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ginseng

doom guy HUD

Question

hello i am currently working on a wad and want to replace the doom guy face sprites to my own hand drawn ones, but they turn out like this in game, I'm sure I'm doing something wrong but I don't know what.

image_2024-09-20_224216472.png

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Based on this screenshot, my bet is that your mug shot graphics are in PNG and you're testing in a port that does not support this format. If so, you'll have to use SLADE to convert them to Doom graphics format.

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30 minutes ago, Gez said:

Based on this screenshot, my bet is that your mug shot graphics are in PNG and you're testing in a port that does not support this format. If so, you'll have to use SLADE to convert them to Doom graphics format.

thats the thing, i already have them in doom graphics format and I'm test playing via ultimate doom builder

image_2024-09-20_233920118.png

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What port?

 

Do the graphics look okay in SLADE?

 

What if you test the file directly, not through Doom Builder? It's always possible that the version you test in UDB and the version you have in SLADE are different...

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5 minutes ago, Gez said:

What port?

 

Do the graphics look okay in SLADE?

 

What if you test the file directly, not through Doom Builder? It's always possible that the version you test in UDB and the version you have in SLADE are different...

this is the file on gzdoom :c

image.png

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1 minute ago, Bald Cyberdemon said:

Can we see your original drawings that you're trying to get working as a mug?

 

ik this might be weird but... 

image_2024-09-21_000641280.png

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Well I'll be honest and say that I don't know what's going on with your face. My best advice is to work strictly in a 30x30 res for your face (otherwise it will bleed out of the frame) and ignore what Gez said about working in PNG format if you're only concerned with GZDoom

But again, I can't really help with the whacky corruption going on with your face, can you send us the wad itself so we can check on how it works on our ends?

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10 minutes ago, Bald Cyberdemon said:

Well I'll be honest and say that I don't know what's going on with your face. My best advice is to work strictly in a 30x30 res for your face (otherwise it will bleed out of the frame) and ignore what Gez said about working in PNG format if you're only concerned with GZDoom

But again, I can't really help with the whacky corruption going on with your face, can you send us the wad itself so we can check on how it works on our ends?

here it is, sorry if it doesn't work I'm quite new to this, thank you so much for your help thus far tho..!

tester.rar

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So your problem was that you had your face graphics within the flats markers, the FF_START and F_END markers are only for ceiling and floor textures, so having a hud sprite in there must've made the game try to render it as a 64x64 flat and therefore corrupted it

All you gotta do is move the STFST graphics outside of any of those markers and they should show up just fine

Also: don't worry about sending something that doesn't work. I explicitly asked to see your wad because it wasn't working, so if anything I'd be pretty disappointment if it did work

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6 minutes ago, Bald Cyberdemon said:

So your problem was that you had your face graphics within the flats markers, the FF_START and F_END markers are only for ceiling and floor textures, so having a hud sprite in there must've made the game try to render it as a 64x64 flat and therefore corrupted it

All you gotta do is move the STFST graphics outside of any of those markers and they should show up just fine

Also: don't worry about sending something that doesn't work. I explicitly asked to see your wad because it wasn't working, so if anything I'd be pretty disappointment if it did work

oh thank you sosososososo much i cannot thank you enough it works perfectly now <33333333 thank youuuuuuuuuuu

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9 minutes ago, Bald Cyberdemon said:

So your problem was that you had your face graphics within the flats markers, the FF_START and F_END markers are only for ceiling and floor textures, so having a hud sprite in there must've made the game try to render it as a 64x64 flat and therefore corrupted it

All you gotta do is move the STFST graphics outside of any of those markers and they should show up just fine

Also: don't worry about sending something that doesn't work. I explicitly asked to see your wad because it wasn't working, so if anything I'd be pretty disappointment if it did work

one very final question, it seems a tad off center and im wondering how i could center it on the hud?

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2 minutes ago, ginseng said:

one very final question, it seems a tad off center and im wondering how i could center it on the hud?

below the display showing your graphics there should be a set of options called "offsets, that should set the vertical of horizontal placement of your graphic
1154871773_Screenshot2024-09-20at4_48_16PM.png.ff04ec3126d877f4f2b7290a415eaffc.png

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