Faceman2000 Posted August 11 12 minutes ago, bobbie424242 said: See my posts about it (1 and 2) and Edward's responses after that. Yes there is a difference. There is more inertia to movement in Kex version compared to some other source ports. That is not at all what he said. He said it’s different than GZDoom, because GZDoom is the one that screwed with player movement. The new port is true to the movement in the original game. 6 Share this post Link to post
Kroc Posted August 11 10 hours ago, Edward850 said: Can't browse idgames; it's entirely a 3rd party system, a lot of the content on it won't even work, and it's primary mirror is an unsecure FTP. It's 3/3 on being a no go for consoles. This is such a disingenuous answer; iD has been very careful about not violating GPL but is happily violating the terms of WAD distribution with reckless abandon. iD has been protective about the copyright of the ID24 resources, but doesn't give a sh!t about the copyright of WAD authors. idgames is the established preservation, curation and attribution repository of the community. Since Bethesda is already hosting all the uploaded WAD files, it is not beyond their resources to take a copy of idgames and provide, I don't know, a bit of bloody _curation_. (grep the txt files for boom-compatible WADs), so your 3/3 strikes are complete strawman arguments. Serious question: What will it take for Bethesda to take down or fix the current WAD upload/browser? WAD authors are already telling you that you're violating their terms and "report it lol" isn't acceptable since attribution is not being provided for *any* WADs. Will this take a petition from WAD authors? A cease-and-desist? 6 Share this post Link to post
Gez Posted August 11 1 hour ago, Erwin Lottermeyer said: I don't want to upload stuff I'm not the author of to the community mod browser. Is there a way to urge the following authors to upload "official" versions of their WADs? Demonfear and Doom 404 by Adam "Capellan" Windsor Zone 300 and Zone 400 by Paul "pcorf" Corfiatis Lunar Catastrophe by Samantha "Miss Bubbles" McNallen and Derek "Count651" Pierson Khorus' Speedy Shit by Adam "Khorus" Woodmansey Those are my absolute all time favourites and having them in official the port would be hella cool. As I type this: @Capellan "last visited 2 hours ago" @pcorf "last visited yesterday" @Miss Bubbles "last visited 8 hours ago" and @Count651 "last visited March 8" @Khorus "last visited April 10" So I'd say you have good chances with the first three, and okay chances with the last one. 1 Share this post Link to post
Cantleylads Posted August 11 I don't understand what the idea beind the deadzone slider's implementation is? When you lower it, you sacrifice precision aiming for a more immediate response, which kind of defeats the purpose of desiring a smaller deadzone. Most games in my experience that feature deadzone sliders don't affect the level of fine aiming accommodation, just simply when a game manifests thumbstick input. The default deadzone is pretty chunky and IMO is a waste of thumbstick 'space' on a controller without major drifting. However, it's preferred over lowering the deadzone and having to contend with an instant ramp up. This is exactly how both Quake and Quake II Enhanced deadzone sliders behave. I would love to know what makes this necessary? That aside, all of my issues with the previous ports have been addressed and then some: - Customisable weapon binding (including BFG) - Significantly reduced input latency, especially on Switch and Xbox One via backwards compatibility with XSX/S (in which the VSync toggle is unfortunately nullified) - 120fps support on consoles, which of course reduces the input delay even further. - Xbox version 'hitching' which may only be experienced/noticable by a few users, regardless of how many Xbox systems we try. This is a port that goes above and beyond, just like the Quake ports, but the deadzone slider in each seems redundant in the exact same way: a pick your poison scenario. Something which doesn't affect other well made FPS when played through a controller. 0 Share this post Link to post
Kinsie Posted August 11 32 minutes ago, Murdoch said: Fonts not rendering correctly. Everything is in plain, basic fonts including the HUD messages like saving a game appearing in a basic red font with a black box around it. Verifying game cache didn't help. You button-mashed through the initial startup and turned on all the accessibility features. Go to Options > Accessibility and turn them off. 2 Share this post Link to post
bobbie424242 Posted August 11 (edited) 35 minutes ago, Trov said: I don't think so. Otherwise demos would desync pretty much immediately and the demo player would fail to navigate around any corner or enemies. Even in the desynced demo example I came up (which is probably due to monster behavior) with it takes at least 20 seconds to desync, if the movement was any different it wouldnt work at all. But DSDA-Doom and Woof also feel more responsive with the keyboard too. Maybe it is just a bit of input lag in the remaster after all or some post processing on input that does not alter demo playback in any way. That's comparing all games with capped framerate to 200 with V-sync off (Except gzdoom with v-sync on), on a 60Hz monitor. Amusingly, gzdoom feels the best in term of input responsiveness. Also, nobody can explain me why altering cl_engineFPS requires changing mouse sensitivity in the remaster. This makes zero sense. May explain some hidden processing on mouse input (yes I have filetring disabled in settings) tied to framerate. Maybe that is related to mouse movement being perceptually slightly more sluggish in a way that is not easy to describe but that is not obvious mouse input lag. Apparently I am the only one noticing this, so I'll stop there. Maybe I am hallucinating after all. Edited August 11 by bobbie424242 1 Share this post Link to post
MundyC Posted August 11 Hey! The two missing featured add-ons are back: 14 Share this post Link to post
DeDo Posted August 11 I can't decide whether I really like or really hate The Coiled City (E1M6 in LoR). On one hand it's a pretty interesting deviation of standard play, on the other it can be pretty annoying with lots of trial and error. Atleast on UV. I noticed that the previous maps were trying different things, my best fit so far was E1M3. And except for the plasma marine, I don't like the new enemies, they don't fit into Doom for me. I'd have no problem with them in Heretic/Hexen though. 0 Share this post Link to post
Kroc Posted August 11 The plasma marine is pretty great. When we think about DOOM enemies and why they're so perfect, it's a balance of priority vs the right weapon to use. The Marine is fast and deadly when alone but mixed with other enemies is a little less so as they're more likely to infight, a nice bonus given their power output. The fire demons are kind of useless IMO? They're just another tedious hell noble that takes far too many shotgun shots, and they're not even immune to the fire weapons to give them some kind of unique weapon balance. 1 Share this post Link to post
x8c8r Posted August 11 6 minutes ago, Kroc said: The plasma marine is pretty great. When we think about DOOM enemies and why they're so perfect, it's a balance of priority vs the right weapon to use. The Marine is fast and deadly when alone but mixed with other enemies is a little less so as they're more likely to infight, a nice bonus given their power output. The fire demons are kind of useless IMO? They're just another tedious hell noble that takes far too many shotgun shots, and they're not even immune to the fire weapons to give them some kind of unique weapon balance. The plasma marines just melted me on the first playthrough 0 Share this post Link to post
Murdoch Posted August 11 17 minutes ago, Kinsie said: You button-mashed through the initial startup and turned on all the accessibility features. Go to Options > Accessibility and turn them off. Woops. Thanks. Now to try and sort the sound issue, it's making the game unplayable. 0 Share this post Link to post
TMMMS Posted August 11 9 hours ago, Devalaous said: COMM04: Doesn't seem to be any surviving map the whole thing feels like an alternate take on e2m8 i mean the long stairway gives the impression of being inside a tower and you encounter a cyberdemon at the top 0 Share this post Link to post
Scuba Steve Posted August 11 6 hours ago, Doomkid said: I'm really confused too. I just mean, "what the fuck, 34 pages?" 4 Share this post Link to post
boris Posted August 11 2 hours ago, Pixel Fiend said: Why does the movement feel so odd compared to playing on Woof? I can't get used to it for some reason. 1 hour ago, bobbie424242 said: See my posts about it (1 and 2) and Edward's responses after that. Yes there is a difference. There is more inertia to movement in Kex version compared to some other source ports. If you're using Vulkan (that's the default) try to disable vertical sync. Or switch to D3D11. 0 Share this post Link to post
Trar Posted August 11 (edited) That's the second crash I've experienced while playing now. I really do like this latest port but the memory leaks and crashes have got to be fixed. Spoiler IMPORTANT!: When submitting a crashlog, DO NOT modify or remove any part of this file. DOOM caused an Access Violation Exception (0xc0000005) in module DOOM.exe at 0033:00007ff79ce6ac2c .text:00000001402EAC2C (DOOM.exe) Engine version: 4.3 Game version: 1.0.2265 Error occurred at 8/11/2024 10:15:30. D:\SteamLibrary\steamapps\common\Ultimate Doom\rerelease\DOOM.exe, run by Trar. Operating system: 10.0.19045 4 processors, type 8664. 41% memory in use. 16250 MB physical memory. 9537 MB physical memory free. 23930 MB page file. 15249 MB paging file free. 134217728 MB user address space. 134207731 MB user address space free. Access violation at 00000000000088b8. The memory could not be read. Context: SegCs: 0x00000033 SegSs: 0x0000002b ContextFlags: 0x0010005f MxCsr: 0x00001fa0 EFlags: 0x00010287 Rax: 0x00007ff79d38fb50 Rcx: 0x0000000000000000 Rdx: 0x0000000005a00000 Rbx: 0x00007ff79d5834f0 Rsp: 0x00000077992ff690 Rbp: 0x0000000000000000 Rsi: 0x00000000ff200000 Rdi: 0x0000000000000000 R8: 0x00000077992ff6d0 R9: 0x0000000000230000 R10: 0x00007ff79cb80000 R11: 0x00007ff79d29c3b1 R12: 0x8000000000000000 R13: 0x00000178665ea430 R14: 0x0000017853746180 R15: 0x00000178665ea430 Rip: 0x00007ff79ce6ac2c Dr0: 0x0000000000000000 Dr1: 0x0000000000000000 Dr2: 0x0000000000000000 Dr3: 0x0000000000000000 Dr6: 0x0000000000000000 Dr7: 0x0000000000000000 DebugControl: 0x00007ff79ce8258f LastBranchToRip: 0x0000000000000000 LastBranchFromRip: 0x0000000000000000 LastExceptionToRip: 0x0000000000000000 LastExceptionFromRip: 0x0000000000000000 Bytes at CS:IP: 8b 81 b8 88 00 00 44 8b fe 44 2b f8 45 2b f9 41 Loaded modules: 00007FF79CB80000 - 00007FF79DA46000 DOOM.exe 00007FF857140000 - 00007FF85B25D000 nvwgf2umx.dll 00007FF85B260000 - 00007FF85C460000 igvk64.dll 00007FF85C460000 - 00007FF85DBD4000 steamclient64.dll 00007FF866EF0000 - 00007FF867A56000 igdmd64.dll 00007FF8681A0000 - 00007FF869878000 v8.dll 00007FF8857F0000 - 00007FF885E3B000 cohtml.WindowsDesktop.dll 00007FF886EE0000 - 00007FF888ECE000 nvgpucomp64.dll 00007FF89BDB0000 - 00007FF89C164000 PartyWin.dll 00007FF89E310000 - 00007FF89E71D000 PlayFabMultiplayerWin.dll 00007FF8A07F0000 - 00007FF8A0AC0000 nvspcap64.dll 00007FF8A0D60000 - 00007FF8A0F2D000 D3D12Core.dll 00007FF8A23A0000 - 00007FF8A24F5000 nvppex.dll 00007FF8A3850000 - 00007FF8A5E38000 nvoglv64.dll 00007FF8A7700000 - 00007FF8A7896000 tier0_s64.dll 00007FF8A9430000 - 00007FF8A94F1000 nvldumdx.dll 00007FF8ABA20000 - 00007FF8ABB84000 vulkan-1.dll 00007FF8AC970000 - 00007FF8ACA25000 vstdlib_s64.dll 00007FF8ACA30000 - 00007FF8ACBC4000 gameoverlayrenderer64.dll 00007FF8AE7D0000 - 00007FF8AE864000 VkLayer_steam_fossilize64.dll 00007FF8B1030000 - 00007FF8B1076000 icm32.dll 00007FF8B7AC0000 - 00007FF8B7CB1000 RenoirCore.WindowsDesktop.dll 00007FF8B7CC0000 - 00007FF8B7DB1000 XAudio2_9Redist.dll 00007FF8B7DC0000 - 00007FF8B7F2D000 SDL2.dll 00007FF8BBB60000 - 00007FF8BBB72000 winrnr.dll 00007FF8BBB80000 - 00007FF8BBB9B000 pnrpnsp.dll 00007FF8BBBA0000 - 00007FF8BBBB7000 napinsp.dll 00007FF8BC5E0000 - 00007FF8BC606000 ncryptsslp.dll 00007FF8BDBF0000 - 00007FF8BDC05000 mskeyprotect.dll 00007FF8C0480000 - 00007FF8C04AB000 D3DSCache.dll 00007FF8C0580000 - 00007FF8C0622000 XAudio2_9.dll 00007FF8C58F0000 - 00007FF8C5998000 NvCameraAllowlisting64.dll 00007FF8CD690000 - 00007FF8CD785000 MediaDecoders.WindowsDesktop.dll 00007FF8CD820000 - 00007FF8CD858000 SteamOverlayVulkanLayer64.dll 00007FF8CD860000 - 00007FF8CD89A000 msctfp.dll 00007FF8D0580000 - 00007FF8D05D3000 Pdh.dll 00007FF8D1F40000 - 00007FF8D1FD8000 webio.dll 00007FF8D30C0000 - 00007FF8D3105000 dinput8.dll 00007FF8D3110000 - 00007FF8D3139000 v8_zlib.dll 00007FF8D38A0000 - 00007FF8D38CC000 GLU32.dll 00007FF8D38D0000 - 00007FF8D39F8000 OpenGL32.dll 00007FF8D4210000 - 00007FF8D4284000 SystemSettings.DataModel.dll 00007FF8D42D0000 - 00007FF8D4304000 v8_libplatform.dll 00007FF8D4360000 - 00007FF8D436F000 perfos.dll 00007FF8D4370000 - 00007FF8D43BE000 v8_libbase.dll 00007FF8D44B0000 - 00007FF8D44C1000 XInput1_4.dll 00007FF8D45D0000 - 00007FF8D461C000 steam_api64.dll 00007FF8D5E30000 - 00007FF8D5E3C000 Secur32.dll 00007FF8D82B0000 - 00007FF8D854A000 COMCTL32.dll 00007FF8D9690000 - 00007FF8DC2A9000 igc64.dll 00007FF8DC2B0000 - 00007FF8DD83F000 igd10iumd64.dll 00007FF8DD840000 - 00007FF8DDF33000 nvapi64.dll 00007FF8DDF80000 - 00007FF8DE013000 Windows.Media.Devices.dll 00007FF8DE460000 - 00007FF8DE4E0000 fwpuclnt.dll 00007FF8DF830000 - 00007FF8DF8DC000 TextShaping.dll 00007FF8E0910000 - 00007FF8E0B67000 igdgmm64.dll 00007FF8E0CA0000 - 00007FF8E0DF2000 inputhost.dll 00007FF8E0E00000 - 00007FF8E0EF9000 textinputframework.dll 00007FF8E1590000 - 00007FF8E15B7000 WINMM.dll 00007FF8E15C0000 - 00007FF8E16FF000 Windows.UI.dll 00007FF8E2700000 - 00007FF8E273B000 dxcore.dll 00007FF8E33D0000 - 00007FF8E33DA000 rasadhlp.dll 00007FF8E4760000 - 00007FF8E4849000 Windows.Gaming.Input.dll 00007FF8E4850000 - 00007FF8E4997000 drvstore.dll 00007FF8E49A0000 - 00007FF8E4AAA000 WINHTTP.dll 00007FF8E4BA0000 - 00007FF8E4BD1000 cryptnet.dll 00007FF8E5410000 - 00007FF8E54B1000 WindowManagementAPI.dll 00007FF8E5A60000 - 00007FF8E5A6A000 VERSION.dll 00007FF8E6000000 - 00007FF8E6042000 CapabilityAccessManagerClient.dll 00007FF8E64C0000 - 00007FF8E64DD000 dhcpcsvc.DLL 00007FF8E64E0000 - 00007FF8E64F7000 dhcpcsvc6.DLL 00007FF8E6520000 - 00007FF8E6623000 AppXDeploymentClient.dll 00007FF8E6630000 - 00007FF8E6833000 twinapi.appcore.dll 00007FF8E6840000 - 00007FF8E684B000 WINNSI.DLL 00007FF8E72A0000 - 00007FF8E7327000 Windows.Devices.Enumeration.dll 00007FF8E74C0000 - 00007FF8E750B000 graphics-hook64.dll 00007FF8E7820000 - 00007FF8E783D000 NLAapi.dll 00007FF8E7840000 - 00007FF8E784A000 AVRT.dll 00007FF8E7980000 - 00007FF8E79A5000 d3d12.dll 00007FF8E8360000 - 00007FF8E85C3000 d3d11.dll 00007FF8E85D0000 - 00007FF8E8A2D000 D3DCOMPILER_47.dll 00007FF8E8C50000 - 00007FF8E8E34000 dcomp.dll 00007FF8E8E50000 - 00007FF8E91AB000 CoreUIComponents.dll 00007FF8E9AE0000 - 00007FF8E9BD2000 CoreMessaging.dll 00007FF8E9FE0000 - 00007FF8E9FF0000 websocket.dll 00007FF8EA1B0000 - 00007FF8EA1C1000 ColorAdapterClient.dll 00007FF8EA1D0000 - 00007FF8EA27E000 mscms.dll 00007FF8EA280000 - 00007FF8EA314000 apphelp.dll 00007FF8EA490000 - 00007FF8EA515000 MMDevApi.dll 00007FF8EA520000 - 00007FF8EA6A1000 AUDIOSES.DLL 00007FF8EAAE0000 - 00007FF8EAAF5000 wshbth.dll 00007FF8EAB00000 - 00007FF8EAC57000 wintypes.dll 00007FF8EB810000 - 00007FF8EB8AE000 uxtheme.dll 00007FF8EBAF0000 - 00007FF8EBAFC000 VCRUNTIME140_1.dll 00007FF8EBB00000 - 00007FF8EBB1E000 VCRUNTIME140.dll 00007FF8EBB20000 - 00007FF8EBBAD000 MSVCP140.dll 00007FF8EBDC0000 - 00007FF8EBEB6000 PROPSYS.dll 00007FF8EC070000 - 00007FF8EC084000 resourcepolicyclient.dll 00007FF8EC290000 - 00007FF8EC2BF000 dwmapi.dll 00007FF8EC650000 - 00007FF8ECDEE000 windows.storage.dll 00007FF8ECEB0000 - 00007FF8ED094000 dbghelp.dll 00007FF8ED0A0000 - 00007FF8ED0B4000 WTSAPI32.dll 00007FF8ED1A0000 - 00007FF8ED1AD000 hid.dll 00007FF8ED1E0000 - 00007FF8ED1F2000 kernel.appcore.dll 00007FF8ED220000 - 00007FF8ED315000 dxgi.dll 00007FF8ED650000 - 00007FF8ED6AB000 WINSTA.dll 00007FF8ED8E0000 - 00007FF8ED978000 schannel.DLL 00007FF8ED9D0000 - 00007FF8EDA04000 rsaenh.dll 00007FF8EDAF0000 - 00007FF8EDB23000 ntmarta.dll 00007FF8EDD90000 - 00007FF8EDDA2000 UMPDC.dll 00007FF8EDDB0000 - 00007FF8EDDEB000 IPHLPAPI.DLL 00007FF8EDDF0000 - 00007FF8EDEBA000 DNSAPI.dll 00007FF8EDF20000 - 00007FF8EDF6B000 powrprof.dll 00007FF8EE120000 - 00007FF8EE18A000 MSWSOCK.dll 00007FF8EE310000 - 00007FF8EE328000 CRYPTSP.dll 00007FF8EE330000 - 00007FF8EE33C000 CRYPTBASE.DLL 00007FF8EE3C0000 - 00007FF8EE3EE000 Wldp.dll 00007FF8EE3F0000 - 00007FF8EE42B000 NTASN1.dll 00007FF8EE430000 - 00007FF8EE459000 ncrypt.dll 00007FF8EE550000 - 00007FF8EE562000 MSASN1.dll 00007FF8EE720000 - 00007FF8EE753000 DEVOBJ.dll 00007FF8EE780000 - 00007FF8EE78A000 DPAPI.DLL 00007FF8EE840000 - 00007FF8EE86E000 USERENV.dll 00007FF8EE870000 - 00007FF8EE8A2000 SspiCli.dll 00007FF8EE8D0000 - 00007FF8EE8F4000 profapi.dll 00007FF8EE9A0000 - 00007FF8EEAA0000 ucrtbase.dll 00007FF8EEAA0000 - 00007FF8EEAC7000 bcrypt.dll 00007FF8EEAD0000 - 00007FF8EEB1E000 cfgmgr32.dll 00007FF8EEB20000 - 00007FF8EEE16000 KERNELBASE.dll 00007FF8EEED0000 - 00007FF8EEFE7000 gdi32full.dll 00007FF8EEFF0000 - 00007FF8EF012000 win32u.dll 00007FF8EF020000 - 00007FF8EF17E000 CRYPT32.dll 00007FF8EF180000 - 00007FF8EF1E9000 WINTRUST.dll 00007FF8EF1F0000 - 00007FF8EF272000 bcryptPrimitives.dll 00007FF8EF280000 - 00007FF8EF31D000 msvcp_win.dll 00007FF8EF320000 - 00007FF8EF33D000 imagehlp.dll 00007FF8EF340000 - 00007FF8EF693000 combase.dll 00007FF8EF6A0000 - 00007FF8EFE0C000 SHELL32.dll 00007FF8EFE10000 - 00007FF8EFE3B000 GDI32.dll 00007FF8EFE40000 - 00007FF8EFF01000 KERNEL32.DLL 00007FF8EFF10000 - 00007FF8EFF18000 NSI.dll 00007FF8EFFA0000 - 00007FF8F00B4000 MSCTF.dll 00007FF8F00C0000 - 00007FF8F00C8000 PSAPI.DLL 00007FF8F00D0000 - 00007FF8F019D000 OLEAUT32.dll 00007FF8F01A0000 - 00007FF8F060E000 SETUPAPI.dll 00007FF8F0610000 - 00007FF8F07AF000 USER32.dll 00007FF8F07B0000 - 00007FF8F085D000 shcore.dll 00007FF8F08C0000 - 00007FF8F08EF000 IMM32.dll 00007FF8F0990000 - 00007FF8F09E5000 SHLWAPI.dll 00007FF8F0A50000 - 00007FF8F0AF9000 clbcatq.dll 00007FF8F0B00000 - 00007FF8F0C23000 RPCRT4.dll 00007FF8F0C30000 - 00007FF8F0CCE000 msvcrt.dll 00007FF8F0E80000 - 00007FF8F0F20000 sechost.dll 00007FF8F0F20000 - 00007FF8F0FFA000 COMDLG32.dll 00007FF8F1060000 - 00007FF8F10CB000 WS2_32.dll 00007FF8F10D0000 - 00007FF8F1180000 ADVAPI32.dll 00007FF8F1180000 - 00007FF8F12AB000 ole32.dll 00007FF8F12F0000 - 00007FF8F14E8000 ntdll.dll Backtrace: 00007ff79ce6ac2c .text:00000001402EAC2C (DOOM.exe) 00007ff79ce805f4 .text:00000001403005F4 (DOOM.exe) 00007ff79ccd9ea5 .text:0000000140159EA5 (DOOM.exe) 00007ff79cceb0cc .text:000000014016B0CC (DOOM.exe) 00007ff79ccd0e3f .text:0000000140150E3F (DOOM.exe) 00007ff79d2766da .text:00000001406F66DA (DOOM.exe) 00007ff8efe57374 .text:0000000180017374 (KERNEL32.DLL) 00007ff8f133cc91 .text:000000018004CC91 (ntdll.dll) Stack: 0x00000077992ff690: 0000000000000006 0x00000077992ff698: 00007ff79d5834f0 .data:0000000140A034F0 (DOOM.exe) 0x00000077992ff6a0: 6ddff15bd4754c22 0x00000077992ff6a8: 000001781ec07940 0x00000077992ff6b0: 0000017853746180 0x00000077992ff6b8: 00007ff700230000 0x00000077992ff6c0: 0000017844ac4fd0 0x00000077992ff6c8: 0000017800000000 0x00000077992ff6d0: 00007ff79d38fb50 .rdata:000000014080FB50 (DOOM.exe) 0x00000077992ff6d8: 0000017853746180 0x00000077992ff6e0: 00007ff700230000 0x00000077992ff6e8: 0000000000000000 0x00000077992ff6f0: 0000000000000000 0x00000077992ff6f8: 0000000000000000 0x00000077992ff700: 0000000000000000 0x00000077992ff708: 00000077992ff6d0 0x00000077992ff710: 00000178665ea430 0x00000077992ff718: 0000000000000000 0x00000077992ff720: 0000000000000000 0x00000077992ff728: 00007ff79ce805f4 .text:00000001403005F4 (DOOM.exe) 0x00000077992ff730: 00007ff79d5834f0 .data:0000000140A034F0 (DOOM.exe) 0x00000077992ff738: 0000000000000000 0x00000077992ff740: 0000017817a6c9f0 0x00000077992ff748: 00000000000003b4 0x00000077992ff750: 00007ff79d5834f0 .data:0000000140A034F0 (DOOM.exe) 0x00000077992ff758: 00007ff79ccd9ea5 .text:0000000140159EA5 (DOOM.exe) 0x00000077992ff760: 0000017817a6c9f0 0x00000077992ff768: 00007ff79d5834f0 .data:0000000140A034F0 (DOOM.exe) 0x00000077992ff770: 0000000000000000 0x00000077992ff778: 0000000000000000 0x00000077992ff780: 00000077992fe780 0x00000077992ff788: 00007ff79ce80570 .text:0000000140300570 (DOOM.exe) 0x00000077992ff790: 0000000000000000 0x00000077992ff798: 00000178446b28f0 0x00000077992ff7a0: 0000000000000000 0x00000077992ff7a8: 0000000000000000 0x00000077992ff7b0: 0000000000000000 0x00000077992ff7b8: 0000000000000000 0x00000077992ff7c0: 0000000000000000 0x00000077992ff7c8: 0000000000000000 0x00000077992ff7d0: 0000017866a42de0 0x00000077992ff7d8: 00007ff79cceb0cc .text:000000014016B0CC (DOOM.exe) 0x00000077992ff7e0: 00000178665ea430 0x00000077992ff7e8: 0000017866a6df30 0x00000077992ff7f0: 00000178665ea430 0x00000077992ff7f8: 00000077992ff7e8 0x00000077992ff800: 000030f139fb6fb8 0x00000077992ff808: 00000077992ff7f0 0x00000077992ff810: 0000000000000000 0x00000077992ff818: 00007ff79ccd0e3f .text:0000000140150E3F (DOOM.exe) 0x00000077992ff820: 0000017866a42de0 0x00000077992ff828: 0000000000000000 0x00000077992ff830: 0000017866a4d920 0x00000077992ff838: 0000000000000005 0x00000077992ff840: 00000178669ff820 0x00000077992ff848: 00007ff79d2766da .text:00000001406F66DA (DOOM.exe) 0x00000077992ff850: 00000178669ff820 0x00000077992ff858: 0000000000000000 0x00000077992ff860: 0000000000000000 0x00000077992ff868: 0000000000000000 0x00000077992ff870: 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0000000000000000 ===== [end of CRASHLOG.TXT] ===== 0 Share this post Link to post
Edward850 Posted August 11 3 minutes ago, Trar said: That's the second crash I've experienced while playing now. I really do like this latest port but the memory leaks and crashes have got to be fixed. Reveal hidden contents IMPORTANT!: When submitting a crashlog, DO NOT modify or remove any part of this file. DOOM caused an Access Violation Exception (0xc0000005) in module DOOM.exe at 0033:00007ff79ce6ac2c .text:00000001402EAC2C (DOOM.exe) Engine version: 4.3 Game version: 1.0.2265 Error occurred at 8/11/2024 10:15:30. D:\SteamLibrary\steamapps\common\Ultimate Doom\rerelease\DOOM.exe, run by Trar. Operating system: 10.0.19045 4 processors, type 8664. 41% memory in use. 16250 MB physical memory. 9537 MB physical memory free. 23930 MB page file. 15249 MB paging file free. 134217728 MB user address space. 134207731 MB user address space free. Access violation at 00000000000088b8. The memory could not be read. Context: SegCs: 0x00000033 SegSs: 0x0000002b ContextFlags: 0x0010005f MxCsr: 0x00001fa0 EFlags: 0x00010287 Rax: 0x00007ff79d38fb50 Rcx: 0x0000000000000000 Rdx: 0x0000000005a00000 Rbx: 0x00007ff79d5834f0 Rsp: 0x00000077992ff690 Rbp: 0x0000000000000000 Rsi: 0x00000000ff200000 Rdi: 0x0000000000000000 R8: 0x00000077992ff6d0 R9: 0x0000000000230000 R10: 0x00007ff79cb80000 R11: 0x00007ff79d29c3b1 R12: 0x8000000000000000 R13: 0x00000178665ea430 R14: 0x0000017853746180 R15: 0x00000178665ea430 Rip: 0x00007ff79ce6ac2c Dr0: 0x0000000000000000 Dr1: 0x0000000000000000 Dr2: 0x0000000000000000 Dr3: 0x0000000000000000 Dr6: 0x0000000000000000 Dr7: 0x0000000000000000 DebugControl: 0x00007ff79ce8258f LastBranchToRip: 0x0000000000000000 LastBranchFromRip: 0x0000000000000000 LastExceptionToRip: 0x0000000000000000 LastExceptionFromRip: 0x0000000000000000 Bytes at CS:IP: 8b 81 b8 88 00 00 44 8b fe 44 2b f8 45 2b f9 41 Loaded modules: 00007FF79CB80000 - 00007FF79DA46000 DOOM.exe 00007FF857140000 - 00007FF85B25D000 nvwgf2umx.dll 00007FF85B260000 - 00007FF85C460000 igvk64.dll 00007FF85C460000 - 00007FF85DBD4000 steamclient64.dll 00007FF866EF0000 - 00007FF867A56000 igdmd64.dll 00007FF8681A0000 - 00007FF869878000 v8.dll 00007FF8857F0000 - 00007FF885E3B000 cohtml.WindowsDesktop.dll 00007FF886EE0000 - 00007FF888ECE000 nvgpucomp64.dll 00007FF89BDB0000 - 00007FF89C164000 PartyWin.dll 00007FF89E310000 - 00007FF89E71D000 PlayFabMultiplayerWin.dll 00007FF8A07F0000 - 00007FF8A0AC0000 nvspcap64.dll 00007FF8A0D60000 - 00007FF8A0F2D000 D3D12Core.dll 00007FF8A23A0000 - 00007FF8A24F5000 nvppex.dll 00007FF8A3850000 - 00007FF8A5E38000 nvoglv64.dll 00007FF8A7700000 - 00007FF8A7896000 tier0_s64.dll 00007FF8A9430000 - 00007FF8A94F1000 nvldumdx.dll 00007FF8ABA20000 - 00007FF8ABB84000 vulkan-1.dll 00007FF8AC970000 - 00007FF8ACA25000 vstdlib_s64.dll 00007FF8ACA30000 - 00007FF8ACBC4000 gameoverlayrenderer64.dll 00007FF8AE7D0000 - 00007FF8AE864000 VkLayer_steam_fossilize64.dll 00007FF8B1030000 - 00007FF8B1076000 icm32.dll 00007FF8B7AC0000 - 00007FF8B7CB1000 RenoirCore.WindowsDesktop.dll 00007FF8B7CC0000 - 00007FF8B7DB1000 XAudio2_9Redist.dll 00007FF8B7DC0000 - 00007FF8B7F2D000 SDL2.dll 00007FF8BBB60000 - 00007FF8BBB72000 winrnr.dll 00007FF8BBB80000 - 00007FF8BBB9B000 pnrpnsp.dll 00007FF8BBBA0000 - 00007FF8BBBB7000 napinsp.dll 00007FF8BC5E0000 - 00007FF8BC606000 ncryptsslp.dll 00007FF8BDBF0000 - 00007FF8BDC05000 mskeyprotect.dll 00007FF8C0480000 - 00007FF8C04AB000 D3DSCache.dll 00007FF8C0580000 - 00007FF8C0622000 XAudio2_9.dll 00007FF8C58F0000 - 00007FF8C5998000 NvCameraAllowlisting64.dll 00007FF8CD690000 - 00007FF8CD785000 MediaDecoders.WindowsDesktop.dll 00007FF8CD820000 - 00007FF8CD858000 SteamOverlayVulkanLayer64.dll 00007FF8CD860000 - 00007FF8CD89A000 msctfp.dll 00007FF8D0580000 - 00007FF8D05D3000 Pdh.dll 00007FF8D1F40000 - 00007FF8D1FD8000 webio.dll 00007FF8D30C0000 - 00007FF8D3105000 dinput8.dll 00007FF8D3110000 - 00007FF8D3139000 v8_zlib.dll 00007FF8D38A0000 - 00007FF8D38CC000 GLU32.dll 00007FF8D38D0000 - 00007FF8D39F8000 OpenGL32.dll 00007FF8D4210000 - 00007FF8D4284000 SystemSettings.DataModel.dll 00007FF8D42D0000 - 00007FF8D4304000 v8_libplatform.dll 00007FF8D4360000 - 00007FF8D436F000 perfos.dll 00007FF8D4370000 - 00007FF8D43BE000 v8_libbase.dll 00007FF8D44B0000 - 00007FF8D44C1000 XInput1_4.dll 00007FF8D45D0000 - 00007FF8D461C000 steam_api64.dll 00007FF8D5E30000 - 00007FF8D5E3C000 Secur32.dll 00007FF8D82B0000 - 00007FF8D854A000 COMCTL32.dll 00007FF8D9690000 - 00007FF8DC2A9000 igc64.dll 00007FF8DC2B0000 - 00007FF8DD83F000 igd10iumd64.dll 00007FF8DD840000 - 00007FF8DDF33000 nvapi64.dll 00007FF8DDF80000 - 00007FF8DE013000 Windows.Media.Devices.dll 00007FF8DE460000 - 00007FF8DE4E0000 fwpuclnt.dll 00007FF8DF830000 - 00007FF8DF8DC000 TextShaping.dll 00007FF8E0910000 - 00007FF8E0B67000 igdgmm64.dll 00007FF8E0CA0000 - 00007FF8E0DF2000 inputhost.dll 00007FF8E0E00000 - 00007FF8E0EF9000 textinputframework.dll 00007FF8E1590000 - 00007FF8E15B7000 WINMM.dll 00007FF8E15C0000 - 00007FF8E16FF000 Windows.UI.dll 00007FF8E2700000 - 00007FF8E273B000 dxcore.dll 00007FF8E33D0000 - 00007FF8E33DA000 rasadhlp.dll 00007FF8E4760000 - 00007FF8E4849000 Windows.Gaming.Input.dll 00007FF8E4850000 - 00007FF8E4997000 drvstore.dll 00007FF8E49A0000 - 00007FF8E4AAA000 WINHTTP.dll 00007FF8E4BA0000 - 00007FF8E4BD1000 cryptnet.dll 00007FF8E5410000 - 00007FF8E54B1000 WindowManagementAPI.dll 00007FF8E5A60000 - 00007FF8E5A6A000 VERSION.dll 00007FF8E6000000 - 00007FF8E6042000 CapabilityAccessManagerClient.dll 00007FF8E64C0000 - 00007FF8E64DD000 dhcpcsvc.DLL 00007FF8E64E0000 - 00007FF8E64F7000 dhcpcsvc6.DLL 00007FF8E6520000 - 00007FF8E6623000 AppXDeploymentClient.dll 00007FF8E6630000 - 00007FF8E6833000 twinapi.appcore.dll 00007FF8E6840000 - 00007FF8E684B000 WINNSI.DLL 00007FF8E72A0000 - 00007FF8E7327000 Windows.Devices.Enumeration.dll 00007FF8E74C0000 - 00007FF8E750B000 graphics-hook64.dll 00007FF8E7820000 - 00007FF8E783D000 NLAapi.dll 00007FF8E7840000 - 00007FF8E784A000 AVRT.dll 00007FF8E7980000 - 00007FF8E79A5000 d3d12.dll 00007FF8E8360000 - 00007FF8E85C3000 d3d11.dll 00007FF8E85D0000 - 00007FF8E8A2D000 D3DCOMPILER_47.dll 00007FF8E8C50000 - 00007FF8E8E34000 dcomp.dll 00007FF8E8E50000 - 00007FF8E91AB000 CoreUIComponents.dll 00007FF8E9AE0000 - 00007FF8E9BD2000 CoreMessaging.dll 00007FF8E9FE0000 - 00007FF8E9FF0000 websocket.dll 00007FF8EA1B0000 - 00007FF8EA1C1000 ColorAdapterClient.dll 00007FF8EA1D0000 - 00007FF8EA27E000 mscms.dll 00007FF8EA280000 - 00007FF8EA314000 apphelp.dll 00007FF8EA490000 - 00007FF8EA515000 MMDevApi.dll 00007FF8EA520000 - 00007FF8EA6A1000 AUDIOSES.DLL 00007FF8EAAE0000 - 00007FF8EAAF5000 wshbth.dll 00007FF8EAB00000 - 00007FF8EAC57000 wintypes.dll 00007FF8EB810000 - 00007FF8EB8AE000 uxtheme.dll 00007FF8EBAF0000 - 00007FF8EBAFC000 VCRUNTIME140_1.dll 00007FF8EBB00000 - 00007FF8EBB1E000 VCRUNTIME140.dll 00007FF8EBB20000 - 00007FF8EBBAD000 MSVCP140.dll 00007FF8EBDC0000 - 00007FF8EBEB6000 PROPSYS.dll 00007FF8EC070000 - 00007FF8EC084000 resourcepolicyclient.dll 00007FF8EC290000 - 00007FF8EC2BF000 dwmapi.dll 00007FF8EC650000 - 00007FF8ECDEE000 windows.storage.dll 00007FF8ECEB0000 - 00007FF8ED094000 dbghelp.dll 00007FF8ED0A0000 - 00007FF8ED0B4000 WTSAPI32.dll 00007FF8ED1A0000 - 00007FF8ED1AD000 hid.dll 00007FF8ED1E0000 - 00007FF8ED1F2000 kernel.appcore.dll 00007FF8ED220000 - 00007FF8ED315000 dxgi.dll 00007FF8ED650000 - 00007FF8ED6AB000 WINSTA.dll 00007FF8ED8E0000 - 00007FF8ED978000 schannel.DLL 00007FF8ED9D0000 - 00007FF8EDA04000 rsaenh.dll 00007FF8EDAF0000 - 00007FF8EDB23000 ntmarta.dll 00007FF8EDD90000 - 00007FF8EDDA2000 UMPDC.dll 00007FF8EDDB0000 - 00007FF8EDDEB000 IPHLPAPI.DLL 00007FF8EDDF0000 - 00007FF8EDEBA000 DNSAPI.dll 00007FF8EDF20000 - 00007FF8EDF6B000 powrprof.dll 00007FF8EE120000 - 00007FF8EE18A000 MSWSOCK.dll 00007FF8EE310000 - 00007FF8EE328000 CRYPTSP.dll 00007FF8EE330000 - 00007FF8EE33C000 CRYPTBASE.DLL 00007FF8EE3C0000 - 00007FF8EE3EE000 Wldp.dll 00007FF8EE3F0000 - 00007FF8EE42B000 NTASN1.dll 00007FF8EE430000 - 00007FF8EE459000 ncrypt.dll 00007FF8EE550000 - 00007FF8EE562000 MSASN1.dll 00007FF8EE720000 - 00007FF8EE753000 DEVOBJ.dll 00007FF8EE780000 - 00007FF8EE78A000 DPAPI.DLL 00007FF8EE840000 - 00007FF8EE86E000 USERENV.dll 00007FF8EE870000 - 00007FF8EE8A2000 SspiCli.dll 00007FF8EE8D0000 - 00007FF8EE8F4000 profapi.dll 00007FF8EE9A0000 - 00007FF8EEAA0000 ucrtbase.dll 00007FF8EEAA0000 - 00007FF8EEAC7000 bcrypt.dll 00007FF8EEAD0000 - 00007FF8EEB1E000 cfgmgr32.dll 00007FF8EEB20000 - 00007FF8EEE16000 KERNELBASE.dll 00007FF8EEED0000 - 00007FF8EEFE7000 gdi32full.dll 00007FF8EEFF0000 - 00007FF8EF012000 win32u.dll 00007FF8EF020000 - 00007FF8EF17E000 CRYPT32.dll 00007FF8EF180000 - 00007FF8EF1E9000 WINTRUST.dll 00007FF8EF1F0000 - 00007FF8EF272000 bcryptPrimitives.dll 00007FF8EF280000 - 00007FF8EF31D000 msvcp_win.dll 00007FF8EF320000 - 00007FF8EF33D000 imagehlp.dll 00007FF8EF340000 - 00007FF8EF693000 combase.dll 00007FF8EF6A0000 - 00007FF8EFE0C000 SHELL32.dll 00007FF8EFE10000 - 00007FF8EFE3B000 GDI32.dll 00007FF8EFE40000 - 00007FF8EFF01000 KERNEL32.DLL 00007FF8EFF10000 - 00007FF8EFF18000 NSI.dll 00007FF8EFFA0000 - 00007FF8F00B4000 MSCTF.dll 00007FF8F00C0000 - 00007FF8F00C8000 PSAPI.DLL 00007FF8F00D0000 - 00007FF8F019D000 OLEAUT32.dll 00007FF8F01A0000 - 00007FF8F060E000 SETUPAPI.dll 00007FF8F0610000 - 00007FF8F07AF000 USER32.dll 00007FF8F07B0000 - 00007FF8F085D000 shcore.dll 00007FF8F08C0000 - 00007FF8F08EF000 IMM32.dll 00007FF8F0990000 - 00007FF8F09E5000 SHLWAPI.dll 00007FF8F0A50000 - 00007FF8F0AF9000 clbcatq.dll 00007FF8F0B00000 - 00007FF8F0C23000 RPCRT4.dll 00007FF8F0C30000 - 00007FF8F0CCE000 msvcrt.dll 00007FF8F0E80000 - 00007FF8F0F20000 sechost.dll 00007FF8F0F20000 - 00007FF8F0FFA000 COMDLG32.dll 00007FF8F1060000 - 00007FF8F10CB000 WS2_32.dll 00007FF8F10D0000 - 00007FF8F1180000 ADVAPI32.dll 00007FF8F1180000 - 00007FF8F12AB000 ole32.dll 00007FF8F12F0000 - 00007FF8F14E8000 ntdll.dll Backtrace: 00007ff79ce6ac2c .text:00000001402EAC2C (DOOM.exe) 00007ff79ce805f4 .text:00000001403005F4 (DOOM.exe) 00007ff79ccd9ea5 .text:0000000140159EA5 (DOOM.exe) 00007ff79cceb0cc .text:000000014016B0CC (DOOM.exe) 00007ff79ccd0e3f .text:0000000140150E3F (DOOM.exe) 00007ff79d2766da .text:00000001406F66DA (DOOM.exe) 00007ff8efe57374 .text:0000000180017374 (KERNEL32.DLL) 00007ff8f133cc91 .text:000000018004CC91 (ntdll.dll) Stack: 0x00000077992ff690: 0000000000000006 0x00000077992ff698: 00007ff79d5834f0 .data:0000000140A034F0 (DOOM.exe) 0x00000077992ff6a0: 6ddff15bd4754c22 0x00000077992ff6a8: 000001781ec07940 0x00000077992ff6b0: 0000017853746180 0x00000077992ff6b8: 00007ff700230000 0x00000077992ff6c0: 0000017844ac4fd0 0x00000077992ff6c8: 0000017800000000 0x00000077992ff6d0: 00007ff79d38fb50 .rdata:000000014080FB50 (DOOM.exe) 0x00000077992ff6d8: 0000017853746180 0x00000077992ff6e0: 00007ff700230000 0x00000077992ff6e8: 0000000000000000 0x00000077992ff6f0: 0000000000000000 0x00000077992ff6f8: 0000000000000000 0x00000077992ff700: 0000000000000000 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0000000000000000 ===== [end of CRASHLOG.TXT] ===== Post the dmp file instead. 1 Share this post Link to post
HarperMeows Posted August 11 (edited) Someone in the Nightdive Studios Discord server figured out that aiming is affected by the frame rate. Higher frame rates cause slower aiming. Lowering video settings to 60fps made it feel a lot better in my experience. Turning around was significantly faster. If anyone else was having issues with input lag like I was, limit the frame rate to 60 via console or video settings under resolution. Console command is "cl_engineFPS 60". FPS settings in-game can be found under Options > Display > Open Video Settings > Resolution. Make sure V-Sync is disabled as well. Edit: I forgot to mention that switching the graphics API from Vulkan to D3D11 will reduce general input delay. 2 Share this post Link to post
Edward850 Posted August 11 @Kroc I program multiplayer. I cannot help you with user mod related matters outside of just telling you what is. 2 Share this post Link to post
bobbie424242 Posted August 11 (edited) 31 minutes ago, HarperMeows said: Someone in the Nightdive Studios Discord server figured out that aiming is affected by the frame rate. Higher frame rates cause slower aiming. Lowering video settings to 60fps made it feel a lot better in my experience. Turning around was significantly faster. If anyone else was having issues with input lag like I was, limit the frame rate to 60 via console or video settings under resolution. Console command is "cl_engineFPS 60". FPS settings in-game can be found under Options > Display > Open Video Settings > Resolution. Make sure V-Sync is disabled as well. Edit: I forgot to mention that switching the graphics API from Vulkan to D3D11 will reduce general input delay. After more testing (vsync off, Vulkan) I think that increasing cl_engineHZ alongside cl_engineFPS reduces sluggish input both for mouse and keyboard. cl_engineHZ 240 (this is the maximum) combined with cl_engineFPS 240 (or cl_engineFPS 0 to uncap it although it seems to be hard capped at 300) seems to give good results. Amusingly, cl_engineHZ affects the console cursor blinking speed so if you set it to 240 it will blink super fast and if you set it to 10 (the minimum value) it will be very slow. Weird beast this Kex engine. Edited August 11 by bobbie424242 0 Share this post Link to post
bobbie424242 Posted August 11 (edited) 1 hour ago, boris said: If you're using Vulkan (that's the default) try to disable vertical sync. Or switch to D3D11. Unlike Vulkan, D3D11 seems to result in no input lag (the subtle one I am reffering to in my previous posts, not very obvious lag caused by vsync on) with cl_engineHZ 60 and cl_engineFPS 60 (which is the default). But vsync has to be off (I could never have the Kex engine not have massive input lag with vsync on anyway, no matter what). Interestingly, D3D11 is less performant and less consistent than Vulkan for high framerates: for example on Doom2 E1M1 with framerate uncapped, Vulkan reaches constant 300 fps while D3D11 is 150-230. Edited August 11 by bobbie424242 0 Share this post Link to post
hobomaster22 Posted August 11 1 minute ago, bobbie424242 said: Unlike Vulkan, D3D11 seems to result in no input lag (the subtle one I am reffering to in my previous posts, not very obvious lag caused by vsync on) with cl_engineHZ 60 and cl_engineFPS 60 (which is the default). But vsync has to be off. I could never have the Kex engine not have massive input lag with vsync on anyway, no matter what. I can confirm on my Windows 11 machine that the graphics API being set to Vulkan prevents it from detecting it as a game and doesn't set to exclusive fullscreen. Changing it D3D11 and restarting the app correctly detects on my Windows 11 laptop. Windows not detecting and setting it as exclusive would introduce lag because of the window buffering that occurs. The easiest way I have found to confirm if an app is running exclusive fullscreen is by using the volume up/down shortcuts that trigger the volume tray. If the app is in exclusive fullscreen it won't render. 1 Share this post Link to post
cybdmn Posted August 11 2 hours ago, DeDo said: And except for the plasma marine, I don't like the new enemies, they don't fit into Doom for me. Even back in Scythe 2, the plasma marine was kind of annoying. 2 Share this post Link to post
Doomkid Posted August 11 5 hours ago, Xaser said: This is akin to extracting every sprite from doom2.wad and posting 'em up in a thread titled something like "Doom2.wad resources for Ultimate Doom users!" or somesuch. As far as copyright is concerned, of course - but this is also kind of revisionist.. You know as well as I do that it's been common community practice to compile all the unused Doom assets into big packs and share them around freely on the forums for modders to use for all of Doom history until now. You're one of the very people who has done this in the past, lol - alongside Romero, fraggle, etc.. If that is no longer cool, despite having always been cool in the past, that's fine.. It's just kind of weird (as in, hypocritical) to have a history of doing literally exactly what I did in that thread - compiling and sharing the unused assets for convenience - then compare it to sharing iwad assets when I do it.. Also there's also a pretty clear moral distinction between sharing used sprites (from doom2.wad) and unused assets, in my opinion. However if the vault has everything the old unused resource packs like 1993res and such had (sans the unused MIDIs, for very obvious copyright related reasons) then that's my main concern addressed - I was for some reason under the impression it lacked stuff that was, prior to now, readily available. 17 Share this post Link to post
bobbie424242 Posted August 11 (edited) 31 minutes ago, hobomaster22 said: I can confirm on my Windows 11 machine that the graphics API being set to Vulkan prevents it from detecting it as a game and doesn't set to exclusive fullscreen. Changing it D3D11 and restarting the app correctly detects on my Windows 11 laptop. Windows not detecting and setting it as exclusive would introduce lag because of the window buffering that occurs. The easiest way I have found to confirm if an app is running exclusive fullscreen is by using the volume up/down shortcuts that trigger the volume tray. If the app is in exclusive fullscreen it won't render. You might be onto something here with Vulkan not being fullscreen exclusive introducing input lag. Although it seems to not affect D3D11 which also does not operate in exclusive mode either when in "Fullscreen" mode in settings (unless the "Disable full screen optimization" checkbox is enabled for doom.exe in its properties panel - this allows fullscreen exclusive but only for D3D11, does not work for Vulkan). From what I can tell there is no way to force a Vulkan program to operate in fullscreen exclusive mode. There is a Vulkan extension for that though, but it's up to the developer to use it. 1 Share this post Link to post
phoo Posted August 11 I'm kinda late to this thread, so maybe somebody already mentioned this. But I found something a little buggy. There's the bug in doom that allows you to instantly raise/lower floors and ceilings (ex: make a floor go in the down direction, but tell it to go the highest adjacent floor that is higher than it, so that it immediately jumps up.). This does not seem to work, it seems like it was patched, so maps that intentionally exploit this bug may not function correctly. 0 Share this post Link to post
kevansevans Posted August 11 I’ve reached out to my Bethesda contact to let them know the modding community here is looking for a formal legality statement on the new content. This is not a promise that we’ll get a response, nor is it confirmation/denial of if we can use the assets and we just have to wait for the statement. But if I do get one, and if I’m allowed to share, I’ll share it here as soon as I can. 11 Share this post Link to post
Rampy470 Posted August 11 So if the entire game is really quiet for anyone else, for some reason the master volume setting is set to 0.5 by default and the only way to fix it is with console commands or config editing. In C:\Users\<username>\Saved Games\Nightdive Studios\DOOM, open kexengine.cfg and where it says seta snd_mastervolume "0.5" change it to 1. This does not fix the original soundtrack being way too quiet but it's something. Weirdly enough this isn't the first time something akin this has happened with a Nightdive id game; when their otherwise excellent Quake remaster shipped that backwards movespeed was inexplicably halved and you had to use a console command to fix that too. 0 Share this post Link to post
Wadmodder Shalton Posted August 11 Does this port support Doom 1.2 and 1.666 demo recordings or not? 0 Share this post Link to post
Edward850 Posted August 11 5 minutes ago, Wadmodder Shalton said: Does this port support Doom 1.2 and 1.666 demo recordings or not? Why would it? 2 Share this post Link to post
Wadmodder Shalton Posted August 11 Just now, Edward850 said: Why would it? Since early 1994 wads like NJDoom were recorded on versions before 1.9 0 Share this post Link to post