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OpenRift

Legacy of Rust - MBF21 vs ID24

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So with Legacy of Rust, I've been playing it through on Woof with presumably MBF21 compatibility. The new standard introduced with KEX Doom is ID24, which is supposedly the format that LoR runs in. What are the differences between playing it in Woof and playing in Kex?

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Posted (edited)

Only minor cosmetic differences as far as I know, but nothing game-breaking fortunately.

Edited by costadevale

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1 minute ago, costadevale said:

Only minor cosmetic differences as far as I know, but nothing game-breaking fortunately.

What other cosmetic differences are there besides the intermission map?

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Yeah, I was really curious as to if this format is actually gonna be adopted by anything else or if it's just sort of there for the sake of the new port.

 

The fact it's Boom, MBF, and MBF21 compatible is great for the sake of official mod showcasing and compatibility, but is there really any point in using it vs. MBF21? Because playing Legacy of Rust it seems barely different from what DSDA-Doom, GZDoom, and Woof! are already capable of. Not to discredit NightDive's fantastic work mind you, I just don't really know if this is gonna become the "new standard". Especially when atm it's so fenced-off compared to major source ports.

 

I mainly see it as cool for consoles to have an official, easy means of playing Boom-MBF21 compatible wads, but currently you can't browse bethesda.net's whole library of uploads on console so idk if even that will happen.

 

Granted, this port has been out for less than 24 hours so I'm probably jumping the gun a bit. I guess it's just that MBF21 feels so new relative to the older formats (and wasn't widely adopted until the past year or so) that it being replaced in less than 3 years is a bit jarring. Still, I guess most wads have always just defaulted to Boom-comp anyways so idk.

 

I feel like we're all a bit broadsided by this new rerelease/update. Came completely out of left-field for me. Especially when the Unity port seemed so finite after years of rereleases.

 

Meanwhile, I'm still waiting and hoping for an official port of Wolf 3D that's actually good (outside of the 3DO port). Or better yet, a Rare Replay/Blizzard Classics style compilation of early id Titles.

 

Edit: I've been informed the lack of browsing is a switch exclusive problem. Cool and Good, Nintendo.

Edited by Warboss_Gegguz

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Posted (edited)

ID24 is not a new standard/replacement, it's an extention to MBF21 by KEX that adds the custom intermission map and a few other cosmetic things. The rest of the wad still runs in MBF21.

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Quote

What other cosmetic differences are there besides the intermission map?

Things like the statusbar if I remember correctly. Not sure, I just checked the wiki.

Edited by costadevale

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5 minutes ago, Scorcher said:

ID24 is not a new standard/replacement, it's an extention to MBF21 by KEX that adds the custom intermission map and a few other cosmetic things. The rest of the wad still runs in MBF21.

 

So it's much more underwhelming than it sounds. Good. I don't mean that derogatorily.

It would just be kind of annoying if there was some MAJOR elements to it that make it more appealing than MBF21. And yeah, LOR runs fine in DSDA-Doom from what I can see. Didn't play past the first map in it though.

 

Though this ironically raises the new question of "why bother?" but we already have that... even if it seems like overkill for such minor additions imo.

Though again, I'm not into scripting and all of this is less than a day old so idk.

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4 minutes ago, Xaser said:

We'll post up some more details on ID24 soon, once we get a moment to breathe from the Quakecon crazy. :P -- but yeah, it's a superset of MBF21+DSDHACKED+UMAPINFO with some new goodies (many of which aren't featured in Rust (yet), which is MBF21 at its core ATM).

anime-noted.gif.3e51a29553c77320be9faea8159f22f3.gif

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14 minutes ago, Xaser said:

We'll post up some more details on ID24 soon, once we get a moment to breathe from the Quakecon crazy. :P -- but yeah, it's a superset of MBF21+DSDHACKED+UMAPINFO with some new goodies (many of which aren't featured in Rust (yet), which is MBF21 at its core ATM).

Hopefully that also means PSX DOOM colored lighting *teehee*

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22 minutes ago, Xaser said:

We'll post up some more details on ID24 soon, once we get a moment to breathe from the Quakecon crazy. :P -- but yeah, it's a superset of MBF21+DSDHACKED+UMAPINFO with some new goodies (many of which aren't featured in Rust (yet), which is MBF21 at its core ATM).

Works for me, its official and i like to think that such carries weight around here. So an extension to MBF21 is perfectly fine. Looking forward to the write ups and docs, as that will be the basis for which other ports can either support or not.

 

Lastly, no matter what, its a great achievement Xaser. Props to you and the team. :)

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I love the intermission map feature. Hopefully, we will see more of that in new projects someday.

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15 minutes ago, Redneckerz said:

Works for me, its official and i like to think that such carries weight around here. So an extension to MBF21 is perfectly fine. Looking forward to the write ups and docs, as that will be the basis for which other ports can either support or not.

 

Lastly, no matter what, its a great achievement Xaser. Props to you and the team. :)

 

Yeah, again I didn't mean to come off as rude or belittling to the team, I'm just curious of its applicability. If it becomes a standard, cool. If not, cool.

I just read it had a format that was distinct from but bult on MBF21 and had no idea what that really meant or what the implications were for current and future projects and source ports.

 

Ultimately I'm just excited to see an official port with proper Boom and MBF support. The unity port was great, but the vanilla-only nature of it definitely held it back. The dream is obviously an official port that's as flexible and user-friendly as community-made source ports, and this is the biggest step in that direction since... idk, Doom95?

 

In other words, great job everyone involved. You've once again surpassed my expectations tremendously.

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1 hour ago, Xaser said:

We'll post up some more details on ID24 soon, once we get a moment to breathe from the Quakecon crazy. :P -- but yeah, it's a superset of MBF21+DSDHACKED+UMAPINFO with some new goodies (many of which aren't featured in Rust (yet), which is MBF21 at its core ATM).

Congrats on the release to the whole team! I played episode 1 and it's amazing.

 

1 hour ago, Gothic said:

No PS1 Doom fire sky outside of ID24 for the moment.

That surprises me, considering that I've played pretty old PSX inspired WADs that have it. Maybe a lesser, jury-rigged version or something. Hopefully GZDoom is able to incorporate the new features after an update.

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2 hours ago, Warboss_Gegguz said:

Edit: I've been informed the lack of browsing is a switch exclusive problem. Cool and Good, Nintendo.

Not surprising, they were probably flipping out about someone potentially jailbreaking the Switch with an Imp Encounter WAD or something. (Either that, or its revenge for SNES Doom)

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Just now, Roebloz said:

Not surprising, they were probably flipping out about someone potentially jailbreaking the Switch with an Imp Encounter WAD or something. (Either that, or its revenge for SNES Doom)

I'd assume it's some netcode limitation, because you can download the officially curated ones still. Maybe related to lack of dedicated servers? idk.

Either way I'll cross my fingers that an update happens. It's just funny the ONLY console I own that's also portable can't play Doom wads portably. Guess I'm still sticking to the homebrew port of PrBoom+ for the 3DS.

 

Also, the fact SNES doom exists AT ALL is a miracle of coding, so they have no reason to be mad, lol.

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I am sure I saw it confirmed earlier in the thread that Switch will NOT be getting the wad browser but I can’t be bothered to find where that was said in the thread.

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Nintendo has a massive, MASSIVE control hardon, there is no way they would allow user content that isn't under their thumb.

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18 minutes ago, Devalaous said:

Nintendo has a massive, MASSIVE control hardon, there is no way they would allow user content that isn't under their thumb.

Yet they're less strict about crossplay and NSFW material than Sony. Also, some things like RPGmaker MV, Mayro Maker, Smash, etc also have community content download options, and it's not like there's 0 vetting on Bethesda.net , so I'll assume there's some stupid technical issue until confirmed otherwise.

 

Ninty gave up the whole "we're disney for video games!" after losing the hardcore market almost bankrupted them... though in Japan they never pretended to be that in the first place.

 

Either way, the only online version of D+D2 I have is on my switch, so I'm SOL for the moment. Tryin to scrounge up the cash, but I just got back from a vacation so :P

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22 hours ago, Xaser said:

We'll post up some more details on ID24 soon, once we get a moment to breathe from the Quakecon crazy. :P -- but yeah, it's a superset of MBF21+DSDHACKED+UMAPINFO with some new goodies (many of which aren't featured in Rust (yet), which is MBF21 at its core ATM).

Looking into the id1.wad files I noticed there’s a decohack file and the coding format is different than the ones I saw. Is this supposed to be a lump file of it, new format or something else?

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22 hours ago, taufan99 said:

Hopefully that also means PSX DOOM colored lighting *teehee*

Yes, this is exactly what we need! This would finally make it more or less possible to have PSX Doom in an official port. 

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