⇛Marnetmar⇛ Posted August 9 (edited) PSA: This is a long map so strap in and hold onto your butts Map: TNT MAP13 Engine: Limit Removing Difficulty: Delightfully Spicy Skill Settings: UV only Jumping/Crouching: No Bugs: Probably Special Thanks: @plums, @redEYE and @hfc2x for troubleshooting, hfc2x and @nrofl for early private playtesting /idgames Emergency Fix 8-28-24 ADDITIONAL PSA: People have been getting lost in a certain area of the map that admittedly wasn't all that well thought out. This is where you're supposed to go. Edited August 28 by ⇛Marnetmar⇛ 24 Share this post Link to post
⇛Marnetmar⇛ Posted August 9 (edited) 8 hours ago, Firedust said: Is this a Convilution outtake? Started out ages ago as a FDTWID map and was abandoned after the first few areas were sketched out. I recently got the urge to finish it -- finishing the rest of the layout took a couple weeks, monster placement and fine tuning took considerably longer 3 Share this post Link to post
⇛Marnetmar⇛ Posted August 12 Update: Fixed some texturing oversights and added an extra navigational aid 0 Share this post Link to post
⇛Marnetmar⇛ Posted August 14 Hate to double bump, but if nobody has any major oversights or bugs to report, I will be uploading this to /idgames by the end of the week. 0 Share this post Link to post
⇛Marnetmar⇛ Posted August 26 (edited) /idgames Use this link instead Edited August 27 by ⇛Marnetmar⇛ 1 Share this post Link to post
Zahid Posted August 27 huge map with some frustrating traps like crusher after yelow key and hidden chaingunner at close distance i got lost mant time but able to finish it after 3 tries my first exit uv demo took 31 min prboom used popi9.zip 2 Share this post Link to post
⇛Marnetmar⇛ Posted August 27 (edited) 8 hours ago, Zahid said: huge map with some frustrating traps like crusher after yelow key and hidden chaingunner at close distance i got lost mant time but able to finish it after 3 tries my first exit uv demo took 31 min prboom used popi9.zip Thanks for the demo. Since this doesn't sound like a FDA, please let me know if there were any spots in particular you remember getting lost in (if they're not addressed in the demo already) so that I can address them Edit: Argh, looks like that damn blue key door still keeps getting people. I'll add some extra signposting Edited August 27 by ⇛Marnetmar⇛ 0 Share this post Link to post
Searcher Posted August 28 On 8/26/2024 at 7:06 AM, ⇛Marnetmar⇛ said: /idgames Use this link instead I would enjoy seeing the demo by Zahid but your wad download for it is not public. 0 Share this post Link to post
⇛Marnetmar⇛ Posted August 28 3 hours ago, Searcher said: I would enjoy seeing the demo by Zahid but your wad download for it is not public. Fixed. Use the idgames link for the demo though, the newest link will desync. 1 Share this post Link to post
bioshockfan90 Posted August 28 (edited) 35 minutes and change. Missed 10 kills and 3 secrets. I've always wanted FDTWID, and I do hope it's still secretly in development. This is fantastic, has that old-school feeling of getting lost and old-school toughness that forces you to really buckle down and use your full arsenal. The little surplus rooms and tiny details were great. Hardest part of the map for me was going in the first hydrochamber with all the Viles. Not really any option except to run like hell there. It's got a lot of enemy sameness, and I do question some things like HKs being stowed up in high windows where you can easily forget about them, but it all plays into the vibe. The layout is incredible, I like the 90s-isms it uses while still keeping a pseudo-newschool charm, compounded by the fact that it's all limit-removing. Some of the tricks caught me off-guard there. But yeah, just absolutely incredible. Question - was the slot what it would've been in FDTWID when it was in conception, or is it just there for the MIDI's sake? EDIT: I didn't get lost, BTW. ICYWC 1 Share this post Link to post
⇛Marnetmar⇛ Posted August 29 8 hours ago, bioshockfan90 said: <snip> Thanks for the feedback, I'm glad you liked it! The answer to your question about level slot/midi is both. 1 Share this post Link to post