brushes monster found in GoldSrc/Source maps. Spoiler Edited August 3 by dashlet 34 Share this post Link to post
mrthejoshmon Posted August 3 EGYPT from Mark's Maps has a snake monster: Spoiler And a sphinx as a bonus: Spoiler 13 Share this post Link to post
Stabbey Posted August 3 What's a "hold map" or a "hold gimmick"? ... Wait, do you actually mean to be using "whole," as in, "entire"? 0 Share this post Link to post
dashlet Posted August 3 9 minutes ago, Stabbey said: What's a "hold map" or a "hold gimmick"? ... Wait, do you actually mean to be using "whole," as in, "entire"? Yeah i was trying to say that. Thanks for pointing that out 0 Share this post Link to post
DJVCardMaster Posted August 3 This one made by @Drywtler for the Constriction: 1024 project. Spoiler 8 Share this post Link to post
DeetOpianSky Posted August 3 Early WIP of something I made for Paint It DOOM. Spoiler 1 Share this post Link to post
NoNamedNN Posted August 3 Invasion... Level 2: The Upper Decks - 1994 17 Share this post Link to post
Rose Holmes Posted August 3 My own little snake monster :3 (road to hades map 16) 16 Share this post Link to post
Lizardcommando Posted August 3 (edited) Does a disassembled robot count? It's supposed to be the remains of the Vanguardroid MK3 from my Lizard Squad mod. 12 Share this post Link to post
Nikku4211 Posted August 4 (edited) Do polyobjects count or do I need to wait for a 'Creatures Made of Linedefs' thread? While I don't have any actual implementations of this idea to screenshot, years ago when I was making a map for Joy of Mapping 4, I did have an idea for a boss that was made of polyobjects for a ZDoom map, with custom textures. The idea never came to fruition though, especially as I've mostly moved on from making (G)ZDoom-related stuff entirely since making the map I actually submitted there. Edited August 8 by Nikku4211 0 Share this post Link to post
Steve D Posted August 4 The Abominable Snowman of Death, from Realm of Chaos 2, Map 10, The Tank Factory, by me. RC1 later this month. 10 Share this post Link to post
Firedust Posted August 4 I can't remember which map had them, but PRCP 2 crocodiles were adorbs. 2 Share this post Link to post
Shepardus Posted August 4 Maskim Xul has gaping mouths that fire projectiles at you and which you're supposed to shoot to close. Screenshot taken from MtPain27's review since I don't feel like replaying the map right now to get a screenshot myself: Incidentally, the set for that video also features its own sector monster, named Gary: 10 Share this post Link to post
Gez Posted August 4 7 hours ago, RichardDS90 said: No love for this geezer yet?! It's sick! 3 Share this post Link to post
galileo31dos01 Posted August 4 First that came to mind: This is from "The Terraces" by Bauul. This shot was taken from an angle you'd normally wouldn't be able to reach, only purpose was to capture the complete side of the creature. If you wanna see the mouth, you gotta see for yourself (do it!) :) 26 Share this post Link to post
Amaruq Wulfe Posted August 4 E2M4 - This possessed stack of computers. 14 Share this post Link to post
Canjul Posted August 4 1 hour ago, galileo31dos01 said: First that came to mind: This is from "The Terraces" by Bauul. This shot was taken from an angle you'd normally wouldn't be able to reach, only purpose was to capture the complete side of the creature. If you wanna see the mouth, you gotta see for yourself (do it!) :) Damn, that's absolutely gorgeous sector work. 3 Share this post Link to post
DoomGappy Posted August 4 @The Royal We has made a very vool little creature in homage to the one in E2M4. 0 Share this post Link to post
Oxyde Posted August 4 In recent times, I remember @brullov's OutPost 13 final room! 10 Share this post Link to post