Gifty Posted August 10 Has anyone made a pwad yet that implements the additional 2 "bloodiness" states of the HUD mugshot? 1 Share this post Link to post
bejiitas_wrath Posted August 10 What the hell? The extra wads are IWADS? WADWHAT 2.3 by Gregory P. Kwok (gkwok@jps.net) Based on WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu) =============================================================================== looked for wad 'comm2.wad', found 'comm2.wad' IWAD FILE comm2.wad: 0 Share this post Link to post
Plateshut0verlock Posted August 10 I was on a YouTube channel with the trailer and a commenter brought this to attention: "PlayFab account and persistent internet connection required to access certain features and content. Acceptance of End User License Agreement, Terms of Service, and Privacy Policy required to play. The DOOM + DOOM II service may be discontinued, and content modified, disabled, suspended or removed, at any time. See Terms of Service, Privacy Policy and additional details at bethesda.net." So I'm going to pass on this one. I want to own my stuff without someone else taking it away from me by remote, and forcing me to give them an always on internet connection so they can do this. There is no reason to do this to a 30 year old game even if it is 'enhanced'. 3 Share this post Link to post
Redneckerz Posted August 10 4 minutes ago, Plateshut0verlock said: I was on a YouTube channel with the trailer and a commenter brought this to attention: "PlayFab account and persistent internet connection required to access certain features and content. Acceptance of End User License Agreement, Terms of Service, and Privacy Policy required to play. The DOOM + DOOM II service may be discontinued, and content modified, disabled, suspended or removed, at any time. See Terms of Service, Privacy Policy and additional details at bethesda.net." So I'm going to pass on this one. I want to own my stuff without someone else taking it away from me by remote, and forcing me to give them an always on internet connection so they can do this. There is no reason to do this to a 30 year old game even if it is 'enhanced'. Glad you posted this as a new account. Also it isn't what you think it is but since you like to read and actually read and have registered to post this i am not going to argue this and say you are right and enjoy DoomWorld and all the other ports this community entails. 2 Share this post Link to post
Andromeda Posted August 10 4 minutes ago, Plateshut0verlock said: So I'm going to pass on this one. I want to own my stuff without someone else taking it away from me by remote, and forcing me to give them an always on internet connection so they can do this. There is no reason to do this to a 30 year old game even if it is 'enhanced'. Overreaction of the century. 3 Share this post Link to post
Maple_Leaf_Fall Posted August 10 (edited) Update! The error shown in This video which occurs when I try to upload the Doom 1 PWAD FRAYED , also occurs in Rowdy Rudy Powertrip on Map 04. IDK why this happens? If anyone knows anything about the reason for this error occurring , please do tell. Also how do you play multiplayer on any PWAD? 1 Share this post Link to post
Plateshut0verlock Posted August 10 2 minutes ago, Andromeda said: Overreaction of the century. It says "service" but I don't know what their definition of "service" really is. Just the multiplayer parts, or is it the entire game being considered a "service"? This kind of nebulous wording makes me very hesitant to get this game. I really don't care much about multiplayer, but I wouldn't want the whole game (single player included) to get bricked because someone else far away decided to brick it. 0 Share this post Link to post
esselfortium Posted August 10 The new maps are in a regular wad file and can be played in other ports, so I don't think there's any need to worry about losing access to them, thankfully. 5 Share this post Link to post
Plateshut0verlock Posted August 10 3 minutes ago, esselfortium said: The new maps are in a regular wad file and can be played in other ports, so I don't think there's any need to worry about losing access to them, thankfully. Thanks for telling me this. I'll be getting it only for the new maps. The rest of it is just superfluous and other ports have those features anyway. 0 Share this post Link to post
TheSwordman Posted August 10 11 minutes ago, Plateshut0verlock said: It says "service" but I don't know what their definition of "service" really is. Just the multiplayer parts, or is it the entire game being considered a "service"? This kind of nebulous wording makes me very hesitant to get this game. I really don't care much about multiplayer, but I wouldn't want the whole game (single player included) to get bricked because someone else far away decided to brick it. This is what every single game on steam says in its terms and services. 1 Share this post Link to post
GooberMan Posted August 10 2 hours ago, scalliano said: I was always anticipating that after NRFTL that backpacks would be banned from any and all future official maps, but constantly having to run away because I'm faced with multiple Vassagos whilst never carrying ammo above single digits is getting VERY goddamn old. This kind of feedback straight up pleases me and gives me power. The working title for the map was "Second Encounter". Because I designed every combat encounter to be basically impossible to win until you got to it the second time. And to facilitate that, the map loops in around itself and gives you enough ammo to finish the task. The power fantasy of shooting all the things and winning immediately is the exact comfort zone I wanted to take players out of. So thank you for confirming it works. (Also props to Xaser and MTrop finishing and polishing the map, I gave it to them with a grey boxed layout and some encounters and they carried the concept through to completion) 13 Share this post Link to post
GibFrag Posted August 10 15 hours ago, DoomAlmostHadReloading1993 said: Say can any 70s-early 90s toy nerds identify what the incinerator was and can anybody identify the old rocket that was actually based on a real object Im gonna be honest, this looks like some sort of vacuum tube, like a shop-vac. 4 Share this post Link to post
flamepanther Posted August 10 10 minutes ago, Plateshut0verlock said: I was on a YouTube channel with the trailer and a commenter brought this to attention: "PlayFab account and persistent internet connection required to access certain features and content. Acceptance of End User License Agreement, Terms of Service, and Privacy Policy required to play. The DOOM + DOOM II service may be discontinued, and content modified, disabled, suspended or removed, at any time. See Terms of Service, Privacy Policy and additional details at bethesda.net." So I'm going to pass on this one. I want to own my stuff without someone else taking it away from me by remote, and forcing me to give them an always on internet connection so they can do this. There is no reason to do this to a 30 year old game even if it is 'enhanced'. This is just covering their butts for doing the regular things for including an online component and for managing a game on the Steam store. They can't offer achievements, multiplayer, and mod downloads if you aren't online. You need to be online to use those features. The rest of the game works fine offline. This agreement keeps you from suing them for the game being "broken" if you're not online. They can't realistically promise to keep the mod servers or Bethesda account servers online until the end of time. Someday they'll shut down, whether it's due to lack of users, bankruptcy, or the heat death of the universe. This agreement says you won't sue them when that happens. For similar reasons, the game won't be available to download forever. But it's extremely unlikely they'd pull the game for as long as they own it and Steam is still in business. And even if they did, there's no DRM in it. You can backup the game or the wad files and Bethesda can't actually take them away. 0 Share this post Link to post
Plateshut0verlock Posted August 10 (edited) 6 minutes ago, flamepanther said: This is just covering their butts for doing the regular things for including an online component and for managing a game on the Steam store. (snip) For similar reasons, the game won't be available to download forever. But it's extremely unlikely they'd pull the game for as long as they own it and Steam is still in business. And even if they did, there's no DRM in it. You can backup the game or the wad files and Bethesda can't actually take them away. Thanks for clearing that up for me. The wording of the disclaimer was rather vague, and it gave me the impression that they could just yank the entire game from my computer (more like disable, but same effect) out of the blue leaving me with nothing. 0 Share this post Link to post
Redneckerz Posted August 10 45 minutes ago, Plateshut0verlock said: It says "service" but I don't know what their definition of "service" really is. Just the multiplayer parts, or is it the entire game being considered a "service"? This kind of nebulous wording makes me very hesitant to get this game. I really don't care much about multiplayer, but I wouldn't want the whole game (single player included) to get bricked because someone else far away decided to brick it. If you don't know, then its kind of silly to pass on something like this just because you don't know. Whilst its true that online and GAAS are two things, nothing so far indicates that id Software wants the same thing. 38 minutes ago, Plateshut0verlock said: Thanks for telling me this. I'll be getting it only for the new maps. The rest of it is just superfluous and other ports have those features anyway. Yes, i am sure having an entire new standard is just superfluous. I know i sound agitated on this, and for once, i am. I don't like it when new users shut down things because of, in this case nebulous wording or, when things are cleared up, say that the rest is superfluous. Its not, in fact the new maps rely on it. 3 Share this post Link to post
Edward850 Posted August 10 1 hour ago, Plateshut0verlock said: I was on a YouTube channel with the trailer and a commenter brought this to attention: "PlayFab account and persistent internet connection required to access certain features and content. Acceptance of End User License Agreement, Terms of Service, and Privacy Policy required to play. The DOOM + DOOM II service may be discontinued, and content modified, disabled, suspended or removed, at any time. See Terms of Service, Privacy Policy and additional details at bethesda.net." So I'm going to pass on this one. I want to own my stuff without someone else taking it away from me by remote, and forcing me to give them an always on internet connection so they can do this. There is no reason to do this to a 30 year old game even if it is 'enhanced'. Uhhhh dude, that's the online multiplayer. 7 Share this post Link to post
valkiriforce Posted August 10 Just in case anybody else was looking for the WAD directory for downloaded mods (because I couldn't find it here, but on a Steam discussion thread) it's found under Users/[username]/Saved Games/Nightdive Studios/DOOM/bnetwads The reason I bring this up is because I noticed some mods have faulty skies or other minor issues - in the case of skies I was able to fix them up by locating the wad and inserting the proper patch markers. Seemed to fix it up just fine. 1 Share this post Link to post
Panzermann11 Posted August 10 (edited) @Edward850 I already asked this before, but just in case I'll ask this again so hopefully I'll get a response: is there any chance some of the unused stuff could be reimplemented to the game, like what was done for Quake 2 and ROTT, such as the 8 rotation sprites? If not, then I can understand, compatibility for mods and all. Edited August 10 by Panzermann11 1 Share this post Link to post
Doom64hunter Posted August 10 (edited) Am I going crazy or has another, more finished version of comm1.wad leaked before? I am pretty sure I downloaded it from Doomworld years ago. TCRF doesn't make any mention of it. 1 Share this post Link to post
tatsu91 Posted August 10 4 hours ago, Muusi said: Way more people get to enjoy kickass community content this way. This is by far the best official way to experience Doom now. That's my view of it like I think people should give credit and honestly night dive should implement requirements for that. 0 Share this post Link to post
SilentMRG Posted August 10 Now is the time to kick demon ass on earth! 4 Share this post Link to post
Christopher Brown Posted August 10 5 hours ago, valkiriforce said: Well, I took the time to upload the Doom Core Trilogy separately as Doom Core Delta [Official], Reverie [Official] and Eternally Yours. Strangely, it seems to ignore the screenshots I uploaded for each of these except Reverie, but hopefully everything holds up all right in this new release. Would love to see Vispire, Oceanside, and Sargasso at some point if you're so inclined. :) And Pulse I'm going to wait until the compatibility issues are in a better place before I dive into the mods, but I've gone ahead and downloaded as many of the "official" uploads as I can to show my support. Interestingly, it seemed like only two of Doomkid's wads had demos that didn't desync, and I assume that the complevel inconsistency is the reason? (Incidentally, since I've only previously played a lot on the Unity Port and GZDoom, this was my first time seeing demos desync. What a bizarre, somehow soul-draining experience to watch.)@Doomkid I know you're "Doomkid 92" on there but there's another user named "Doomkid-" who's been uploading mods, is that you or an imposter? 1 Share this post Link to post
bobbie424242 Posted August 10 (edited) Comparing to gzdoom, mouse input is definitely more laggy no matter what (and yes that's with vsync off and framerate uncapped) and movement more "floaty", like doomguy is slightly less agile and has more inertia. Of course mouse smoothing is off in settings. Happen with Vulkan and D3D11. The difference is quite striking after playing gzdoom for a while then going back to the remaster. With the right settings it is not unplayable, far from it, just less snappy. And mouse sensitivity is dependent on the value of cl_engineFPS, which blows my mind. That is, the higher the value of cl_engineFPS, the higher value of mouse sensitibity (cl_mousesensitivyx) must be set for effective identical mouse sensitivity... There is something that make no sense in this version regarding behavior and relationships between vsync / framepacing / VRR / cl_engineFPS / mouse sensitivity. vsync enabled for example is unusable no matter what (extreme mouse lag and/or framepacing issues). That's on a 60 Hz VRR monitor. Edited August 11 by bobbie424242 1 Share this post Link to post
Trov Posted August 11 I think some of the sound cutoff issues reported are not just sounds stopping but actually sounds being moved to a different position. In the Legacy of Rust test map with the klaxon going sometimes the klaxon sound appears right next to me when I am using a switch a distance away from it. I haven't figured out the exact conditions to make it happen. 0 Share this post Link to post
Muusi Posted August 11 2 hours ago, Edward850 said: Unsure about the copyright of them, but they are explicitly built around reverb flags the Doom format maps don't have. Reverb flags? I'm a pleb. 0 Share this post Link to post
Edward850 Posted August 11 2 minutes ago, Muusi said: Reverb flags? I'm a pleb. PSX and Doom64 has audio reverb with 2 environments, big and small rooms. 27 minutes ago, bobbie424242 said: Comparing to gzdoom, mouse input is definitely more laggy no matter what (and yes that's with vsync off and framerate uncapped) and movement more "floaty". Of course mouse smoothing is off in settings. Happen with Vulkan and D3D11. The difference is quite striking after playing gzdoom for a while then going back to the remaster. Unfortunately none of us seem to have any kind of input latency, your issue is system specific. If you can figure out what in your system is introducing the issue, we'll have something to investigate. 0 Share this post Link to post
Cacodoomonic Posted August 11 On 8/8/2024 at 11:38 PM, VentoliN13 said: Anyone know how you upload mods to this re-release? THIS 0 Share this post Link to post
Devalaous Posted August 11 36 minutes ago, Christopher Brown said: Would love to see Vispire, Oceanside, and Sargasso at some point if you're so inclined. :) And Pulse I'm going to wait until the compatibility issues are in a better place before I dive into the mods, but I've gone ahead and downloaded as many of the "official" uploads as I can to show my support. Interestingly, it seemed like only two of Doomkid's wads had demos that didn't desync, and I assume that the complevel inconsistency is the reason? (Incidentally, since I've only previously played a lot on the Unity Port and GZDoom, this was my first time seeing demos desync. What a bizarre, somehow soul-draining experience to watch.)@Doomkid I know you're "Doomkid 92" on there but there's another user named "Doomkid-" who's been uploading mods, is that you or an imposter? It would generally be better overall if people reconfigured their wads with this port's features in mind first instead of blindly uploading. Stuff like adding UMAPINFO and the port specific lumps. If this stuff was required to even upload in the first place, the piles of crap being uploaded in droves would lessen, as there would be more effort involved to get them upload-viable 3 Share this post Link to post
Muusi Posted August 11 Just now, Edward850 said: PSX and Doom64 has audio reverb with 2 environments, big and small rooms. Ah yeah of course but even without the reverb the audio sounds great. 1 Share this post Link to post
Trov Posted August 11 (edited) 9 minutes ago, Muusi said: Reverb flags? I'm a pleb. Doom PSX has reverb indoors and less reverb (or no reverb, I'm not sure) if you're outside. It doesn't really matter though because they also sound OK without reverb. This is all a silly aside and the ownership of the sounds is probably the real issue. Though I think one of them appeared in a Legacy of Rust monster sound so who knows. 0 Share this post Link to post