ginseng Posted September 20 hello i am currently working on a wad and want to replace the doom guy face sprites to my own hand drawn ones, but they turn out like this in game, I'm sure I'm doing something wrong but I don't know what. 0 Share this post Link to post
0 Gez Posted September 20 Based on this screenshot, my bet is that your mug shot graphics are in PNG and you're testing in a port that does not support this format. If so, you'll have to use SLADE to convert them to Doom graphics format. 0 Share this post Link to post
0 ginseng Posted September 20 30 minutes ago, Gez said: Based on this screenshot, my bet is that your mug shot graphics are in PNG and you're testing in a port that does not support this format. If so, you'll have to use SLADE to convert them to Doom graphics format. thats the thing, i already have them in doom graphics format and I'm test playing via ultimate doom builder 0 Share this post Link to post
0 Gez Posted September 20 What port? Do the graphics look okay in SLADE? What if you test the file directly, not through Doom Builder? It's always possible that the version you test in UDB and the version you have in SLADE are different... 0 Share this post Link to post
0 ginseng Posted September 20 5 minutes ago, Gez said: What port? Do the graphics look okay in SLADE? What if you test the file directly, not through Doom Builder? It's always possible that the version you test in UDB and the version you have in SLADE are different... this is the file on gzdoom :c 0 Share this post Link to post
0 Bald Cyberdemon Posted September 20 Can we see your original drawings that you're trying to get working as a mug? 0 Share this post Link to post
0 ginseng Posted September 20 1 minute ago, Bald Cyberdemon said: Can we see your original drawings that you're trying to get working as a mug? ik this might be weird but... 0 Share this post Link to post
0 Bald Cyberdemon Posted September 20 (edited) Well I'll be honest and say that I don't know what's going on with your face. My best advice is to work strictly in a 30x30 res for your face (otherwise it will bleed out of the frame) and ignore what Gez said about working in PNG format if you're only concerned with GZDoom But again, I can't really help with the whacky corruption going on with your face, can you send us the wad itself so we can check on how it works on our ends? 0 Share this post Link to post
0 ginseng Posted September 20 10 minutes ago, Bald Cyberdemon said: Well I'll be honest and say that I don't know what's going on with your face. My best advice is to work strictly in a 30x30 res for your face (otherwise it will bleed out of the frame) and ignore what Gez said about working in PNG format if you're only concerned with GZDoom But again, I can't really help with the whacky corruption going on with your face, can you send us the wad itself so we can check on how it works on our ends? here it is, sorry if it doesn't work I'm quite new to this, thank you so much for your help thus far tho..! tester.rar 0 Share this post Link to post
0 Bald Cyberdemon Posted September 20 (edited) So your problem was that you had your face graphics within the flats markers, the FF_START and F_END markers are only for ceiling and floor textures, so having a hud sprite in there must've made the game try to render it as a 64x64 flat and therefore corrupted it All you gotta do is move the STFST graphics outside of any of those markers and they should show up just fine Also: don't worry about sending something that doesn't work. I explicitly asked to see your wad because it wasn't working, so if anything I'd be pretty disappointment if it did work 0 Share this post Link to post
0 ginseng Posted September 20 6 minutes ago, Bald Cyberdemon said: So your problem was that you had your face graphics within the flats markers, the FF_START and F_END markers are only for ceiling and floor textures, so having a hud sprite in there must've made the game try to render it as a 64x64 flat and therefore corrupted it All you gotta do is move the STFST graphics outside of any of those markers and they should show up just fine Also: don't worry about sending something that doesn't work. I explicitly asked to see your wad because it wasn't working, so if anything I'd be pretty disappointment if it did work oh thank you sosososososo much i cannot thank you enough it works perfectly now <33333333 thank youuuuuuuuuuu 1 Share this post Link to post
0 ginseng Posted September 20 9 minutes ago, Bald Cyberdemon said: So your problem was that you had your face graphics within the flats markers, the FF_START and F_END markers are only for ceiling and floor textures, so having a hud sprite in there must've made the game try to render it as a 64x64 flat and therefore corrupted it All you gotta do is move the STFST graphics outside of any of those markers and they should show up just fine Also: don't worry about sending something that doesn't work. I explicitly asked to see your wad because it wasn't working, so if anything I'd be pretty disappointment if it did work one very final question, it seems a tad off center and im wondering how i could center it on the hud? 0 Share this post Link to post
0 Bald Cyberdemon Posted September 20 (edited) 2 minutes ago, ginseng said: one very final question, it seems a tad off center and im wondering how i could center it on the hud? below the display showing your graphics there should be a set of options called "offsets, that should set the vertical of horizontal placement of your graphic 1 Share this post Link to post
hello i am currently working on a wad and want to replace the doom guy face sprites to my own hand drawn ones, but they turn out like this in game, I'm sure I'm doing something wrong but I don't know what.
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