This past week, I was on vacation, and decided to use that time to work on maps for BLIGHT II. I'm using some of the same techniques such as the Skull and Heart switches. But right off the bat, I have enemies triggering them from either walking into them, of firing at them (I can't tell), but its definitely triggering. I had to put linedefs up that blocked monsters.
Is Doom 2 monsters behavior different than that of Doom? Or, is it the map format? In BLIGHT, I was using "Boom Doom format", now I'm using "MBF21 Doom 2 format", so I don't know if that made a difference or not. Just picking the heads of some mightier Doom devs out there for some insight.
Edit: looks like changing the map type still produced the same results. Hell Knights for example can trigger a heart, but an imp can't.
This past week, I was on vacation, and decided to use that time to work on maps for BLIGHT II. I'm using some of the same techniques such as the Skull and Heart switches. But right off the bat, I have enemies triggering them from either walking into them, of firing at them (I can't tell), but its definitely triggering. I had to put linedefs up that blocked monsters.
Edited by JamesBoneIs Doom 2 monsters behavior different than that of Doom? Or, is it the map format? In BLIGHT, I was using "Boom Doom format", now I'm using "MBF21 Doom 2 format", so I don't know if that made a difference or not. Just picking the heads of some mightier Doom devs out there for some insight.
Edit: looks like changing the map type still produced the same results. Hell Knights for example can trigger a heart, but an imp can't.
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