So, I have an issue with balancing the light properly in a sector with a 3D floor in the middle of it. Both of the screenshots below are wrong (in the way it's meant to look in my head)...
The main sector has a light value of 100 and i've set the ceiling brightness to 60 for some ambience. The area where the 3D floor sits, if also set to 100 looks way too dark compared to the surrounding sector ceilings even if I set the floor brightness of the 3D floor to the same 60. If I change the light value of the main sector or the 3D floor control sector, the area ends up too bright compared to the surrounding sectors. In the screenshots below you can see around the floor tile trim to the far right and it's corresponding ceiling... one it always not right when the other one is...
It's seems like the overall sector lighting of the 3D control sector affects everything in the main sector it belongs to. Regardless of what individual settings you apply to ceiling or floor brightness.
Anyone know how to properly control a 3D sector's floor brightness so I can get it to match up properly? It's driving me fucking mental.
Hey all,
Edited by Doom-X-Machina : screenshotsSo, I have an issue with balancing the light properly in a sector with a 3D floor in the middle of it. Both of the screenshots below are wrong (in the way it's meant to look in my head)...
The main sector has a light value of 100 and i've set the ceiling brightness to 60 for some ambience. The area where the 3D floor sits, if also set to 100 looks way too dark compared to the surrounding sector ceilings even if I set the floor brightness of the 3D floor to the same 60. If I change the light value of the main sector or the 3D floor control sector, the area ends up too bright compared to the surrounding sectors. In the screenshots below you can see around the floor tile trim to the far right and it's corresponding ceiling... one it always not right when the other one is...
It's seems like the overall sector lighting of the 3D control sector affects everything in the main sector it belongs to. Regardless of what individual settings you apply to ceiling or floor brightness.
Anyone know how to properly control a 3D sector's floor brightness so I can get it to match up properly? It's driving me fucking mental.
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