SupremeBioVizier Posted August 10 (edited) *Map01- MAP15 playable! Updated 10/27 CASTLEMASSACRE.wad DOWNLOAD WIP HERE: https://u.pcloud.link/publink/show?code=XZOxmE0ZmqmH2dJg9PLWsyz2yHMBG0YLE98k#returl=https%3A//u.pcloud.link/publink/show%3Fcode%3DXZOxmE0ZmqmH2dJg9PLWsyz2yHMBG0YLE98k&page=login **Enable crouching, freelook & jumping ***For GZDOOM only use the DOOM2 iwad skill level default HARD Hardware accelerated Software lighting Made in slade3 with zdoom port in doom format ****READ CONSOLE FOR MORE INFORMATION Edited October 28 by SupremeBioVizier : Beta map edit 3 Share this post Link to post
knifeworld Posted August 10 Some screenshots would go a long way! or just a bit of info about target port and whatnot, at all. 3 Share this post Link to post
SupremeBioVizier Posted August 11 (edited) (Experimenting with custom textures) Edited October 23 by SupremeBioVizier 1 Share this post Link to post
SupremeBioVizier Posted August 12 (edited) I will delete all these beta map screenshots once project is completed for things have drastically changed since taken, especially in the ladymistdragon yt video (below) that was before I realized I wanted to take a 16 set pwad seriously Edited September 1 by SupremeBioVizier 0 Share this post Link to post
SupremeBioVizier Posted August 12 (edited) Spoiler Working on more frames for doom kid, may write something to make him a playable character...got the horse to spawn him when the horse dies Made some custom power ups, it's a god mode suit basically Edited August 23 by SupremeBioVizier 1 Share this post Link to post
SupremeBioVizier Posted August 12 (edited) Edited September 8 by SupremeBioVizier 1 Share this post Link to post
SupremeBioVizier Posted August 17 (edited) Edited September 21 by SupremeBioVizier 1 Share this post Link to post
SupremeBioVizier Posted August 22 (edited) Edited September 8 by SupremeBioVizier 1 Share this post Link to post
SupremeBioVizier Posted August 23 (edited) Edited September 8 by SupremeBioVizier 0 Share this post Link to post
SupremeBioVizier Posted August 24 (edited) Edited September 8 by SupremeBioVizier 0 Share this post Link to post
SupremeBioVizier Posted August 25 (edited) Edited September 8 by SupremeBioVizier 0 Share this post Link to post
SupremeBioVizier Posted August 29 (edited) For gzdoom use doom 2 iwad *Allow crouching/jumping/free look "Hardware accelerated *I'm using software sector light mode ATM *Not ment for use with custom huds or any add-ons All work contained is unfinished and subject to change Let me know if map08 has frame rate issues. Edited September 29 by SupremeBioVizier : More shit 0 Share this post Link to post
SupremeBioVizier Posted August 31 (edited) Your inventory resets and this weaponstealer gives you a new weapon Edited September 8 by SupremeBioVizier 0 Share this post Link to post
SupremeBioVizier Posted September 1 (edited) Having some fun with the last map(17) kinda like a fun showcase room Mid section of maps will be a long time to figure out, they got to be good. Edited September 8 by SupremeBioVizier : Map edits 0 Share this post Link to post
SupremeBioVizier Posted September 3 (edited) This pwad contains reworked and original decorates for items/enemies/weapons It represents a crayon box of ideas that don't depend on the DOOM universe, if you question as to why something in the maps is the way it is, it's probably a reference to something. Edited September 8 by SupremeBioVizier 0 Share this post Link to post
Riclo500 Posted September 4 Wow! What a crazy and unique experience, never seen anything like this before. The creativity is amazing, alot of detail put into the most bizarre things. This was great playing through this. I like the map where the guy gives you the crossbow in the beginning. More people should try this! 1 Share this post Link to post
SupremeBioVizier Posted September 8 (edited) ^updated since video Wrote up a decorate for a machine gun that is all powerful, it's laying around in map06 ATM...may use it later in the maps and create a slaughter fest for it, pretty much instant kill that throws the enemy a mile away, fun on sheep. Edited September 29 by SupremeBioVizier 1 Share this post Link to post
SupremeBioVizier Posted September 11 Great commentary. Got me to fix up a few places and add a few things, long time before this project is finished. Sub to The Lamps channel if you haven't already. 3 Share this post Link to post
SupremeBioVizier Posted September 15 (edited) Spoiler Added new weapons *Still need to fix the plasma gun(fixed9/15 replaced sprite frames/ the projectile is super huge for you only use it in one short underwater map and never received it again) Added new NPC items Improved on old weapon decorates and sprites Updated maps with literal sign posting. Added an enemy suicide bomber priest to map07 Added additional map intermission adjusted mapinfo Working on map08/new enemies Test out if you like. Goto console & use give all for all weapons, map 10 is a good place to test them. Edited September 21 by SupremeBioVizier 1 Share this post Link to post
SupremeBioVizier Posted September 16 (edited) Edited September 17 by SupremeBioVizier 3 Share this post Link to post
SupremeBioVizier Posted September 21 (edited) map09 is "the church" where you become more aware you are in the afterlife and have been dead for some time....not much is going to be happening in this map but once you make it to the pews the boss is a really cool skeleton much like in the picture with the scroll "devils are holy, holy for suffering the sins of man!" Edited October 2 by SupremeBioVizier 1 Share this post Link to post
SupremeBioVizier Posted September 29 Over 45 new decorates done, new weapons/enemies/NPC/items You can morph Into a revenant in map08, if you go to my winter map16 using console you can check out the tauntaun morph... Maps are work in progress as I'm usually just focusing on ideas for stuff to put in them rather than switches, doors and key hunting ect... The maps more serve as a place to showcase all the decorates, if you leave map10 through the computer you can check out my idea for a cyber space map and slap around some space invaders, going to get to working on the lighting for map08 at the moment, have a good night y'all. 1 Share this post Link to post
Stabbey Posted September 29 This looks like a giant kitchen-sink mishmash of anything and everything thrown together into one wad with absolutely ZERO consideration for coherence in theme and art styles, so I will not be playing this. It's great that you know how to add new things in Decorate, but... 1 Share this post Link to post
SupremeBioVizier Posted September 29 (edited) On 9/29/2024 at 9:02 AM, Stabbey said: This looks like a giant... Spoiler Awesome pwad. ((((////***Surrealism***\\\\)))) Edited October 2 by SupremeBioVizier 0 Share this post Link to post
Matt Eldrydge Posted October 3 Trying to one-up people who say they don't like your WAD is childish and petty. If you don't like what someone has to say, you don't need to make a fuss about it - agree to disagree and all. I'm not playing this because the last time I played something you made I had to deal with a headache, and this looks like a migraine waiting to happen. Follow your heart but if it leads to something only you can appreciate, don't be upset. 1 Share this post Link to post
Stabbey Posted October 3 1 hour ago, Matt Eldrydge said: Trying to one-up people who say they don't like your WAD is childish and petty. If you don't like what someone has to say, you don't need to make a fuss about it - agree to disagree and all. I'm not playing this because the last time I played something you made I had to deal with a headache, and this looks like a migraine waiting to happen. Follow your heart but if it leads to something only you can appreciate, don't be upset. He actually DM'd me a message saying that he was sure I'd change my mind (about not liking it) after playing it. So I decided to give it a try, and it did change my mind: It actually manages to play even worse than it looks. There are lots of highly damaging enemies with shred your health even with some megaspheres scattered around. I played the first few rooms of MAP 02 and was repeatedly "Skullfucked" by what seems like an instant-kill move by skeletons. There's some kind of red robed cultist which you have to flee from since you don't have the ammo to kill it. A room with spiders opened up, but going in there for the stuff had me cornered and killed. After a few moments of that fun, I warped to MAP 03, you get a short-range flamethrower and fight random snakes, skulls and nazis and you lose a health quickly and die. MAP 04 you're under green water. It's full of piranha things which eat you quickly despite a megasphere by the secret switch. There's a secret switch under some water you need to press to drain stuff, and that released some enemies which killed me. That was enough. WAD not recommended based on both graphics AND gameplay. 1 Share this post Link to post
SupremeBioVizier Posted October 3 Pfft okay purists, all I know is this pwad rules. 0 Share this post Link to post
Jimmy² Posted October 3 1 hour ago, SupremeBioVizier said: Pfft okay purists, all I know is this pwad rules. This attitude absolutely won't get anyone playing your work. 5 Share this post Link to post
xdarkmasterx Posted October 3 40 minutes ago, Jimmy² said: This attitude absolutely won't get anyone playing your work. It got me to download it 3 Share this post Link to post