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Plutonium, despues de meses esperando esta abominación alienigena porfin salió, capo total

 

 

.

 

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Al fin salio esta wasca, un placer haber participado en ella, Los quiero mucho :V

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Awesome wad with a lot of original things. I'm very proud of my trippy maps and it was a real challenge to launch the wad without bugs and mistakes.

Plutonium, a real wad odyssey

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1 minute ago, Cutman 999 said:

Broken download link lmao

Was just updating the build when you clicked on it. Might be running already pls tell me if it works now

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48 minutes ago, Hunted11 said:

Was just updating the build when you clicked on it. Might be running already pls tell me if it works now


Now it works

 

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Un gusto participar en este wad 🫡🫡🫡

 

espero llegue a ser sonado y no quede olvidado

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Just now, Starman said:

Un gusto participar en este wad 🫡🫡🫡

 

espero llegue a ser sonado y 

Gracias starman, yo tambien espero lo mismo

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MAP04 has two exits but both lead to MAP05, one is supposed to go to the supersecret MAP33 but it doesn't work.

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2 minutes ago, NuMetalManiak said:

MAP04 has two exits but both lead to MAP05, one is supposed to go to the supersecret MAP33 but it doesn't work.

Oh, that's weird. Don't suppose to happen. What sourceport are you using?

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3 minutes ago, NuMetalManiak said:

MAP04 has two exits but both lead to MAP05, one is supposed to go to the supersecret MAP33 but it doesn't work.

Try Cherry Doom! Maybe is a source port thing.

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44 minutes ago, Hunted11 said:

Oh, that's weird. Don't suppose to happen. What sourceport are you using?


Mapinfo lumps should be differentiated between ports and each MAPINFO for each port has its own syntax, GZDoom uses ZMAPINFO lump, Eternity uses EMAPINFO, while most ports like DSDA or PrBoom use UMAPINFO. Issue may be related to this fact. For example, Eviternity II has the three MAPINFO lumps inside the wadfile.

MAPINFO gives information about secret exits and next secret levels, apart from MAP15/31 secret exit, which is hardcoded for Doom II.

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Ah, está a full la muchachada! A probarlo, se dijo. Felicitaciones por el release.

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And I'm on GZDoom, which tends to work well with all the MAPINFO stuff described earlier (other than EMAPINFO) and it surprised me for a second that it wasn't taking me to the intended secret level. A few more things btw:

MAP07: Linedef 1824 is an S1 Door Open Stay with tag 11, no sector is tagged.

MAP31: Linedef 11458 is SR teleport with tag 393, no sector is tagged

MAP32: Two closets (sectors 337 and 339) do not have triggers to open, meaning I miss two arachnotrons.

MAP27: Sector 922 is an unreachable secret sector.

MAP37: same as MAP07, this level btw is identical to MAP07 but seems to be more like what the actual level should have been since MAP07 only had one monster and this one has several. Also beating it takes me to MAP16 and MAP16 after beating it just ends the game. MAPs 17-20 cannot be accessed from episode selection.

Edited by NuMetalManiak

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1 hour ago, NuMetalManiak said:

MAP04 has two exits but both lead to MAP05, one is supposed to go to the supersecret MAP33 but it doesn't work.

oh, the map04 and 33 are both my maps, did you like them?? idk why it doesen´t work

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hi, this time i played very bad, next time i will do better. i use “fin flan freddys” skin, i hope it doesn't break the maps.

 

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3 minutes ago, 00_Zombie_00 said:

hi, this time i played very bad, next time i will do better. i use “fin flan freddys” skin, i hope it doesn't break the maps.

 

Zombie i am really happy to know that you want to play a few maps and of course no problem, a skin won't break anything, we already played with custom skins before

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14 minutes ago, 00_Zombie_00 said:

hi, this time i played very bad, next time i will do better. i use “fin flan freddys” skin, i hope it doesn't break the maps.

 

"Fin flan freddy" Jjajajajjajaja 

sos un tipazo zombie suerte en los proyectos que estes haciendo

Pd: pensaba que se escribia "Fam fan fredi"

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