ellmo Posted April 27, 2003 Hell-o there guys... I've just started ripping animation sprites off the quake2 pak0.pak file... got already two fully animated units, that will appear in my Quake 2 TC... Hopig that some will find it interesting, but anyway, does anyone know If I colud set a monster in a way he would use two weapons? I mean sometimes guy releases a cloud of bullets, sometimes some grenades. ellmo 0 Share this post Link to post
BlueSonnet Posted April 27, 2003 I'm sure you can do that with zdoom or edge. I i haven't tried that sort of thing myself so don't know for certain. The only tip that i can give you is that you can fiddle around with the HP, size and speed of a bad guy using dehacked (or whacked). 0 Share this post Link to post
Tobester Posted April 28, 2003 im sure you can use the frame table editor in dehacked to make him shoot some bullets, then grenades. Or maybe bullets as a close-range attack and grenades for long range... 0 Share this post Link to post
Mordeth Posted April 28, 2003 Out of curiosity, what tools do you use to make those animation sprites? 0 Share this post Link to post
ellmo Posted April 28, 2003 ehmm... pretty simple, first I sit for a long time looking on a particular doom2 sprite and realising what does it do... then I switch to a fascinating model viewer that supports Quake2, I try to find a unit/character as much similar as I can get.. I take a screenshot and put it back to the PWAD... Today I managed to paste all animation frames for a guy called GUNNER, now he acts like the SpiderDemon (very dangerous at short distances), he has less HP's, and moves more agile, but still it's a Spiderdemon. I can send this Gunner to you, so You could see what I mean. And to finally to answer your Question, the utils I use are: "md2viewer" - for viewing models "deepsea" - to manage the lumps "dehacked v3.20" - doh! and (YES!) Microsoft Paint [Ta-daaam!] 0 Share this post Link to post
boris Posted April 28, 2003 ellmo said:Today I managed to paste all animation frames for a guy called GUNNER, now he acts like the SpiderDemon (very dangerous at short distances), he has less HP's, and moves more agile, but still it's a Spiderdemon. You do know that Doom2 has a chaingunner, don't you? 0 Share this post Link to post
ellmo Posted April 28, 2003 gee... thanks, but I DO KNOW, of course... By the time I'm posting this reply the Doom2 Chaingunner (or Heavy Weapon Dude) is already changed to the Quake 2 Enforcer... Man, I put about 100 frames for that bastard! But still the Gunner is my favourite. I think, that in the nearest time, I will change foes as follows: IMP -> Iron Maiden DEMON -> Berserker CACODEMON -> Icarus LOST SOUL -> Flyer (such a stupid name, dontcha' think?) MANCUBUS -> the Wasp Guardian (I don't know how it is oficially called) HELL KNIGHT -> Tank BARON OF HELL -> Tank Commander ARCH-VILE & ARACHNOTRON -> Medic plus a combination of PAIN ELEMENTAL and ARCH-VILE frames to make the ugliest guy, called the Brain... See ya... 0 Share this post Link to post
Fletcher` Posted April 28, 2003 Wasp Guardian? Describe it. You might be talking about 'Big Gun' 0 Share this post Link to post
The Ultimate DooMer Posted April 28, 2003 The carrier - the huge flying thing found in the Big Gun and the comm satellite. 0 Share this post Link to post
Fletcher` Posted April 28, 2003 Ultimate DooMer said:The carrier - the huge flying thing found in the Big Gun and the comm satellite. Oh, heh. I keep calling THAT Big Gun. :P Well it IS fucking big, with lots of guns 0 Share this post Link to post
Cyb Posted April 29, 2003 if you're using zdoom you can make hires sprites, as generally 2x screenshots -> doom sprites look better than sizes that fit doom's really low default resolution (and the res all the sprites are made for) 0 Share this post Link to post
BlueSonnet Posted April 29, 2003 I hate that carrier thing. The only thing i fear more than a cybie. 0 Share this post Link to post