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Quasar

Killing Time: Resurrected

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Posted (edited)

This looks cool!

 

I only played the PC version and only saw footage of the 3DO version. From what I could tell there were plenty of art differences, but it looked like some map differences as well. I assume the PC version has the better maps of the two because the entire starting area is far more detailed than what was on 3DO. 

 

Also, I recall way back there were old betas of both 3DO and PC versions of Killing Time circulating, any chance we’ll see anything cut from these outside of the new level?

 

This looks like a LOT of care went into this one and I am glad to see this game become more widely available. I’ve recommended this game to tons of people! Looking forward to playing this. 

Edited by GibFrag

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Ive been reworking the killing time sprites into new decorates to serve as item givers or enemies/NPC for doom, big fan of the FMV stuff. I'm never ever gonna have an account on steam though, but the previews look rad.

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1 minute ago, SupremeBioVizier said:

Ive been reworking the killing time sprites into new decorates to serve as item givers or enemies/NPC for doom, big fan of the FMV stuff. I'm never ever gonna have an account on steam though, but the previews look rad.

Also available on GOG.

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Posted (edited)

Hype! So interested in this one, I hope I get to have a money to grab this one.

 

Also, modding tutorials please :P

Edited by taufan99

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Posted (edited)

Hell yes!!!

 

Is it set in the 1930s, though? I always had the impression it was set in the 90s and you were exploring the abandoned island with all its ghosts.

 

[edit] Just rewatched the intro FMV and it explicitly says the estate has been deserted for decades.

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5 minutes ago, june gloom said:

Hell yes!!!

 

Is it set in the 1930s, though? I always had the impression it was set in the 90s and you were exploring the abandoned island with all its ghosts.

Well not sure tbh, it's a bit vague in all the materials we have. Listening to the intro again he says they disappeared in the 30's and it's been "decades" so it's not exact. Given the island is frozen in time you technically go back in time when visiting it of course, but I'd say from the protag's dapper pen stripe suit in the PC version I guess it's probably at least the 50's or so in the rest of the world.

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Yeah, 50s or early 60s seems right, particularly given the protag's manner of speaking, very mid-century. I revise my earlier statement.

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Posted (edited)

I like that the game keeps it vague though 1952-1962 does make the most sense. That’s at least two-three decades later. Anything later than that is steering too modern I’d say. 

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5 hours ago, Quasar said:

The game is also fully moddable, with UDMF map format

Does it come with Doom Builder or SLADE configurations?

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Posted (edited)
On 10/4/2024 at 8:15 PM, Gez said:

Does it come with Doom Builder or SLADE configurations?

There will be one (UDB); I do not know if it will be ready to go with the game on launch day though. The one we have for internal use might need some cleanup to be more portable.

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I actually had never heard of Killing time until the announcement of the remaster this past summer. I'm VERY excited and intrigued however, as I love both the setting, and this era of FMV integrated games (like The 7th Guest, The 11th Hour, and Titanic: Adventure out of Time).

 

The Deep Dive interviews about how the 3DO assets were able to be recovered and restored, and that the PC exclusive enemies and textures had to be re-created in HD from scratch were really interesting as well.

 

Out of curiosity (and if you're even allowed to talk about it), how were you able to make the game compatible with Doom-style map formats? I imagine that had to have been a difficult task for a game on a completely different engine.

 

 

 

 

 

 

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5 hours ago, MikeyNels said:

Out of curiosity (and if you're even allowed to talk about it), how were you able to make the game compatible with Doom-style map formats? I imagine that had to have been a difficult task for a game on a completely different engine.

IIRC the PC/Mac release used either a Doom map format or something close-to, presumably to reuse pre-existing editor tools.

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1 hour ago, Gez said:

A number of games did use Doom formats for convenience, there's a non-exhaustive list here: https://doomwiki.org/wiki/WAD#Uses_outside_the_Doom_engine

 

If Killing Time was among them, it should be added to the list.

Interesting! I did know about RoTT using it, but I assumed that was only because it had some ID Tech DNA with the Wolfenstein engine. I didn’t know about any of those other titles using it!

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The original PC version of Killing Time uses a heavily modified version of the Jaguar Doom codebase. All asset loading, 2D drawing, and system code were replaced with BurgerLib components.

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1 hour ago, Quasar said:

The original PC version of Killing Time uses a heavily modified version of the Jaguar Doom codebase. All asset loading, 2D drawing, and system code were replaced with BurgerLib components.

Tangentially related, but with this knowledge, will it also benefit the Calico backport?

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2 minutes ago, taufan99 said:

Tangentially related, but with this knowledge, will it also benefit the Calico backport?

No, nothing here that would help with that.

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1 hour ago, Quasar said:

The original PC version of Killing Time uses a heavily modified version of the Jaguar Doom codebase. All asset loading, 2D drawing, and system code were replaced with BurgerLib components.

 

Aha, I knew it!

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I probably shouldn't expect an answer to this question, but with Killing Time getting a remaster, is there any hope to see an Alien Trilogy remaster? I love that game to pieces even though it's very much flawed.

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6 hours ago, june gloom said:

I probably shouldn't expect an answer to this question, but with Killing Time getting a remaster, is there any hope to see an Alien Trilogy remaster? I love that game to pieces even though it's very much flawed.

 

3 hours ago, Captain red pants said:

May as well ask about an Alien Vs Predator 2 remaster while we're on the topic

Everything Alien-related is under Disney's purview nowadays. So, like, not an impossible hurdle, considering both Dark Forces and Disney's general love of licensing out old games for re-releases over the last decade (just look at all the Aspyr Star Wars stuff for example) but like, slightly more hurdles than PO'ed or whatever.

 

AvP2 also has the thing where it was developed by Monolith, who a.) are under the Warner umbrella nowadays and b.) aren't very good at archiving historical legal paperwork. That's a few extra wrenches in the works.

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12 hours ago, Captain red pants said:

Alien Vs Predator 2 remaster

I'd actually settle for a simple re-release, even.

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21 hours ago, Quasar said:

The original PC version of Killing Time uses a heavily modified version of the Jaguar Doom codebase. All asset loading, 2D drawing, and system code were replaced with BurgerLib components.

Woah!! 😲 I honestly didn’t expect that! That Jaguar source code really made the rounds back in the day. I know that was used as the basis for a lot of the old Doom console ports, but Killing Time seems so unrecognizable from Doom. That’s really awesome!

 

Quote

AvP2 also has the thing where it was developed by Monolith, who a.) are under the Warner umbrella nowadays and b.) aren't very good at archiving historical legal paperwork. That's a few extra wrenches in the works.

Yeah, I remember hearing that’s also the reason Blood: Fresh Supply hasn’t had any updates or a console release apparently. 🥲

Edited by MikeyNels

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8 hours ago, MikeyNels said:

Yeah, I remember hearing that’s also the reason Blood: Fresh Supply hasn’t had any updates or a console release apparently. 🥲

Console ports of Blood can’t happen without Warner, no. Atari only has rights to distribute the PC version (Fresh Supply is a “compatibility update” - a contractual loophole nobody seems to want to close!)

 

My understanding is that an update to Fresh Supply is in the works, but it’s only being done by one person in the spare microseconds between Night Dive’s 16 other projects, so it might take a minute.

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Are subtitles planned? I watched a playthrough of this game a while ago, and couldn't make out what people were saying.

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59 minutes ago, TheNoob_Gamer said:

Are subtitles planned? I watched a playthrough of this game a while ago, and couldn't make out what people were saying.

Yes; all the videos have SRT captions. They were turned off for the trailers along with all other HUD components.

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