Quasar Posted October 4 (edited) The next game I've been working on since Q2 launched has gotten a new trailer and a release date (October 17) announced: https://store.steampowered.com/app/1733170/Killing_Time_Resurrected/ https://www.gog.com/en/game/killing_time_resurrected?utm_campaign=wishlist&utm_content=killingtimeresurrected&utm_medium=pc&utm_source=gog&r=true https://www.nintendo.com/us/store/products/killing-time-resurrected-switch/ https://store.playstation.com/en-us/concept/10011545 https://www.xbox.com/en-us/games/store/killing-time-resurrected/9pbvfggxzv24?utm_source=xbox&utm_medium=console&utm_campaign=wishlist&utm_content=killingtimeresurrected Killing Time: Resurrected is a complete rebuild of a 1995 FPS/adventure game set on an abandoned island estate in the 1930's where an occult ritual went wrong, trapping the island of Matinicus and all its inhabitants in a time freeze. As a student of Dr. Hargrove, an Egyptologist who previously worked with the estate's proprietor, the illustrious Tess Conway, you have come to the island to track down the only lead you had on what became of the ancient Water Clock of Thoth, an artifact recovered from the tomb of the Egyptian pharaoh Ramses. Nearly as soon as you get off your boat, you are attacked by zombies and begin seeing ghosts who are reliving their past, as well as a few asking for your help in freeing them. Our remaster combines content from both original versions of the game - it is possible to change between PC and 3DO actors and weapons at any time, as well as toggle on or off 4x resolution remastered textures. The 3DO sprites and in-game "ghost" movies have been restored using original blue screen footage. Open creaky swinging doors and find out what's inside. Special effects such as real-time lighting have been added as options. Will you uncover the new secret level designed from previously cut content? Then, check out the vault to see all the relics of development we could dig up. The game is also fully moddable, with UDMF map format, JSON data definitions, and AngelScript-powered game logic. Edited October 4 by Quasar : Added trailer; +gog and xbox links 38 Share this post Link to post
GibFrag Posted October 4 (edited) This looks cool! I only played the PC version and only saw footage of the 3DO version. From what I could tell there were plenty of art differences, but it looked like some map differences as well. I assume the PC version has the better maps of the two because the entire starting area is far more detailed than what was on 3DO. Also, I recall way back there were old betas of both 3DO and PC versions of Killing Time circulating, any chance we’ll see anything cut from these outside of the new level? This looks like a LOT of care went into this one and I am glad to see this game become more widely available. I’ve recommended this game to tons of people! Looking forward to playing this. Edited October 4 by GibFrag 2 Share this post Link to post
SupremeBioVizier Posted October 4 Ive been reworking the killing time sprites into new decorates to serve as item givers or enemies/NPC for doom, big fan of the FMV stuff. I'm never ever gonna have an account on steam though, but the previews look rad. 1 Share this post Link to post
Quasar Posted October 4 1 minute ago, SupremeBioVizier said: Ive been reworking the killing time sprites into new decorates to serve as item givers or enemies/NPC for doom, big fan of the FMV stuff. I'm never ever gonna have an account on steam though, but the previews look rad. Also available on GOG. 1 Share this post Link to post
taufan99 Posted October 4 (edited) Hype! So interested in this one, I hope I get to have a money to grab this one. Also, modding tutorials please :P Edited October 4 by taufan99 1 Share this post Link to post
june gloom Posted October 4 (edited) Hell yes!!! Is it set in the 1930s, though? I always had the impression it was set in the 90s and you were exploring the abandoned island with all its ghosts. [edit] Just rewatched the intro FMV and it explicitly says the estate has been deserted for decades. 1 Share this post Link to post
Quasar Posted October 4 5 minutes ago, june gloom said: Hell yes!!! Is it set in the 1930s, though? I always had the impression it was set in the 90s and you were exploring the abandoned island with all its ghosts. Well not sure tbh, it's a bit vague in all the materials we have. Listening to the intro again he says they disappeared in the 30's and it's been "decades" so it's not exact. Given the island is frozen in time you technically go back in time when visiting it of course, but I'd say from the protag's dapper pen stripe suit in the PC version I guess it's probably at least the 50's or so in the rest of the world. 3 Share this post Link to post
june gloom Posted October 4 Yeah, 50s or early 60s seems right, particularly given the protag's manner of speaking, very mid-century. I revise my earlier statement. 2 Share this post Link to post
GibFrag Posted October 4 (edited) I like that the game keeps it vague though 1952-1962 does make the most sense. That’s at least two-three decades later. Anything later than that is steering too modern I’d say. 2 Share this post Link to post
Gez Posted October 5 5 hours ago, Quasar said: The game is also fully moddable, with UDMF map format Does it come with Doom Builder or SLADE configurations? 0 Share this post Link to post
Quasar Posted October 6 (edited) On 10/4/2024 at 8:15 PM, Gez said: Does it come with Doom Builder or SLADE configurations? There will be one (UDB); I do not know if it will be ready to go with the game on launch day though. The one we have for internal use might need some cleanup to be more portable. 5 Share this post Link to post
MikeyNels Posted October 11 (edited) I actually had never heard of Killing time until the announcement of the remaster this past summer. I'm VERY excited and intrigued however, as I love both the setting, and this era of FMV integrated games (like The 7th Guest, The 11th Hour, and Titanic: Adventure out of Time). The Deep Dive interviews about how the 3DO assets were able to be recovered and restored, and that the PC exclusive enemies and textures had to be re-created in HD from scratch were really interesting as well. Out of curiosity (and if you're even allowed to talk about it), how were you able to make the game compatible with Doom-style map formats? I imagine that had to have been a difficult task for a game on a completely different engine. 1 Share this post Link to post
Kinsie Posted October 11 5 hours ago, MikeyNels said: Out of curiosity (and if you're even allowed to talk about it), how were you able to make the game compatible with Doom-style map formats? I imagine that had to have been a difficult task for a game on a completely different engine. IIRC the PC/Mac release used either a Doom map format or something close-to, presumably to reuse pre-existing editor tools. 1 Share this post Link to post
june gloom Posted October 11 Considering Rebecca Heineman worked on it I'm not surprised. 1 Share this post Link to post
Gez Posted October 11 A number of games did use Doom formats for convenience, there's a non-exhaustive list here: https://doomwiki.org/wiki/WAD#Uses_outside_the_Doom_engine If Killing Time was among them, it should be added to the list. 2 Share this post Link to post
MikeyNels Posted October 11 1 hour ago, Gez said: A number of games did use Doom formats for convenience, there's a non-exhaustive list here: https://doomwiki.org/wiki/WAD#Uses_outside_the_Doom_engine If Killing Time was among them, it should be added to the list. Interesting! I did know about RoTT using it, but I assumed that was only because it had some ID Tech DNA with the Wolfenstein engine. I didn’t know about any of those other titles using it! 0 Share this post Link to post
Quasar Posted October 12 The original PC version of Killing Time uses a heavily modified version of the Jaguar Doom codebase. All asset loading, 2D drawing, and system code were replaced with BurgerLib components. 4 Share this post Link to post
taufan99 Posted October 12 1 hour ago, Quasar said: The original PC version of Killing Time uses a heavily modified version of the Jaguar Doom codebase. All asset loading, 2D drawing, and system code were replaced with BurgerLib components. Tangentially related, but with this knowledge, will it also benefit the Calico backport? 0 Share this post Link to post
Quasar Posted October 12 2 minutes ago, taufan99 said: Tangentially related, but with this knowledge, will it also benefit the Calico backport? No, nothing here that would help with that. 0 Share this post Link to post
june gloom Posted October 12 1 hour ago, Quasar said: The original PC version of Killing Time uses a heavily modified version of the Jaguar Doom codebase. All asset loading, 2D drawing, and system code were replaced with BurgerLib components. Aha, I knew it! 2 Share this post Link to post
june gloom Posted October 12 I probably shouldn't expect an answer to this question, but with Killing Time getting a remaster, is there any hope to see an Alien Trilogy remaster? I love that game to pieces even though it's very much flawed. 1 Share this post Link to post
Captain red pants Posted October 12 (edited) May as well ask about an Alien Vs Predator 2 remaster while we're on the topic 2 Share this post Link to post
AmethystViper Posted October 12 This looks cool! Definitely wishlisted to experience a bit of Doom history and this game looks pretty cool. 0 Share this post Link to post
Kinsie Posted October 12 6 hours ago, june gloom said: I probably shouldn't expect an answer to this question, but with Killing Time getting a remaster, is there any hope to see an Alien Trilogy remaster? I love that game to pieces even though it's very much flawed. 3 hours ago, Captain red pants said: May as well ask about an Alien Vs Predator 2 remaster while we're on the topic Everything Alien-related is under Disney's purview nowadays. So, like, not an impossible hurdle, considering both Dark Forces and Disney's general love of licensing out old games for re-releases over the last decade (just look at all the Aspyr Star Wars stuff for example) but like, slightly more hurdles than PO'ed or whatever. AvP2 also has the thing where it was developed by Monolith, who a.) are under the Warner umbrella nowadays and b.) aren't very good at archiving historical legal paperwork. That's a few extra wrenches in the works. 2 Share this post Link to post
MrFlibble Posted October 12 12 hours ago, Captain red pants said: Alien Vs Predator 2 remaster I'd actually settle for a simple re-release, even. 0 Share this post Link to post
MikeyNels Posted October 12 (edited) 21 hours ago, Quasar said: The original PC version of Killing Time uses a heavily modified version of the Jaguar Doom codebase. All asset loading, 2D drawing, and system code were replaced with BurgerLib components. Woah!! 😲 I honestly didn’t expect that! That Jaguar source code really made the rounds back in the day. I know that was used as the basis for a lot of the old Doom console ports, but Killing Time seems so unrecognizable from Doom. That’s really awesome! Quote AvP2 also has the thing where it was developed by Monolith, who a.) are under the Warner umbrella nowadays and b.) aren't very good at archiving historical legal paperwork. That's a few extra wrenches in the works. Yeah, I remember hearing that’s also the reason Blood: Fresh Supply hasn’t had any updates or a console release apparently. 🥲 Edited October 12 by MikeyNels 0 Share this post Link to post
Kinsie Posted October 13 8 hours ago, MikeyNels said: Yeah, I remember hearing that’s also the reason Blood: Fresh Supply hasn’t had any updates or a console release apparently. 🥲 Console ports of Blood can’t happen without Warner, no. Atari only has rights to distribute the PC version (Fresh Supply is a “compatibility update” - a contractual loophole nobody seems to want to close!) My understanding is that an update to Fresh Supply is in the works, but it’s only being done by one person in the spare microseconds between Night Dive’s 16 other projects, so it might take a minute. 3 Share this post Link to post
TheNoob_Gamer Posted October 13 Are subtitles planned? I watched a playthrough of this game a while ago, and couldn't make out what people were saying. 0 Share this post Link to post
Quasar Posted October 13 59 minutes ago, TheNoob_Gamer said: Are subtitles planned? I watched a playthrough of this game a while ago, and couldn't make out what people were saying. Yes; all the videos have SRT captions. They were turned off for the trailers along with all other HUD components. 3 Share this post Link to post