I've added in a few custom textures, specifically 48x96 in dimensions. They appear completely fine in Ultimate Doom Builder. This is how they're meant to look (in the editor):
However, upon loading the map up in Crispy Doom, these textures break and appear like this:
These textures appear completely fine in other ports such as PrBoom+ and GZDoom. Crispy Doom seems to be the only port that suffers from this problem. It couldn't be the dimensions either, because I've had the same issue with textures having proper 64x128 or 128x128 dimensions before. Any help would be appreciated.
I've added in a few custom textures, specifically 48x96 in dimensions. They appear completely fine in Ultimate Doom Builder. This is how they're meant to look (in the editor):
However, upon loading the map up in Crispy Doom, these textures break and appear like this:
These textures appear completely fine in other ports such as PrBoom+ and GZDoom. Crispy Doom seems to be the only port that suffers from this problem. It couldn't be the dimensions either, because I've had the same issue with textures having proper 64x128 or 128x128 dimensions before. Any help would be appreciated.
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