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Arrowhead

Dogtag DM - a NEW 3-Map Military-Themed Zandro: UDMF Deathmatch Pack

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Posted (edited)

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***DOWNLOAD LINK***: https://www.mediafire.com/file/2sko6626mmqfxvk/DogtagDM_RC1.7z/file

 

What is Dogtag Deathmatch?

 

Dogtag Deathmatch is a 3-map military-themed FFA pack designed for large party games.

 

The maps are very large, and are made for 6+ players, although smaller player numbers, and even duels are fun too.

 

Maps are based on military / warfare locations - there is a boot camp level, a blown up tower in a canyon, and a massive trench warfare map in this pack.

 

DoomCute was VERY heavily focused on in this pack, as well as 'advanced' features like no-stop teleporters, 3D floors, sector-linked 3D floors, bounce pads and slopes.

 

There are hover tanks, a squadron of hovering fighter jets all moving in unison, (that you can jump across to reach a BFG) emplacement guns, blown up buildings / houses, massive craters, pillboxes, functional proximity mines, bunk-beds, dressers, storage cabinets, a mess hall and complex trench networks in this 3-map pack.

 

I've added a bolt-action rifle to this pack, and it serves as a type of  hitscan railgun. I think it helps w/ some of the immense verticality, and longer distances I've used in this mapset.

 

Each map should feel like a different experience; at least, this was one of my goals w/ the making of this set.

 

Specifications:

Spoiler

This mapset is designed to be played w/ jump ON (imperative), freelook ON, crouch OFF, Item respawn ON, respawning barrels ON, and weapon stay ON.

 

I recommend OpenGL rendering mode, as this set seems to run smoothest in that. I've also noticed an issue w/ the burning barrels I've used in Software mode. There is NO coloured sector lighting in this set. The set runs bug-free in OpenGL, so please use that.

 

This mapset has been tested to work ONLY w/ Zandronum - it will NOT work in ZDaemon or Odamex. It may work w/ newest GZ/LZ, but I haven't extensively tested those ports. I recommend you only use Zandronum.

 

The format is Zandronum:UDMF, iwad is Doom 2.

 

 

MAP LIST:
 

Spoiler

 

01. Boot Camp Brawl

02. Carnage Canyon

03. Mud and Blood

 

 

M_DOOM by @4MaTC :

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Here are some screenshots from each of the 3 levels in this pack:

 

Boot Camp Brawl:

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Carnage Canyon:

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Mud and Blood:

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Lots more on the way, my Accelerated Arenas community project is also coming out this weekend, so expect to see that Sunday night!

 

I've got about 40 or so levels sitting around right now, that I should probably get out soon. As well as a new JimmyTex DM project I started yesterday, that I'm 3 maps into already!

 

It was lots of fun focusing on this one, and trying to incorporate as much DoomCute as I could!

 

All credits are in my attached readme! If you notice any bugs, hit me up, and I'll remedy them immediately.

 

I hope everyone has had a nice week!!

 

 

:D

 

***DOWNLOAD LINK***: https://www.mediafire.com/file/2sko6626mmqfxvk/DogtagDM_RC1.7z/file

Edited by Arrowhead

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I'm familiar with the basic concept of deathtag/dogtag, but these levels seem confusing.  Can you explain the objectives on these maps specifically?  What do the teleporters do and how do you score points?  Maybe I'm missing something on how these modern ones work.  The design of the levels is very aesthetically pleasing, though!  Well done regardless of the dogtag deal.

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6 minutes ago, KevvyLava said:

I'm familiar with the basic concept of deathtag/dogtag, but these levels seem confusing.  Can you explain the objectives on these maps specifically?  What do the teleporters do and how do you score points?  Maybe I'm missing something on how these modern ones work.  The design of the levels is very aesthetically pleasing, though!  Well done regardless of the dogtag deal.

I've got no idea what you're meaning when you say deathtag/dogtag?

 

The mapset is called 'dogtag' DM because of it's military-themed nature. They are FFA deathmatch levels. You score points by killing other players in them.

 

It's not for any other multiplayer modes than deathmatch (FFA), and maybe duel.

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Was already on-board at "new AH maps", but the sector planes and hover tanks made me click just that little bit quicker.

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14 hours ago, Arrowhead said:

I've added a bolt-action rifle to this pack, and it serves as a type of  hitscan railgun. I think it helps w/ some of the immense verticality, and longer distances I've used in this mapset.

 

 

Feels like a smart move.

It's a nice, precise counterpoint to all the rocket and plasma spam filling trenches and generally whizzing about everywhere.

 

14 hours ago, Arrowhead said:

DoomCute was VERY heavily focused on in this pack

 

You've got a very economical/utilitarian style, AH, yet Frantik DM3 saw you lean more heavily into Doomcute/atmosphere and I personally enjoyed seeing that come out.

Watering Hole stood out for me there in terms of aesthetics, but I'd written it off as a kind of one-off gimmick map; so seeing the concept refined and (greatly!) expanded was a delightful surprise!

 

I've still only given this a spin against bots, but it feels wonderfully cathartic at higher player counts.

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5 minutes ago, Daytime Waitress said:

 

Thank you, DTW! I appreciate the kind words.

I'm not sure if / when I'll have a scheduled session for this, but I will be sure to let you know if that happens!

 

Yeah, definitely made for larger party games, but I'm glad to hear you're still having fun w/ bots!

 

 

:D

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