Lizardcommando Posted October 1 I feel like most people don't bother reading any of the textfiles included in the wads and mods they download. A lot of simple questions can easily be answered by spending a few minutes reading the textfiles. I also feel like I spend a little too much time writing a bunch of information down in my textfiles for my wads and mods that end up never being read. What about you guys? 9 Share this post Link to post
Jayextee Posted October 1 I gotta know where the music's from if it slaps hard or if I recognise it from somewhere, so yes. 9 Share this post Link to post
PROTO32TYPE Posted October 1 I prefer to read any text file or similar (.txt, .doc, .chm etc). 1 Share this post Link to post
Catpho Posted October 1 People who do read text files are usually silent, because they have nothing to complain about. 11 Share this post Link to post
Naarok0fkor Posted October 1 Yes. You better read mine because it spelled disaster for more than one Youtuber... 1 Share this post Link to post
Stupid Bunny Posted October 1 I definitely do. I always appreciate when folks read mine because I usually (not always) put some fun flavor text in there, as well as sometimes things they need to know to play the wad. I definitely put way too much work into things that like a half a person on average will actually end up reading. 8 Share this post Link to post
Celestin Posted October 1 I usually check them out for authors' notes regarding the maps. 2 Share this post Link to post
Dusty_Rhodes Posted October 1 Pretty much always. I'm a sucker for wads with a story, even really barebones ones. I also definitely wanna know where music comes from, if levels are co - authored or inspired by something in particular, etc. 6 Share this post Link to post
Flower_XD Posted October 1 I do. I love because I feel that is a time capsule of the moment of the release. What this person was thining when decided to make their creation public? What inspire them? Any history behind it? Was a creation to be shared with family and friends? I played a lot WADs, a lot from the 90's and this people are not around anymore for a reason or another, so my only chance to know what they were thinking is by reading the file. Also I love when people leave a list of the music too :) 4 Share this post Link to post
MundyC Posted October 1 (edited) "If you ignore WAD textfiles, you go to hell before you actually go to hell!" -Captain Doom Albano 7 Share this post Link to post
Bald Cyberdemon Posted October 1 I always read the txt file of a wad mostly to answer 3 questions: 1. When was this wad released? 2. Who made this wad? (Both of these questions are mostly for Hobomaster22's Doom Launcer) 3. What port/compatability-level is this wad designed for? While a bit pragmatic, I still also bother to read the description for flavor and interest 1 Share this post Link to post
Redneckerz Posted October 1 My title implies that this is part of the description. So yeah, i read them. Some put a lot of effort in them and describe their thought process, so its like a bit behind-the-scenes. It is interesting. 3 Share this post Link to post
Dark Jaguar Posted October 1 (edited) 10 hours ago, Lizardcommando said: I feel like most people don't bother reading any of the textfiles included in the wads and mods they download. A lot of simple questions can easily be answered by spending a few minutes reading the textfiles. I also feel like I spend a little too much time writing a bunch of information down in my textfiles for my wads and mods that end up never being read. What about you guys? If there is one, I read it. That is, I try to read it, but sometimes the readme files are phrased so oddly or assume so much about what I already know that they're less than helpful. At the very least, I simply want to know what features are expected for the mod to work (Vanilla, limit removing, boom, or z?). And no, filling in with the word "obvious" is not helpful. You don't know where someone found the archive, and many people find these things outside the Doomworld forums. Edited October 2 by Dark Jaguar 1 Share this post Link to post
JustHeziel Posted October 1 Yes, not completely, I admit. But just to answer some basic questions: sourceports/complvl supported, maps/levels count, other wads made by author. Also, the text file is the first thing I read If I find a problem loading the WAD or in-game. 1 Share this post Link to post
Lippeth Posted October 1 Always give it a once over in case there's anything specific I need to know about beforehand, but I'm not usually so thorough as to even read a paragraph(s) long backstory unless I already like the wad and want more without playing more. 1 Share this post Link to post
Capellan Posted October 1 (edited) I always at least check details like intended complevel (vital) and the overall pitch. Anything that describes itself as slaughter, or puzzle-oriented, or talks about how challenging it is (edit: or does not have difficulty settings enabled) generally goes on the 'this is not for me' pile. The text file also provides less critical but still useful context like whether there are new monsters, sounds, or weapons (the last two are generally a negative, in my eyes). I do not check whether there is new music. I always have it turned off. Edited October 1 by Capellan 1 Share this post Link to post
Li'l devil Posted October 1 (edited) Yes, definitely. Specifically, I always look for what difficulty the authors recommend playing the wad on for the first time. If the text file says UV is for experts and most people should play on skill 2/3, then I know that I shouldn't try UV. Edit: also I look for whether the wad was primarily meant to be played from pistol starts or not, which I think is kind of important. Edited October 1 by Li'l devil 1 Share this post Link to post
DreadWanderer Posted October 1 If there is a text file I always read it in order to get info on mappers and music if they're not all available on a DW thread or something. Sometimes text files contain super interesting snippets on design, inspiration, the thought process behind making certain maps, or even some extra narrative. It's almost never a waste of time because you nearly always learn something cool. 1 Share this post Link to post
Doom_Dude Posted October 1 I always do, for sure. There's usually good info in there. I find it disappointing when there's no text or it doesn't say much of anything. lol 1 Share this post Link to post
roadworx Posted October 2 ye, ofc. it provides important info about the complevel, number of maps, difficulty implementation, etc. not to mention that it provides a lot of good info as to what you'll be getting into 1 Share this post Link to post
id/ea Posted October 2 I mean, does reading it off of the /idgames Archive Database count? 1 Share this post Link to post
Lizardcommando Posted October 2 3 hours ago, id/ea said: I mean, does reading it off of the /idgames Archive Database count? I think it counts. Reading through the replies makes me feel more at ease knowing my spending time writing out a bunch of wad information and tons of lore and extra details about my wads and mods wasn't a complete waste of time. 3 Share this post Link to post
Gibbitudinous Posted October 2 I certainly do since I like to make sure I know the necessary compatibility level and any important notes or warnings on how to play the wad. 3 hours ago, id/ea said: I mean, does reading it off of the /idgames Archive Database count? I mean it's exactly the same information so why wouldn't it. 1 Share this post Link to post
Xymph Posted October 2 Text files are essential when covering mods on the Doom Wiki. The less info and/or the poorer it's formatted, the harder that becomes. 4 Share this post Link to post
Firedust Posted October 2 (edited) I always read it and find it awesome if the author(s) contextualise the story/inspiration behind the levels as well. 2 Share this post Link to post
chexwarrior Posted October 2 I love it when wads include a story so I always read the text files included. 2 Share this post Link to post
purple_ruberoid Posted Wednesday at 04:14 PM I think I read them most of the times. Especially if wads are really good. Or music, of course 1 Share this post Link to post
holaareola Posted Wednesday at 04:27 PM Usually yep. Find out which people did which maps in a team effort, I also like a bit of author autobiography if it's a wad I'm admiring / enjoying a lot. Unless the author named it readme.txt like it's 1994 in which case it's probably not even for the wad I'm playing! 1 Share this post Link to post