StarTanned Posted October 11 Is there any consensus on how to handle having both a MIDI and MP3 version of the track you include in a single-level WAD? I know many folks prefer MIDI, especially for lower-fi vanilla style maps, but limit-removing ones straddle the line enough that I'd like to have a nice MP3 remix of the MIDI I'm using in a WAD that I'm working on. For now I've added the MIDI as D_RUNNIN, so less capable ports should play the MIDI by default. I've also added the MP3 and specified it in UMAPINFO and ZMAPINFO, so it will play by default in ports like GZDoom, DSDA, and Woof. Is that fine, or is there a community-preferred or more user friendly way to let players pick their poison? ...Or maybe I should just offer two versions of the WAD? 0 Share this post Link to post
prfunky Posted October 12 My vote is for a separate mp3 music wad. The command line to launch would be something like: zdoom -file myMaps.wad -file myMaps-n-Music.wad You would include the midi tracks in myMaps.wad so anyone could just download and play the wad with music (the midi) without horking up all the drive space. You would include a different MAPINFO (or ZMAPINFO, whatever) in the mp3 music only wad. Because you're loading myMaps-n-Music.wad 2nd, the values in the MAPINFO of myMaps.wad would be overridden. No need to have anything else besides the MAPINFO and the mp3 lumps in that 2nd wad as one already has the maps in the smaller file. Food for thought. 0 Share this post Link to post
StarTanned Posted October 12 9 hours ago, prfunky said: My vote is for a separate mp3 music wad. Thanks! Yeah, that does sound like a better method than the ones I've listed. I'm not sure how I forgot that's an option :) 0 Share this post Link to post