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StarTanned

How best to handle having MIDI and MP3?

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Is there any consensus on how to handle having both a MIDI and MP3 version of the track you include in a single-level WAD? I know many folks prefer MIDI, especially for lower-fi vanilla style maps, but limit-removing ones straddle the line enough that I'd like to have a nice MP3 remix of the MIDI I'm using in a WAD that I'm working on.

 

For now I've added the MIDI as D_RUNNIN, so less capable ports should play the MIDI by default. I've also added the MP3 and specified it in UMAPINFO and ZMAPINFO, so it will play by default in ports like GZDoom, DSDA, and Woof. Is that fine, or is there a community-preferred or more user friendly way to let players pick their poison? ...Or maybe I should just offer two versions of the WAD?

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My vote is for a separate mp3 music wad. The command line to launch would be something like:

zdoom -file myMaps.wad -file myMaps-n-Music.wad

You would include the midi tracks in myMaps.wad so anyone could just download and play the

wad with music (the midi) without horking up all the drive space.

 

You would include a different MAPINFO (or ZMAPINFO, whatever) in the mp3 music only wad.

Because you're loading myMaps-n-Music.wad 2nd, the values in the MAPINFO of myMaps.wad

would be overridden. No need to have anything else besides the MAPINFO and the mp3 lumps

in that 2nd wad as one already has the maps in the smaller file.

 

Food for thought.

 

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9 hours ago, prfunky said:

My vote is for a separate mp3 music wad.

 

Thanks! Yeah, that does sound like a better method than the ones I've listed. I'm not sure how I forgot that's an option :)

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