Sorry for a stupid question from a stupid person but I've made ambient sound effects by making things with just two look-states that play their alert sound when they see the player and they work fine but now I'm in need of looping sound and can't afford to sacrifice crusher sound (which is the easiest way to loop a sound). So how to create a thing in dehacked that plays a sound over and over? (and without seeing the player _if_ possible but I can work around this). It doesn't even have to loop smoothly, pseudorandomness would be even preferable.
Sorry for a stupid question from a stupid person but I've made ambient sound effects by making things with just two look-states that play their alert sound when they see the player and they work fine but now I'm in need of looping sound and can't afford to sacrifice crusher sound (which is the easiest way to loop a sound). So how to create a thing in dehacked that plays a sound over and over? (and without seeing the player _if_ possible but I can work around this). It doesn't even have to loop smoothly, pseudorandomness would be even preferable.
Please help me continue making my virtual hell :)
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