finnks13 Posted September 23 (edited) Hello! Tetrad is a four map vanilla "minisode" inspired by Malcolm Sailor's Chord series. These maps' primary focuses are ammo starvation, punching guys and ROCKRED1. I also set myself the completely arbitrary restriction of disallowing the use of "lock-in fights" almost entirely, since I think I rely on them too much. Additional Pictures: Spoiler they're hell maps, what more do you want :P Other Info: IWAD: DOOM2.wad Maps: 24, 25, 26 & 27 (umapinfo should take you there automagically in ports that support it, otherwise you'll have to warp) Compatibility: Vanilla (-cl 2) Difficulties: Yes, no monster changes. UV assumes you can two-shot cyberdemons. Do not play on UV if you can't do this :P My sincere thanks to @Christophine Place, @Ludi & @taviow for giving me early feedback on these maps. Download: tetrad_b1.zip I hope you have fun! 38 Share this post Link to post
Christophine Place Posted September 23 Awesome map set, loved playtesting this one! 2 Share this post Link to post
Ludi Posted September 24 Don't miss out on this one, y'all. My new favorite finnks wad! 2 Share this post Link to post
taviow Posted September 24 Lovely stuff, had a good time playtesting it. It's designed in a way that you don't see often these days. 2 Share this post Link to post
Dusty_Rhodes Posted September 24 It's been a while since I've been on here, but I'm always happy to see a new Finnks wad! I'll have to check it out. 2 Share this post Link to post
dashlet Posted September 25 (edited) Cool wad finnks, thanks for making it. Indeed it nails the design behind the chord series very well, and feels like a nice expansion to the original maps. The no lock-in rule was noticed, although it felt more like you used well placed monsters in multiple paths to challenge the player if they decide to escape instead of raising bars or something. More maps should try that, plus combining incidental combat, lock-ins, etc... I also noticed a lot of damaging floors, which is not something i remember from the original maps, but it did add some serious pressure to the combat. Extra points for keeping the stock midis too. 2 Share this post Link to post
finnks13 Posted September 25 7 hours ago, dashlet said: Cool wad finnks, thanks for making it. Indeed it nails the design behind the chord series very well, and feels like a nice expansion to the original maps. The no lock-in rule was noticed, although it felt more like you used well placed monsters in multiple paths to challenge the player if they decide to escape instead of raising bars or something. More maps should try that, plus combining incidental combat, lock-ins, etc... I also noticed a lot of damaging floors, which is not something i remember from the original maps, but it did add some serious pressure to the combat. Extra points for keeping the stock midis too. Thanks! You're right, one of the main ways I got "around" my self imposed rules were trying to think of ways to make the situation get worse if the player decides to run away from a fight :P In m27's ssg fight, for example, leaving is a bad idea because it's very likely the lift going back up to it will crush the corpses that get on it, which can get very out of hand if the archviles are still alive due to the complete lack of the rocket launcher! 0 Share this post Link to post
SleepyVelvet Posted September 25 Here's some first attempt demos (why are they called FDAs and not FADs???!) noisy_tetrad_m24-27.zip Nice hard maps. 2 Share this post Link to post
Use Posted September 26 Anyone invokes Malcolm Sailor and I'm here for it! 2 Share this post Link to post
Ravendesk Posted October 2 Cool set, I had fun with it. Really enjoyed maps 01 and 03. 01 especially so, this map really nailed the cramped and ammo-starved map design. 02 and 04 I didn't like as much, it felt like despite the fact that maps had multiple options, there was only one correct solution to it, figuring which out didn't feel like solving a puzzle and felt more so like trial and error. Nevertheless they were interesting to beat, too, and the overall experience was quite refreshing. Here are some dsdademos recorded on 0.28.1 - tetrad-fda-raven.zip 1 Share this post Link to post